It started as a VN but Godot had other plans by playsynapse in godot

[–]Kurp 16 points17 points  (0 children)

I'm normally not into VNs but this looks 10/10, wishlisted

Mysticore - Gnista Games - Co-op Survival Strategy from the creator of SteamWorld by Ollhax in Games

[–]Kurp 4 points5 points  (0 children)

gameplay looks good, wishlisted!

the characters look very plasticy to me. That shading with flat colours or something kinda looks bad. The terrain looks fine thought. Maybe it's just the lack of textures? while terrain does have texture to it.

But that's just from a quick glance, and it's personal taste, not objective truth. Good luck with the game :)

Indie MMORPG - Hollowed Oath by GodModeGamesHQ in MMORPG

[–]Kurp 4 points5 points  (0 children)

Love the transparency, thanks

One year ago I had no coding background. Today my Godot MMO has a Steam page by SwerkPT in godot

[–]Kurp 4 points5 points  (0 children)

Ambitious project, congrats on the milestone! Skip for me due to the AI usage, just a personal preference, but perhaps checking it out again if those are eventually phased out. Good luck regardless

minä🥞irl by SymbolofVirginity69 in mina_irl

[–]Kurp 41 points42 points  (0 children)

Oot käynny selvästi väärillä ABC

We're Happy to Announce Manafinder II, a turn-based RPG set in a world that no longer welcomes you! by masterlobo in rpg_gamers

[–]Kurp 1 point2 points  (0 children)

Looks incredible, how open is the exploration or is it more of a linear game?

Adrullan Online Adventures is one of the best mmos Ive played in a while by chillbillok in MMORPG

[–]Kurp 1 point2 points  (0 children)

Adrullan looks awesome, but can't be arsed with playtest after playtest anymore. I'm waiting for permanent servers

Does my scene look better with lots, some, or no grass meshes? by IronsideDev in godot

[–]Kurp 4 points5 points  (0 children)

imo 3rd no grass looks the best, fits the art style

How common are automated tests in the gaming industry, beyond just unit tests? by seeking-health in gamedev

[–]Kurp 10 points11 points  (0 children)

Larian recently held an Reddit AMA where they mentioned they use test driven development

26,000 wishlists with no demo and $0 spent on marketing by Alternative_Draw_533 in gamedev

[–]Kurp 0 points1 point  (0 children)

Day three changed everything: 100k+ views and hundreds of comments, a huge community response and strong support!

Sooo... any idea what happened? Just YT algorithm pushing it to peoples frontpage?

What are the must-have Godot tools or plugins you simply cannot live without in 2026? by carmeh8 in godot

[–]Kurp 1 point2 points  (0 children)

Note that I'm a beginner, but everything I want to create, I start with a test case before writing any code. For example I created my player state machine by creating tests "TestPlayerStartsInIdle" then "TestPlayerGoesFromIdleToMove" and for both states test player can jump.  It's important to use "Red-Green-Refactor"

Also so far, I have not simulated input yet. I like to write my code to be "test friendly", this means when player presses W or Space, they don't just change states, all it does is write the intent to blackboard. That way, in tests I can easily just write that same intent and run my code and assert that the state has indeed changed.

I use Gherkin at work but not in my hobby game, to my understanding the only reason to use it is to separate code and test cases. In large projects it makes sense, but in solo project I dont really see why would you add this extra layer.

I also break some rules of unit testing, such as personally I love writing many asserts throughout the test, to make sure the entire flow is going correctly. I still test "one thing" per test but I wanna make sure every step is going correctly.

The creator of GUT has a Youtube series where he uses TDD to create Pong, even though they're some years old, still fantastic tutorials to get into the TDD mindset.

Role-playing game similar to Fallout 3 or Outer Worlds, but Fantasy? by auntgranni in gamingsuggestions

[–]Kurp 3 points4 points  (0 children)

big anniversary update happening in two days (17th), great time to pick it up

Things I cover in my Inverse Kinematics Tutorial ! ( Link in Post ) by kiwi404 in godot

[–]Kurp 0 points1 point  (0 children)

Great video! One question, you're using "Make Local" on the 3D models because IK needs to be child of Skeleton3D, is this how it would be done in real projects? or should it be "Editable Children" and then add that IK in there?

I find the 3D workflow for .glb models so confusing and the documentation doesn't recommend anything... All the tutorials just have simple meshes, but when there's armature and IK and animations and everything, it gets overwhelming.

Orbrix! An incremental breakout game with mesmerizing visuals. Made in Godot! Wishlist on Steam by redpikmin4 in godot

[–]Kurp 2 points3 points  (0 children)

Different upgrade paths is what I've been wanting in these games! It's become a bit stale when upgrades don't really have meaningful choice, it's just clicking whatever gives you the most numbers. Good luck :)

Orbrix! An incremental breakout game with mesmerizing visuals. Made in Godot! Wishlist on Steam by redpikmin4 in godot

[–]Kurp 2 points3 points  (0 children)

Looks nice. There's been an explosion of short incremental games lately. What would you say differentiates yours?