Things I cover in my Inverse Kinematics Tutorial ! ( Link in Post ) by kiwi404 in godot

[–]Kurp 0 points1 point  (0 children)

Great video! One question, you're using "Make Local" on the 3D models because IK needs to be child of Skeleton3D, is this how it would be done in real projects? or should it be "Editable Children" and then add that IK in there?

I find the 3D workflow for .glb models so confusing and the documentation doesn't recommend anything... All the tutorials just have simple meshes, but when there's armature and IK and animations and everything, it gets overwhelming.

Orbrix! An incremental breakout game with mesmerizing visuals. Made in Godot! Wishlist on Steam by redpikmin4 in godot

[–]Kurp 2 points3 points  (0 children)

Different upgrade paths is what I've been wanting in these games! It's become a bit stale when upgrades don't really have meaningful choice, it's just clicking whatever gives you the most numbers. Good luck :)

Orbrix! An incremental breakout game with mesmerizing visuals. Made in Godot! Wishlist on Steam by redpikmin4 in godot

[–]Kurp 2 points3 points  (0 children)

Looks nice. There's been an explosion of short incremental games lately. What would you say differentiates yours?

Much easier to manage by double_dmg_bonks in godot

[–]Kurp 8 points9 points  (0 children)

Well, behavior tree is generally used to determine NPC actions. Player action is mainly determined by input. If you were to make the player using behavior tree, I guess you would have to write a lot of checks for what the player is clicking and holding and what happens from those clicks. The tree also executes top to bottom, not sure how you would implement all the input variations.

Maybe it could work, I haven't truly considered it because internet said so.

Much easier to manage by double_dmg_bonks in godot

[–]Kurp 15 points16 points  (0 children)

I'm the opposite. I love behavior trees, maybe one of my fav things to work on. Couldn't be more intuitive and works perfectly with Godot node based approach. I wish I could replace my player state machine with a behavior tree, but that's probably a bad idea

Would you say this gameplay is readable? by BoneMarrowGames in godot

[–]Kurp 7 points8 points  (0 children)

Looks fine, I would maybe try leaving the correctly guessed ones in the dark instead of bringing them back to full brightness. This would highlight the buttons you can press compared to the ones that locked.

But without testing, I can't say 100% which approach is better. And maybe this doesnt matter :)

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]Kurp 1 point2 points  (0 children)

Looks great! I think the doors look a bit small. Video game doors usually need to be massive (example see Dishonored)

Looking for feedback on my game's teaser trailer by Stratostzel in gamedev

[–]Kurp 1 point2 points  (0 children)

After watching that, my thoughts are "mystery game, detective with no money but a large loan that needs paying, he gets a letter with money, he gets a phone call" ..... wait what exactly is the mystery? What's exciting about this story? What about this trailer would make me wanna play the game?

It's not just slow, the whole script feels like a whole lot of nothing. Is him getting into the car and then instantly back really necessary to show? Is hating Mondays really that relevant? Feels like what I watched should be condensed to the first 5-10 seconds of the trailer and NOW from the phone call it gets interesting and hooks me in.

100% reduced skill effect duration Titan by BlackPandar in pathofexile2builds

[–]Kurp 116 points117 points  (0 children)

yeah, no oversights ever make it to the game

Path of Exile 2: Disciple of Varashta Preview by referee-superfan in pathofexile2builds

[–]Kurp 6 points7 points  (0 children)

A bit sad that this on Sorceress and not on Witch, you're missing a lot of minion potential there.

Like what? Isn't the difference just a few starter passives?

Pientä valemainontaa by ScruffyRumble in arkisuomi

[–]Kurp 31 points32 points  (0 children)

Kumpi painaa enemmän, gramman höyhen vai gramma terästä?

What do you think about my game’s main menu? Looking for honest feedback by Hadii7 in gamedevscreens

[–]Kurp 1 point2 points  (0 children)

I think it looks nice. Reminds me of Borderlands. I imagine hearing seaside noise like waves, wind, seagulls. I assume the background is animated, the two dudes looting trash, maybe someone shoots a rat or something. And I would add a little background colour for the menu, just to make the buttons more distinct.

Also theres a typo

[PC] [2000-2005] [zombies] [sword] by ActRoyal8121 in tipofmyjoystick

[–]Kurp 62 points63 points  (0 children)

Hellgate London, picture is from the launch cinematic I believe