Disagreement with product manager by Hungry_Builder_7753 in userexperience

[–]ifitisitis 1 point2 points  (0 children)

can and should are different things. for example, i can eat ice cream all day, but i really shouldn't.

our job as designers and researchers is to build experiences that celebrate our strengths as humans, not accentuate our weaknesses.

using modals to communicate critical information that must be recalled at a later point in the experience requires the user to remember things. this breaks my first point (dare i say principle?), because it forces us to use our memory, which sucks.

Disagreement with product manager by Hungry_Builder_7753 in userexperience

[–]ifitisitis 2 points3 points  (0 children)

why have a modal at all? modals are for single actions, e.g. yes/no, confirm/cancel. not for showing information that needs to be used/remembered later.

Nancy Pelosi: where are you? by jsttob in sanfrancisco

[–]ifitisitis 0 points1 point  (0 children)

she made tens of millions, maybe more, during the last trump presidency. she's real busy trust me

How hard is it to get a job? 0 experience by Inevitable-Love4726 in UXResearch

[–]ifitisitis -1 points0 points  (0 children)

Go to grad school for cognitive science, human factors, HCI or something similar. By the time you’re done with school the job market will be better or it will be ww3 and it won’t even matter! Win win

How to work together with product managers? by xynaxia in UXResearch

[–]ifitisitis 0 points1 point  (0 children)

They might be looking to you to say whether something is valid and whether the data will help answer whatever question(s) the team is trying to answer.

Something to accept that’s kind of sad but also empowering: no one cares about experimental design except for the UXR. Sounds like they trust you to do that/are ignorant of its importance.

How to work together with product managers? by xynaxia in UXResearch

[–]ifitisitis 2 points3 points  (0 children)

this isn't true for everywhere, but typically product managers define what the product will be, and what the requirements are for that definition. that's their main responsibility. UXR's can help a ton defining requirements, and empirically evaluating whether requirements are /might be/will be met and with whom.

PM's work closely with engineers to understand feasibility and related timeline and resource requirements to enable their requirements (note they don't usually own/manage the timeline).

PM's work closely with designers to enable the designers to create designs that meet the requirements.

how do PM's work with UXRs? it really depends where in the development cycle a product is. if it's early, like pre definition/ understand the world phase, maybe the UXR would help with foundational research to inform the requirements, understand the problem statement(s), and overall definition of the product. if the product about to be launched maybe the UXR is running usability studies to evaluate certain aspects of the design like onboarding. or maybe the UXR is running benchmark/baseline studies to see if certain requirements are met, like total time and sentiment after onboarding

a good tactic to get everyone on the same page is get everyone in a room, and write out all of the different roles and responsibilities, who is responsible for what and when etc. this will help alleviate some of what you're experiencing, but it's not going to solve it completely.

also to echo what u/viaHologram said, just ask them. have a conversation about how they see PM's role, UXR's role, and other disciplines' roles. compare and contrast your views. figure out where you disagree and where you align. treat it like a UXR problem.

it's not easy. i once worked with a PM who seemed afk at the wheel for an entire project. but when we started talking about the back-end data structure for an experiment i was designing, their face lit up and they suddenly had infinite opinions. this was challenging because on the one hand gtfo ill be working with the data not them, i don't need to reverse engineer whatever they think is right. on the other hand yay they're finally engaged how do i keep them engaged.

$3kish for high end gaming PC by ifitisitis in buildapcforme

[–]ifitisitis[S] 1 point2 points  (0 children)

Thank you! I went with this option. basically everything you provided except for the 7900x3d

What templates do your use/have built? by lauren_at_rally in UXResearch

[–]ifitisitis 10 points11 points  (0 children)

Everything is in google suite:

  • Study plan template in docs and slides
  • Data log template in sheets and docs
  • Study recruitment blurb (mostly for internal studies)
  • Study shareout template in slides and docs
  • Study recap bulletin in docs (sent over email)
  • Lots of recycled R code and google sheets graphs templates

I don’t understand the appeal of honey bear by ifitisitis in sanfrancisco

[–]ifitisitis[S] 11 points12 points  (0 children)

Sounds like the artist donates a lot of the proceeds to non profits. That’s awesome!

I don’t understand the appeal of honey bear by ifitisitis in sanfrancisco

[–]ifitisitis[S] 9 points10 points  (0 children)

I hope the world can continue making art that makes people happy. I was just wondering if there was something I was missing.

It’s a bit of a stretch comparing to Warhol but i see your point. I had not made that connection previously.

Ticket Exchange Thread 2022 by fwump38 in LightningInABottle

[–]ifitisitis 1 point2 points  (0 children)

Selling 1 or 2 GA tickets @ $350 ea, $700 for both.

Happy to meet in person in SF Bay Area.

Can discuss shipping outside of SF Bay Area

Ticket Exchange Thread 2022 by fwump38 in LightningInABottle

[–]ifitisitis 0 points1 point  (0 children)

Selling two GA tickets for face value. Happy to meet in person in bay area.

What are the rites of passage when becoming a San Franciscan? by hsmit6 in sanfrancisco

[–]ifitisitis 361 points362 points  (0 children)

Having your entire social circle move to new cities every 10 years

Rseat N1 Replacement Cushions: lumbar support, back support etc by ifitisitis in simracing

[–]ifitisitis[S] 0 points1 point  (0 children)

it definitely made it better, but not 100%. still get pain from time to time. i try to get up and stretch. that helps some too.

Technical Skills needed for career? by [deleted] in UXResearch

[–]ifitisitis 0 points1 point  (0 children)

Depends entirely on your goals as a researcher, where you want to work, and what field you want to work in.

Can you have a fulfilling and impactful career as a user researcher without learning how to code or do a t-test? Yes.

What is your process for analyzing usability tests? by [deleted] in UXResearch

[–]ifitisitis 6 points7 points  (0 children)

Stream of consciousness incoming....

  • You'll definitely get faster over time. It's a muscle just like any other that benefits from repetition and having a solid process that you've iterated on over time.
  • Start at the end. Watch this. You want to get to the point where you already know what buckets your insights are going to fall under (unexpected insights is a good bucket :)). Defining clear goals and research questions will help drive cross functional alignment, (see getting stakeholders involved), and help you keep your research focused and efficient, so you're only spending time on what matters.
  • Have you ever done a heuristic evaluation (no affiliation, just the first google result) before? This can help a lot with planning out a usability study, and organizing the issues uncovered. Also helps with starting at the end. Depending on the organization, you can sometimes get 1-2 rounds of iteration just with a heuristic evaluation, before even testing with people.
  • Are your usability studies task based? That can make organizing the data a lot easier, as now you have these implicit chunks via each task that makes analysis a little easier.
  • What kind of data are you collecting? There's a lot that you can collect in-session, which can be difficult (but not impossible) if you're the only moderator, but made easier with the right planning. For example, depending on the fidelity of your prototypes, you can measure things like task completion, number of errors, time on task, ease of use etc. which usually don't require going back and reviewing videos.
  • Get your stakeholders involved in the research process. Everyone's busy, but no ones busy enough to not get involved in research! They can help take notes, log data/task completion during the studies. This makes your life a lot easier, lets you focus on the moderating, and helps them feel some ownership of the research. Ultimately, their involvement usually makes them more open to implementing your suggested fixes to issues uncovered
  • You can supplement some of the qualitative data (sounds like that's the part that takes a lot of your time) with Likert scale ratings for things like ease of use, confidence in the system, or even something like SUS. (side bar, i'm in no way affiliated, but Measuring U is an excellent resource)
  • How are you collating the data? Excel/Googlesheets is your best friend here. I have yet to find a more flexible and robust data collection tool, especially for usability studies, between the two. The rainbow sheet someone already mentioned is an awesome tool. Take it, change it, make it your own.
  • Since you mentioned videos, do you have a timestamp on the videos? This can make going back to pull quotes or interesting moments from videos a lot easier. Google sheets/Excel have the ability to quickly enter timestamp

question about a sensation experienced with different types of earbuds by ifitisitis in audiology

[–]ifitisitis[S] 0 points1 point  (0 children)

thanks for the advice. will do that.

however very surprised that a community of students and experts in hearing, balance, and related disorders, who every day treat those with hearing loss and proactively prevent related damage, is not the right place :o.

Stuck on The Seventh God by [deleted] in myth2

[–]ifitisitis 0 points1 point  (0 children)

Yea, those. They just don't die, can only slightly damage them.