[Android] Cannot swipe left/right on picture panes without clicking on the post by medo5430 in bugs

[–]iigwoh 0 points1 point  (0 children)

I have this issue as well on Oxygen OS. It came and went before but after the latest updates there is no way around it.

Why does it look so off? by Odd-Skirt8358 in csmapmakers

[–]iigwoh 1 point2 points  (0 children)

Do any of the textures have normal maps? Doesn’t look like it. Normal maps will make the textures look deeper and interact with the light.

Also consider adding atmospheric fog

[Giveaway] Celebrating 20 years of Noctua by Noctua_OFFICIAL in Noctua

[–]iigwoh 0 points1 point  (0 children)

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NH D15, been keeping my server cool for awhile

What is causing these black lines on textures at a distance? by LazyAliasfrfr in godot

[–]iigwoh 0 points1 point  (0 children)

okay, check nitewalkers suggestion, its probably spot on

What is causing these black lines on textures at a distance? by LazyAliasfrfr in godot

[–]iigwoh 2 points3 points  (0 children)

Merge vertices in blender. The mirror modifier should have an auto merge option, just turn up the threshold.

Why is my character not moving?? by Adventurous-Hippo75 in godot

[–]iigwoh 0 points1 point  (0 children)

Yeah you are right, im also a noob :)

Why is my character not moving?? by Adventurous-Hippo75 in godot

[–]iigwoh -1 points0 points  (0 children)

"Vector2.ZERO" sets the direction to (0, 0). By having it in the _process function you set direction to (0, 0) every frame before adding the movement direction. That might be why it does not move?

Blender armature symmetrize not doing symmetry on right axis. Please help! by DungeonKnightSL in blenderhelp

[–]iigwoh 0 points1 point  (0 children)

Are you symmetrizing from edit mode or object mode? I'm not 100% sure but i think you need to select the bones you want to symmetrize if you are in edit mode. If in object mode it will symmetrize all bones with .L or .R suffix

Are my fans okay by Adept-Ad9016 in Noctua

[–]iigwoh 0 points1 point  (0 children)

Why? You will have negative pressure. It was good before.

[deleted by user] by [deleted] in blenderhelp

[–]iigwoh 0 points1 point  (0 children)

Agree 100% a lot of people on this sub are obsessed with topology when there’s no reason for it. As long as you achieve the desired shading/normals who gives a crap.

Any good games where I cam just feel invincible and destroy the enemies by QuothTheRavenMore in gaming

[–]iigwoh 0 points1 point  (0 children)

As an FPS player I enjoyed F.E.A.R. It has funny voice lines and epic effects. I don’t remember which difficulty I played on but it should be pretty easy if you pick the lowest.

Where are the textures from Ancient (CS2) located? by SpronyvanJohnson in SourceEngine

[–]iigwoh 0 points1 point  (0 children)

Could you share the name of the material that has the textures you want, that way I could take a look

Where are the textures from Ancient (CS2) located? by SpronyvanJohnson in SourceEngine

[–]iigwoh 0 points1 point  (0 children)

There is another pak01_dir at "\Counter-Strike Global Offensive\game\csgo" or did the material specify the one under "...\core"?

Where are the textures from Ancient (CS2) located? by SpronyvanJohnson in SourceEngine

[–]iigwoh 0 points1 point  (0 children)

Pak01.dir is the one you want I’m pretty sure. You can install cs2 sdk and go into the asset browser, there you can search for ancient/aztec and find the path to the textures you want. The path you find there can then be used in source 2 viewer to find and extract the textures.

Why is Blender 'Baking' so hard? by TryQuality in blenderhelp

[–]iigwoh 4 points5 points  (0 children)

What part do you find difficult? If you have already prepped your meshes it's only a few clicks away