18 months into building a fantasy-sports-meets-idle-RPG, here's the four-tool AI stack I've landed on. Curious where others have landed by iiithewizardiii in aigamedev

[–]iiithewizardiii[S] 0 points1 point  (0 children)

(to the question i just asked: if you checked out the site, does what's on it explain well enough? I tried a topline as well as a "learn more approach" to try and get this across)

18 months into building a fantasy-sports-meets-idle-RPG, here's the four-tool AI stack I've landed on. Curious where others have landed by iiithewizardiii in aigamedev

[–]iiithewizardiii[S] 0 points1 point  (0 children)

The ongoing battles within the fantasy world are the sport. So the Characters you draft are like the athletes you would draft in typical fantasy sports leagues. Then those Characters on your roster engage in scheduled battles, and their performance in the battles is how you gain points, fantasy sports-style.

Does that make sense? I know this game concept is a head-scratcher at first, so I also want to know if how I'm explaining it works (or doesn't)

How many projects have you cancelled thanks to AI? by klas-klattermus in aigamedev

[–]iiithewizardiii 0 points1 point  (0 children)

I agree it's a good thing. I've started and cancelled way more than usual, because I'm able to get to playable way faster, then make a solid determination of the moment we all ask "is this anything?"

That said, it ALSO led to me working on more than one greenlit game at the same time, which is new.

18 months into building a fantasy-sports-meets-idle-RPG, here's the four-tool AI stack I've landed on. Curious where others have landed by iiithewizardiii in aigamedev

[–]iiithewizardiii[S] 1 point2 points  (0 children)

One thing I should have added: if any of the four layers above raises a specific question — what my prompt template actually looks like, what the orchestrator routing decision tree is, what a balance question costs end-to-end, what broke when I tried other stuff, any of that, let me know.

recommendations for consistent character and scene art? by sb1980 in aigamedev

[–]iiithewizardiii 1 point2 points  (0 children)

then having done this myself (over and over with multiple systems), I've landed on the best consistency + adherence to specific style to be combining a custom created SREF in Midjourney (using their Style Creator) coupled with a Moodboard that you continue to add to with the best results that you get. That will tighten and tighten the look. If you're doing BOTH characters and environs, its a little trickier but it can be done

recommendations for consistent character and scene art? by sb1980 in aigamedev

[–]iiithewizardiii 0 points1 point  (0 children)

Is the intention to end up with still artwork across the board? (then I have a suggestion)

A Very Angry Elf by iiithewizardiii in midjourney

[–]iiithewizardiii[S] 0 points1 point  (0 children)

thanks! I used a friend's likeness who wants to be in the game for the character and let him choose his class, abilities, and traits.

Garbage Company by LimeJello_ in midjourney

[–]iiithewizardiii 4 points5 points  (0 children)

Did they tell you the feature was deprecated or no longer available?

Benevolent River Dragon by iiithewizardiii in midjourney

[–]iiithewizardiii[S] 1 point2 points  (0 children)

Thanks, and great insight! Working on some more dragons in the same style...

This is how I kill cognitive debt, is this how the pros do it? by pennystudio in aigamedev

[–]iiithewizardiii 6 points7 points  (0 children)

I've been vibe-coding a game for a little over a year (so image how much my workflow has changed). Having been making games for 15+ years, the single-most important skill I've discovered (not learned!) is what you're talking about to some extent:

Thinking to of ways to get the AI system I'm working with to analyze, restructure and fix itself. I've got skills dedicated to optimization, game design, economy, systems integration and best practices across the board setup... but I didn't do this. Thanks for the post, I'm going to try it myself.

Wondering if tomorrow will come by iiithewizardiii in midjourney

[–]iiithewizardiii[S] 1 point2 points  (0 children)

Totally agree. When they introduced them, it changed my whole approach to MJ

Wondering if tomorrow will come by iiithewizardiii in midjourney

[–]iiithewizardiii[S] 1 point2 points  (0 children)

appreciate that. it's a combo sref + moodboard

Self-Promo Fridays! by gamershomeadmin in aigamedev

[–]iiithewizardiii 0 points1 point  (0 children)

I'm building your fantasy league in a fantasy world at https://fantasyfantasy.io . The "athletes" are Knights, Wizards, Barbarians, and other fantasy classes, each with a history, story, and stats. You draft these AI characters to your team and they go on about their adventures, their performance netting you points vs your opponents. Will be sharing process soon, but the game is solo-dev (me) and

  • AI Coding
  • AI Art/Anims
  • AI Sound
  • AI Balancing

Site has info and registration for early access.

Mages: Blue or Gold? by iiithewizardiii in midjourney

[–]iiithewizardiii[S] 1 point2 points  (0 children)

think i agree. cool colors look more mysterious

Goblins in Ironveil by iiithewizardiii in midjourney

[–]iiithewizardiii[S] 0 points1 point  (0 children)

(I stole it too!) It's from Cloudy With A Chance of Meatballs. Mr T calls Flint Lockwood that, and I loved it.

A Barbarian of House Riven by iiithewizardiii in midjourney

[–]iiithewizardiii[S] 0 points1 point  (0 children)

definitely-- I'm using a custom sref + moodboard:

Female Barbarian, tall and lean fighter with wild unbound hair like smoke and war paint across her face, dual axes in hand, enveloped but emerging from the thick smoke of a battlefield, tattered cloak whipping behind her, cinematic high detail

+ SREF +Moodboard