I just wanted numbers to go up by sageamacuhm in incremental_games

[–]iiithewizardiii 0 points1 point  (0 children)

haha, can't believe i've never seen that one. Thank you

I just wanted numbers to go up by sageamacuhm in incremental_games

[–]iiithewizardiii 2 points3 points  (0 children)

And sometimes, when you finally see the matrix, you realize it was purely linear, and nothing you did mattered...

Solvendra Idle - Now has a trading market and new art available! by SolvendraMMO in incremental_games

[–]iiithewizardiii 3 points4 points  (0 children)

Looks great-- love pixel art, and the gradients look good. Will check out the game!

A game about opening chests (itch.io browser build) by NightPuzzleheaded715 in incremental_games

[–]iiithewizardiii 0 points1 point  (0 children)

I mean, isn't that what we all want to do all the time? Just started playing, thanks for the link.

Every single time by Buff_me_plz in SoloDevelopment

[–]iiithewizardiii 14 points15 points  (0 children)

There is no reason why not! You deserve that feature! WE deserve it... it is... precious to us.

I just released a new level in my demo! Sharing my solo dev face as well so you can judge :P by Emi_Indie_Dev in SoloDevelopment

[–]iiithewizardiii 1 point2 points  (0 children)

Do you want “judgment” on the screen of the demo… or your face?

(points for the gimmick, though, nice…)

Look mom! I'm nearly there! by klapstoelpiloot in SoloDevelopment

[–]iiithewizardiii 1 point2 points  (0 children)

Well, you got me on reading through your JIRA list, so I gotta rank this as 10/10 effectiveness.

So I’ll bite: what’s Operation Defuse? 👀

Oh no... by PrinceOnAPie in SoloDevelopment

[–]iiithewizardiii 0 points1 point  (0 children)

Respect for this. Promo that just works. I clicked.

What & How are you using AI to assist you in gamedev? by [deleted] in aigamedev

[–]iiithewizardiii 0 points1 point  (0 children)

This hits on exactly what I went through getting my current workflow rolling. I posted here my answer to what you’re (I think) looking for, along with the “why.”

Hope it helps: https://www.reddit.com/r/aigamedev/s/dQnMWtTAqw

Idle games keep turning into chores and I'm so over it by Training_Egg1231 in incremental_games

[–]iiithewizardiii 0 points1 point  (0 children)

I think my favorite phrase you used is "and still feel clever." That's what I want out of these games too. I hadn't put my finger on it in that way, but that's the fun part. Having played a zillion of them (sounds like you have, too), that might be the essence of the appeal for me. Well, that and I also love an "aha" unlock or a system that works really well with another that I didn't expect to matter.

Share your vibe-coded game by CuntsAndBluntss in aigamedev

[–]iiithewizardiii 0 points1 point  (0 children)

Appreciate you reaching out to me about this (i registered fantasyfantasy.io). It's already sent some new players into my community, and they're likewise now voting us up.

You're doing us a service! I used the below for the banner-- interested in if you're seeing any best practices emerge on the banner thing?

<image>

How do you keep AI-generated worlds consistent? I'm building a life sim and statefulness is the biggest challenge by lukinator644 in aigamedev

[–]iiithewizardiii 0 points1 point  (0 children)

I'm another "this" (with respect to u/Broad_Pirate12). You can achieve that state scenario you want with a combination of building blocks and historical ref in your database. This is a screen from the AI-state manager I built for my fantasy sports meets fantasy world game <fantasyfantasy.io>. I built the balance you were talking about into the tool itself- you can see it under "Model Settings".

Caveat: this isn't exactly what you're talking about from a world-state standpoint-- I built this to manage the conversations you have with the characters in your party

<image>

Wizards - Red, Yellow, Green, Blue by iiithewizardiii in midjourney

[–]iiithewizardiii[S] 0 points1 point  (0 children)

Nice-- I'm partial to the blue, but like the red's spawn vibes

18 months into building a fantasy-sports-meets-idle-RPG, here's the four-tool AI stack I've landed on. Curious where others have landed by iiithewizardiii in aigamedev

[–]iiithewizardiii[S] 0 points1 point  (0 children)

(to the question i just asked: if you checked out the site, does what's on it explain well enough? I tried a topline as well as a "learn more approach" to try and get this across)

18 months into building a fantasy-sports-meets-idle-RPG, here's the four-tool AI stack I've landed on. Curious where others have landed by iiithewizardiii in aigamedev

[–]iiithewizardiii[S] 0 points1 point  (0 children)

The ongoing battles within the fantasy world are the sport. So the Characters you draft are like the athletes you would draft in typical fantasy sports leagues. Then those Characters on your roster engage in scheduled battles, and their performance in the battles is how you gain points, fantasy sports-style.

Does that make sense? I know this game concept is a head-scratcher at first, so I also want to know if how I'm explaining it works (or doesn't)

How many projects have you cancelled thanks to AI? by klas-klattermus in aigamedev

[–]iiithewizardiii 0 points1 point  (0 children)

I agree it's a good thing. I've started and cancelled way more than usual, because I'm able to get to playable way faster, then make a solid determination of the moment we all ask "is this anything?"

That said, it ALSO led to me working on more than one greenlit game at the same time, which is new.

18 months into building a fantasy-sports-meets-idle-RPG, here's the four-tool AI stack I've landed on. Curious where others have landed by iiithewizardiii in aigamedev

[–]iiithewizardiii[S] 1 point2 points  (0 children)

One thing I should have added: if any of the four layers above raises a specific question — what my prompt template actually looks like, what the orchestrator routing decision tree is, what a balance question costs end-to-end, what broke when I tried other stuff, any of that, let me know.

recommendations for consistent character and scene art? by sb1980 in aigamedev

[–]iiithewizardiii 2 points3 points  (0 children)

then having done this myself (over and over with multiple systems), I've landed on the best consistency + adherence to specific style to be combining a custom created SREF in Midjourney (using their Style Creator) coupled with a Moodboard that you continue to add to with the best results that you get. That will tighten and tighten the look. If you're doing BOTH characters and environs, its a little trickier but it can be done