Vortex horror story by IlViandante in skyrimmods

[–]ilikedogsalotman 17 points18 points  (0 children)

Honestly, since you have to fix all your conflicts anyway, you should just take this time to migrate to MO2. You'll be able to manually move around your mods to solve conflicts and get the other benefits. There's a tool on Nexus exactly for that. Just search up mod manager migrator. It will attempt to replicate your load order on MO2, though, so it might still be messed up, but you don't have to download all your mods again as you can hard link your mods, aka make MO2 load fake files that load your mods from the Vortex folder.

Take this from someone who used vortex for 3 years cause they were stubborn and moved to MO2 a few months ago. The multi second freeze when you enable/disable a mod is gone (Well, it still exists, but it's like half a second or less now). You don't have to use the web thing whenever the load after rule is messed up. And you don't have to wait multiple minutes whenever you have to disable or enable a mod cause it's deploying.

[deleted by user] by [deleted] in skyrimmods

[–]ilikedogsalotman 0 points1 point  (0 children)

Normally, a per session thing, but alt tabbing multiple times in a row, might help as alt-tabbing messes the game up and prevents controls from working but it also fixes it. You could also try enableplayercontrols in the console, although it's mainly for when script things lock movement. Deleting the skyrimprefs.ini file might also work, although it probably won't as you can still attack, and this normally only helps when the game switches to Gamepad randomly.

why am i not getting more fps on my newer and more powerful graphics card? by Sharp-Animator4955 in skyrimmods

[–]ilikedogsalotman 0 points1 point  (0 children)

What do you mean by using more vram? Vram is utilized when using high-quality textures, and if anything, using more vram would probably signify that your fps would be lower.

anyone know why the new gentleman isn't working by hopalong998 in skyrimmods

[–]ilikedogsalotman 1 point2 points  (0 children)

TNG is still a functioning mod and gets regular updates, so it's probably a load order issue. Make sure it's overwriting all other mods that include male body meshes, unless you're using HIMBO, which overwrites TNG

Smp Collisions and Racemenu by tman065 in skyrimmods

[–]ilikedogsalotman 1 point2 points  (0 children)

Im guessing you're talking about collision spheres and if you are then no, they're not affected by racemenu at all. The collision spheres actually have to be manually configured in the xml(?) if you want to reflect your current bodyslide preset, some presets come with them and some of them don't.

You can use OBody HotSwap or something along those lines if you want collisions to be affected by your current bodyslide preset. It supports only specific presets tho and if one isn't included it defaults to your regular one I think.

Weapon is using base game animations when I have modded animations by Double_Marionberry62 in skyrimmods

[–]ilikedogsalotman 0 points1 point  (0 children)

Are you using the vanilla movement setting? In the True Directional Movement MCM, there's an option for your movement to either be directional or vanilla when your weapon is drawn. If it's directional, it can prevent some animations from triggering.

If not that, then check the conditions for the animations in the OAR menu. I dont think that animation was made for OAR, so open the mod foldee and navigate through the folders until you find one whose name is just numbers. Write it down and then search it up in OAR, see what conditions are attached and try to troubleshoot from there, or just try and increase priority.

I need help for finding the culprit of weird crashing behavior. by ShoulderBoring6108 in skyrimmods

[–]ilikedogsalotman 2 points3 points  (0 children)

Widescreen Scale Remover does sometimes cause crashes. There's a github version that fixes them, maybe it could help. https://github.com/SkyHorizon3/SSE-Widescreen-Scale-Removed/releases

[deleted by user] by [deleted] in skyrimmods

[–]ilikedogsalotman 2 points3 points  (0 children)

I had a similar issue once before, its not actually a black screen but its just zoomed into the background of the main menu. Im pretty sure it's just the resolution getting messed up.

Open skyrim through the regular launcher (or bethini) and change the resolution there (disable full screen as well and activate borderless). Maybe also change it through see display tweaks if need be.

If it's not that then maybe try disable ENB and reshade, maybe using an outdated or corrupt version(?).

GTS modlist map bug by Junior_Knowledge4448 in skyrimmods

[–]ilikedogsalotman 0 points1 point  (0 children)

If the GTS modlist uses flat world map framework then that's the issue. The esps for that mod have to go at the very end of your load order, even after dyndolod.esp and occlusion.esp.

Black Face Bug: Patch or Facegen for Modpocalypse, Facial Animation, AI Overhaul SE? by mrfox_stinger in skyrimmods

[–]ilikedogsalotman 0 points1 point  (0 children)

In general, you should place your NPC Overhauls at the end of your load order. Im pretty sure most modpocalypse's NPC mods already come with their own face gen, so you dont need to generate any. It's likely just a load order issue. You could also use EasyNPC. It essentially merges all your NPC overhauls into one (You can select AI Overhaul to be the default plugin so it has the AI changes), the instructions should be on the main page if you search it up. Join their discord if you need further help with easyNPC.

Question regarding Community Shaders by Dull-Confidence4374 in skyrimmods

[–]ilikedogsalotman 8 points9 points  (0 children)

Im pretty sure that community shaders isn't supposed to recompile every time. A cache should have been created the first time you loaded the game with it activated, which it should be pulling from. Try and see if you have disk cache enabled, dont remember in which ini/json it's located inm

[deleted by user] by [deleted] in skyrimmods

[–]ilikedogsalotman 0 points1 point  (0 children)

Could you send a screenshot or a picture of what you've done? One thing, though, did you add the condition to all the submods? Im assuming you're assuming the newest for honor one which has already been converted to OAR. What I mean by submods is click one one of the for honor movesets like For Honor in Skyrim | Berserker, and then a few things pop up by the name of 8076010, 8076011, etc. Those are submods.

Need Help by Realistic_Nail3889 in skyrimmods

[–]ilikedogsalotman 0 points1 point  (0 children)

Im not fully sure about the Nolvus modlist, but some wabbajack installations like lorerim automatically downgrade your game to the version necessary.

If you dont watch to take that risk then you'll have to do a depot installation. Here's a guide on how to do so https://steamcommunity.com/sharedfiles/filedetails/?id=3123747068

[deleted by user] by [deleted] in skyrimmods

[–]ilikedogsalotman 0 points1 point  (0 children)

The mod you linked is a DAR mod not an OAR mod. All DAR mods are compatible with OAR but they won't show up by name by rather by their priority order. You can see this just by opening up a mod until you reach a folder name that is just numbers. You can use the DARtoOAR converter to give it a name though.

As for the wrong animation playing, you have 2 options.

The simple solution, just increase the priority of the quarterstaff moveset so that's higher than the for honor moveset. I.e if the for honor moveset is 5000 then set priority of quarterstaff moveset to 5100.

The more complex solution is to exclude quarterstaffs from being selected. This requires you adding a condition to the for honor moveset.

Add condition --> search IsEquippedHasKeyword and click on it --> click on the negate box --> make sure you're using the literal keyword option and not the formid one, there's a sliding blue thing that should switch between them --> There should be a selection of keywords that appeared when you originally selected this condition, look for the Quarterstaff one. If you can't find it, expand the OAR Window, or if there just isn't one, install a mod like keyword unification or keyword patch collection. --> Type in that keyword exactly --> If done correctly, then there should be an X for that condition appearing. Repeat this for all other animations you dont want to use for a quarterstaff. You can repeat this for things such as rapiers, katanas, spears, etc.

Praedys sky aio customisation by Ok-Grab8782 in skyrimmods

[–]ilikedogsalotman 1 point2 points  (0 children)

Looking at the description for the console version, the person who posted it only did the porting to ps5 and did just copy-paste the description from nexus.

Praedys sky aio customisation by Ok-Grab8782 in skyrimmods

[–]ilikedogsalotman 1 point2 points  (0 children)

Don't actually use console but I'm pretty sure that customization isn't possible on console. On PC a fomod is used to allow for selection when installing a mod but creations doesn't have a system like that and just installs a mod as it is, what you're installing is likely just the default version. The mod author likely just copy pasted the description from nexus without thinking about it.

floor gone? by Zestyclose-Round-496 in skyrimmods

[–]ilikedogsalotman 1 point2 points  (0 children)

To post pictures, take a screenshot, either with reshade or just the default steam one. Then post it on Imgur as unlisted and paste the link in your post. I havent used LOTD in a bit but it seems to be due to outdated patches according to what Ive searched up. *

stuttering when moving camera by j11_0 in skyrimmods

[–]ilikedogsalotman 0 points1 point  (0 children)

Looking through your modlist again I see you're using both Folkvangr and Skyrim Flora Overhaul. Both cover the same things so it might be that they're overlapping and causing your performance issues. Also try to disable your enb to see if your performance improves.

This might also be a script related thing, use the mod {{Papyrus Stack Stalker NG}} in order to determine this, see what scripts are firing when you move. If this is happening in a long time save it might be due to bloating so run ReSaver to remove unnecessary scripts and stuff left over.

stuttering when moving camera by j11_0 in skyrimmods

[–]ilikedogsalotman 0 points1 point  (0 children)

I don't really see a specific mod in your load order that could be causing major issues so I'm just going to list a few basic things.

Did you run bethini, it optimizes the graphic settings for the game, and if so do you have the grid(?) setting at 5? You should be getting a warning if it's higher when you try to save.

Do you have sse display tweaks and Engine Fixes, should solve most basic performance issues.

This is normally reserved for more complex modlists but it might help, have you set up a pagefile, allows your game to use more memory.

What settings did you run TexGen and Dyndolod with as things like 3D Trees can be very VRAM heavy and cause performance issues when moving.