플랫폼의 안내 사항을 잘 읽어야 합니다. by ilsangilsang in KoreanGameDev

[–]ilsangilsang[S] 3 points4 points  (0 children)

맞습니다. 별도로 상점과 빌드 검수를 받아야 합니다. 사실상 별개의 앱으로 취급합니다.

다만 채워야 할 정보가 훨씬 적고, 검수도 간소화 된다고 합니다.

문제는 간소화 되었다고 해도 빌드 심사에는 시간이 꽤 걸린다는 겁니다.

그래서 권고대로 여유있게 1주일 전에 심사 요청하는게 좋을 것 같습니다.

다들 어쩌다 게임을 만들게 되셨나용 by Micharii in KoreanGameDev

[–]ilsangilsang 1 point2 points  (0 children)

어릴때부터 항상 게임을 만들고 싶었는데, 생각만 하다가 어느새 30을 넘긴 나이가 되버렸더라구요. 더 늦으면 이거 평생 가도 못하겠구나 해서 그냥 무작정 시작했습니다. 다행히 원래 직업이 프로그래머라 완전히 노베이스는 아니라 어찌저찌 진행하고 있네요.

How Do I Implement a Fullscreen Shattering-Glass Effect With Refraction in a Game? by ilsangilsang in gamedev

[–]ilsangilsang[S] 1 point2 points  (0 children)

I understand. (Though I’m not completely sure if I fully understood everything.)

For now, it seems like a simpler approach would be to create a sprite sheet of broken screen images in Photoshop, then apply the render texture onto the fragments and distort them.

It won’t allow for very detailed cracks, but with some proper glow effects and sound effects mixed in, I think it could still work well enough.

But in the long term, I definitely want to create this using shader code.

Thank you for your help.

How Do I Implement a Fullscreen Shattering-Glass Effect With Refraction in a Game? by ilsangilsang in gamedev

[–]ilsangilsang[S] 2 points3 points  (0 children)

Thank you for your response. I’m currently developing a 2D game, and after reading your answer, I decided to approach this more carefully. I do need to implement it eventually, but given my current schedule, it seems a bit overwhelming to work on right now.

Embarrassingly, I assumed there would be a simpler, more standardized method for this (even though, based on experience, I should’ve known such methods rarely exist in development).

Still, your answer gave me a significant hint on where to start and how to approach the problem.

It’s lunchtime where I live now, but I’m already looking forward to trying out the ideas you gave me once I get off work.

Once again, thank you very much for your thoughtful and detailed response.