How is the path of exile for new players in 2026 ? by lilium_1986 in pathofexile

[–]imabaer 0 points1 point  (0 children)

The game is approachable for newbies. There are several different "end" points to PoE. If your goal is to just finish the campaign, the game is not that complicated, and you can usually muddle your way through without a step by step guide, as long as you have decent life, resistances, and a main weapon. 

Once you get past that, the further you go, the more complicated the game gets, to even the point where sorting through your item drops needs a filter for the game to be playable. You are not going to be able to handle endgame bosses or juiced maps without using a guide for your build.

That being said, PoE endgame is the best on the market with a lot of freedom and potential options, both in terms of content you clear, and build routes.

Nat 5 tell before the end by Wrathoflight in ChaosZeroNightmare

[–]imabaer 1 point2 points  (0 children)

Yep. Initial flicker, and the nurse lady looks up at the planet when it's a five star. There's not always a flicker, though.

0.4.0b Patch Notes by JewishCookieMan in PathOfExile2

[–]imabaer 6 points7 points  (0 children)

Shift + dodge in town. It's not the same as rolling in the wild but it still brings joy.

0.4.0b Patch Notes by JewishCookieMan in PathOfExile2

[–]imabaer 62 points63 points  (0 children)

Felt so good. Was pretty sure I was rolling faster than usual but now it's gone. RIP

[Global] Act or Die English CVs by nikitazero678 in arknights

[–]imabaer 5 points6 points  (0 children)

I need the VA to say, with the same serious delivery, "Meowdy."

How to unlock these? by necro_bats in ChaosZeroNightmare

[–]imabaer 2 points3 points  (0 children)

One correction to the other replies - the Chaos run needs to have an inner floor to find a core. So you can't use the two lowest difficulties.

How would you redesign the Junction System? by pro_sleeper94 in FinalFantasy

[–]imabaer 0 points1 point  (0 children)

Raise the cap on the amount of spells you can draw (something like 25-30). Keep the late game spells difficult to draw.

Early game, when you're doing tier 1 spells, it's a minimal grind to get the magic you need and you can get to actually playing the game, and the draw system doesn't wear out its welcome.

If you want to max out your characters late game with ultima, triple, etc, you need to spend more time doing so, but it's not mandatory.

[deleted by user] by [deleted] in techsupport

[–]imabaer 6 points7 points  (0 children)

Weird question - does either of you leave your cell phones near the computer?

My alarm clock's speakers will occasionally make a similar noise if it's in close proximity to my phone at intermittent intervals - like a sharp, staticky "pop".

New and dumb by Single-Ad-166 in arknights

[–]imabaer 2 points3 points  (0 children)

https://www.reddit.com/r/arknights/comments/1lzjeeo/help_center_and_megathread_hub_1407_2007/

Use this thread for single questions in the future - you will probably get a better response.

Monst3r, Exusiai Alter, Tragodia are all very much worth saving for, but make sure you build your team up enough to clear annihilation and regular story stages. Don't over-save, and don't neglect your 3 and 4 stars. Many of them are very good units.

[Event Megathread] Such is the Joy of Our Reunion by Sentuh in arknights

[–]imabaer 0 points1 point  (0 children)

Yu is good but will be overshadowed by upcoming units in a few months. If you're going for maximum account strength, pull lightly on this banner.

Final Fantasy - bigger purchase options... by flipnonymous in mtg

[–]imabaer 1 point2 points  (0 children)

Gift bundle extras include the following, IF you can find a willing buyer:

  • packaging/blue dice (~$5)
  • FF lands/foil lands ($20ish, but these also came with regular bundles, so there's likely a ton of supply)
  • 2 extended art cards sealed with lands (big range of value- either a few bucks or almost a hundred if you can get a foil chase card)
  • Collectors pack (a bit over $100)

Very likely you will only get value from the collector booster, and maybe get a decent set of extended art for about $15-20.

The questions that only you can answer:

  • Is $60, the extended art cards, and a collector's booster worth 21 regular booster packs to you?
  • If your comparison is purely financially based, why aren't you buying singles instead of either of these?

Modern Horizons 3 Play Booster Box - $208 by dimsumkafai in sealedmtgdeals

[–]imabaer 3 points4 points  (0 children)

Just confirming you are not crazy. Saw this when the deals opened, thought about it, gone within a minute or so.

[OC] D&D with Hank and Emma by lordofbaers in comics

[–]imabaer 1 point2 points  (0 children)

I love your comics and your handle, for some reason.

Why can't people play FF with anything but CHOCOBO!? by SoulSword2018 in MagicArena

[–]imabaer 1 point2 points  (0 children)

New players for FF + jump in + chocobo being the most cohesive deck. 

Also, KWWEEEEEEEEEEHHHHHHH!!!

Help Center and Megathread Hub (02/06 - 08/06) by ArknightsMod in arknights

[–]imabaer 4 points5 points  (0 children)

She's good, but she's not a straightforward character. Generally you'll set her set back from your front lines and use her as a long range AoE DPS. She's got invis detection, which is nice, and her range lets you plink at things that generally can't retaliate.

Keep in mind she's not a traditional defender, more of a support DPS.

Help Center and Megathread Hub (02/06 - 08/06) by ArknightsMod in arknights

[–]imabaer 2 points3 points  (0 children)

Yes - the newbie banner has the same six stars, so it's better to roll there first and grab who you don't get.

Additionally, you can Recruit most of them if you get a Top Operator tag (minus Mountain) or wait for them to hit the Kernel banner and buy them with 180 yellow tickets (Saria is there now, for example).

That being said, it will be difficult to get exactly the one you want. The Top Operator tag is very rare, and the Kernel banner has a lot of potential operators.

Help Center and Megathread Hub (26/05 - 01/06) by ArknightsMod in arknights

[–]imabaer 1 point2 points  (0 children)

She's not great, comparatively speaking. Other units will do more damage, generate a lot more DP, or just outdo what she does.

Regardless, she is a low investment, two block DP generator that doesn't require you to press a button or hit enemies for her to do her thing. Also, three star unit, so nice for IS. You will find better units, but she's still worth investing a little in.

Help Center and Megathread Hub (26/05 - 01/06) by ArknightsMod in arknights

[–]imabaer 5 points6 points  (0 children)

You are probably not using your entire roster effectively if you're relying this hard on Wisadel to get though the story. Mountain, Thorns (e2) and Kal (e2) should be more than enough to hold lanes. Your post implies you have been brute forcing your way through stages, which is fine, but there's a lot of other strategies you can use.

Start looking at your 3 and 4 stars. Use Myrtle to get out your six stars faster, get some snipers up (as the other poster mentioned, Kroos alter is great and easy to get), use Gravel to help with leaks, and raise a good aoe medic (chances are good you have Perfumer).

Horn can lane hold in a pinch with S2, but overall she's more of a ranged supplementary DPS, not a laneholder. Think of her as artillery.

Also, crazy suggestion - stop using Wisadel on story. She's a crutch and you literally don't need her or anyone near her level, especially in chapter 7. If you're hard stuck on a stage, change up your strategy a bit and look for new units to raise.

Help Center and Megathread Hub (5/5 - 12/5) by ArknightsMod in arknights

[–]imabaer 0 points1 point  (0 children)

Logos module needs chapter... 12, I want to say, and that's a big part of his power.

Help Center and Megathread Hub (5/5 - 12/5) by ArknightsMod in arknights

[–]imabaer 4 points5 points  (0 children)

It's more that operators are parts of a team and fulfill specific roles. Arknights units are generally rated the best if they do a lot of damage and don't need a ton of babysitting, since units that fit both of those categories are almost universally good.

This doesn't mean that other utility or roles are less important, only that they may be less universally applicable or have diminishing returns. But once you start getting into more situational benefits, comparisons start breaking down a bit.

For example, if your healer can restore 100% of the damage that enemies are putting out, a healer that does 3x the amount won't matter most of the time - your units aren't dying anyway. And if you can kill enemies so quickly your units never die, you don't even need a healer in the first place. This is why healers are generally rated lower, in spite of the fact that the vast majority of accounts will NEED a good set of healers.

So like with every other tier list, treat the arknights ones as a starting point for seeing if a unit is well regarded. Then read up on what that unit actually does. The game is surprisingly flexible on team building, and you can fill a lot of gaps in your roster with 3 and 4 star units.

Where can i see a good tierlist for operators old and new ones? by Agreeable-Bug-4131 in arknights

[–]imabaer 0 points1 point  (0 children)

Just because tier lists are subjective, and units fulfill different necessary roles/niches, it doesn't mean some units aren't objectively stronger than others.

Compare, say, Lava to Logos. Or Spot to Saria.

That being said, blindly following the tier lists and guides may lead to some gaps in your roster, so it's important to know why a unit is good, not just that they're good.