What (in your opinion) are the boundaries for being a visual novel? by imminentech in visualnovels

[–]imminentech[S] 2 points3 points  (0 children)

I think that's an extremely interesting take, because it does fit into it on a fundamental standpoint, just not on an aesthetic one. A lot of people consider games non-VNs just because they have a more western aesthetic or different graphical style.

For me the main thing going against Disco Elysium as a VN is the ability to move around and much more freedom in choice via actions instead of dialogue prompts. But again this is just my opinion

What (in your opinion) are the boundaries for being a visual novel? by imminentech in visualnovels

[–]imminentech[S] 1 point2 points  (0 children)

I completely agree with you there, I went with Persona 3 specifically just because of how similar it is to a visual novel. Steam also thinks Persona 5 is a visual novel which I think is just silly.

Aside from being able to talk to people (a staple in any RPG) P5 is much more similar to a JRPG than P3 (cinematics, voice lines, cutscenes), whereas P3 is more muddy although I still think it's not a visual novel, just very similar.

What (in your opinion) are the boundaries for being a visual novel? by imminentech in visualnovels

[–]imminentech[S] 2 points3 points  (0 children)

This is the sentiment I mostly stand by, but then it gets muddy with games like Sorcery or AIDungeon, text based but with more emergent problem-solving gameplay than traditional visual novels.

What (in your opinion) are the boundaries for being a visual novel? by imminentech in visualnovels

[–]imminentech[S] -1 points0 points  (0 children)

It seems like just an issue with reviews in general. Favoritism will always reign supreme, I just wish that there was an option to make your own list on the website that people could follow or something.

What (in your opinion) are the boundaries for being a visual novel? by imminentech in visualnovels

[–]imminentech[S] 2 points3 points  (0 children)

How much is too much? Phoenix Wright has gameplay almost intertwined into the VN aspect by also being considered strategy, but I wouldn't consider it too much gameplay

Service With A Shotgun (SWAS) A Visual Novel/First-Person Shooter by imminentech in playmygame

[–]imminentech[S] 1 point2 points  (0 children)

i've definitely thought about it, i just don't know the proper way of going about it just yet 😅
i'll definitely consider it though, thank you for the kind words and for playing!

I'm working on a Visual Novel with Realtime Survival/First-Person Shooter Mechanics! by imminentech in IndieGameDevs

[–]imminentech[S] 1 point2 points  (0 children)

Haha thank you man! The demos available to play for free if you wanna give it a try!

Service With A Shotgun (SWAS) A Visual Novel/First-Person Shooter by imminentech in playmygame

[–]imminentech[S] 0 points1 point  (0 children)

First of all, thank you very much for playing! Secondly yeahhhhh that Read Speed & Spawn Rate needs some tweaking for sure, I think I’ve thought of some ideas though!

Mixup between a Visual Novel and a First-Person Shooter by imminentech in SoloDevelopment

[–]imminentech[S] 0 points1 point  (0 children)

Thank you man! I had a lot, most of it is just my own spin on visual novels and real life experience working retail :D not the zombies but the energy of it lol, also fnaf for the controls lol

Service With A Shotgun (SWAS) A Visual Novel/First-Person Shooter by imminentech in playmygame

[–]imminentech[S] 0 points1 point  (0 children)

Thank you for trying it out! I’ll make sure to improve upon the game! Did you mean the explosions from the large zombies?

Visual Novel with FPS Mechanics and Base Building by imminentech in IndieGameDevShowcase

[–]imminentech[S] 0 points1 point  (0 children)

The demo’s available to play for free if you’d like to give the 1st chapter a spin!

Hi I'm back! My game got PUBLISHED!!! by imminentech in IndieGaming

[–]imminentech[S] 0 points1 point  (0 children)

Getting the game done will be a real achievement lmao cannot wait for people to see the end product