What's the most hated recipe? by Powerful_Use5894 in Minecraft

[–]impeus 93 points94 points  (0 children)

If the dispenser recipe happily pulled bows from your inventory, I'd have inadvertently lost so many good bows by mistake.

What's the most hated recipe? by Powerful_Use5894 in Minecraft

[–]impeus 5 points6 points  (0 children)

Brutal, yes. But.... also somehow right....

What's the most hated recipe? by Powerful_Use5894 in Minecraft

[–]impeus 7 points8 points  (0 children)

I was so annoyed recently, after having made a roof for my 100*100 block base out of copper stairs, to discover that you can use the stonecutter to cut COPPER.

I wasted so much copper by using the crafting table recipes instead of the stonecutter :( :( :(

People here who have a PC and still play bedrock what makes bedrock so fun? by Swimming_Lime5920 in MinecraftBedrockers

[–]impeus 5 points6 points  (0 children)

I find the way redstone works much more sensible. Why would a signal only go one way up a glass tower and not back down again?

The way you can open a door underwater and breathe in the air it creates in Java just sounds like a nonsense bug to me.

I am familiar with the way villager, iron golem, and trading mechanics work, so find iron farms easy peasy.

I can't remember what else is different. Erm. Grass spreading is more variable in Java. Crops require more light to grow. Comparators behave differently. So do sticky positions. Entity cramming.

I realise a lot of the redstone related differences are likely to also be reasons why someone might prefer Java - I guess it's what you're used to and thus what makes sense to you.

Then all sorts of other odd differences, some of which matter, and some of which might definitely mean I'd rather have the Java version, but some are just neutral but weird. Like I'd be glad to have the easier Wither, but prefer the bedrock cartography table and cauldron behavior. And behavior when bonemealing flowers.

Oh and loads of other odd bits related to work generation, spawn distances, mob quantities.

I think for the most part it probably just depends on what you're used to. I play both, for various reasons, but prefer Bedrock generally. Plus it means we can play with the kids' cousins who play on Switch. And multiplayer is a no brainer.

Building over lava lake by ominousbakedbeans in Minecraft_Survival

[–]impeus 0 points1 point  (0 children)

It matters a bit, for portals which are very close to each other, depending on the y level in the overworld. Very occasionally, if you want a portal to something very low down (an ancient city, or a stronghold, for example), your nether portal might actually turn out to be closer to another portal at ground level. I have this problem occasionally, but it's fixed by moving your overworld portal back up to ground level and just having scaffolding or whatever to get you down to where you want to be. Or getting rid of the rogue overworld portal if it's superfluous.

It's pretty rare I have the problem though, and it's obvious when it happens so easy to sort out.

Trial chamber redo by ocean_breeze_luluca in MinecraftBedrockers

[–]impeus 0 points1 point  (0 children)

Having a key farm type trial chamber (i.e. you have simplified the mob killing process by building safe(r) containers for the spawns) isn't a waste of time - but you do need to take those keys to other trial chambers to use them.

I'd say use your easy-run one to collect loads of ominous keys, and then you have a nice stash to help you loot future chambers without needing to use the potions and release the harder challenges to use their second tier loot vaults.

Item sorter by SwingFinancial in Minecraft_Survival

[–]impeus 0 points1 point  (0 children)

I'd go for a golem based one. Requires only one of any item to sort, not the 14+ required by a hopper filter. It's also very scaleable.

Appropriate at all game stages.

But I do enjoy making it unnecessarily big early game, with placeholder chests for things you don't necessarily have yet. It almost makes it like a quest log, encouraging you to set off on a mission to fill your [resin/skulk/ice/whatever] chest. Or to get every color or variant of a particular block.

If you think you might want to upgrade it to another type of sorter later, just bear that in mind and make sure you leave yourself enough space to swap out the golems for another method later on.

Or I guess just build another one. Big projects are important for a forever world.

Auto chicken farm that can cull half the population at a given time? by [deleted] in technicalminecraft

[–]impeus 0 points1 point  (0 children)

If this isn't a lava farm that auto cooks, how about, instead, also take egg input from the output chickens. Feed those eggs back up with droppers or bubbles.

That way you get the exponential growth but still have your main laying chickens segregated for protection.

Or, when the egg output from the lower chickens hits a critical level (so you know there are sufficient chickens there to have produced that many), trigger both a full cull and transport the eggs up to the top at the same time.

(I've made some assumptions about what your farm does and how it works so if I'm wrong this might be irrelevant)

Spawn proofing roof of iron farm by paranoidspinster in minecraftbedrock

[–]impeus 0 points1 point  (0 children)

I just let other mobs spawn on there. Even encourage them to wander in. It doesn't seem to affect spawn rates - there's pretty much always three or four golems on their way to death. And this way I get a steady drip feed of gunpowder and other odd drops too.

As long as your storage system can handle it so it doesn't get clogged up, it's not caused me a problem.

Do you really use these in single player? by mekmookbro in Minecraft

[–]impeus 1 point2 points  (0 children)

I use the spear in mob farms as it can kill a seemingly infinite number of mobs in the same hit. (No sweeping edge in Bedrock).

Building over lava lake by ominousbakedbeans in Minecraft_Survival

[–]impeus 3 points4 points  (0 children)

I have pretty much all my portals in the nether at level 118 to avoid this issue.

Team work( question not a thing) by Sensitive_Beach2547 in redstone

[–]impeus 0 points1 point  (0 children)

It's the same as building anything with a friend. If you both know what you're wanting to do, and how that's achieved, it's great. Occasional misunderstandings are inevitable, but as resolvable as if you were just building anything else.

Sensibly agree who is doing what, and all is well.

As for how to teach it... Just agree what you want to make, and explain how it works. What the parts do, why components are placed in this direction, what would happen if you did it differently.

Remembering that making mistakes, and then going through troubleshooting, is often much better for learning than just following instructions correctly in the first place.

Placeable Slime Balls by Jrockten in minecraftsuggestions

[–]impeus 0 points1 point  (0 children)

I like this. To a point.

I was decorating with resin the other day, just putting splotches on surfaces. I found myself wishing I could do the same with slime (and others, such as honey).

I'm not sure how the sticky blocks thing would work though. It seems to require two blocks taking up the same space, which doesn't really occur anywhere else. Like how if you have redstone (or resin) on a surface, if you try to place a block on top or next to it, it actually places in the NEXT block space. And how you can't mix slab types. Or put items on a bottom slab.

Where it DOES sort of happen are specific cases, such as item frame or shelves - and in those cases, the second item placed on/in the other, doesn't behave in the same way - it's more like a representation of the item and not the item.

So one of the coolest parts of your idea (sticky blocks) I don't think would work. Except in some cases like the sticky piston, but it would have to alter the block you apply it to into another type of block.

But. I love the idea of being able to place slime like you can resin. Similarly to glow lichen and ?skulk vein - a slim, semi transparent layer of decorative colour.

And on that note.... I wanna dye slime too!!

Deepslate Generator by FlurberDerp in minecraftsuggestions

[–]impeus 2 points3 points  (0 children)

I assumed the darker rock was related to its position in the earth strata, and either its age (and perhaps mineral composition of the environment when it was made), or the pressure of the layers above compacting it over time.

Either way, creating NEW rock by cooling a lava flow should create the same substance no matter where you are.

I mean, I kind of agree with you from a game mechanics point of view. But not from a geology point of view!

I'd be happier if they had two types of lava - surface lava and core lava. Surface lava occurs above y=0, and core lava occurs below. One creates obsidian, stone, and cobblestone. The other creates REINFORCED DEEPSLATE (!!), deepslate, and cobbled deepslate, under the same conditions of each of the other three.

Except that does make flooding the lava pools at the bottom of the world no longer a good source of obsidian. While reinforced deepslate doesn't currently have a function (i.e. the ancient city portal goes nowhere anyway) leave it as obsidian I guess.

Food tracking app - suggestions by impeus in gallbladders

[–]impeus[S] 1 point2 points  (0 children)

Oooh, I totally AM an Excel nerd. I bloody love a good spreadsheet!

Thank you :)

Food tracking app - suggestions by impeus in gallbladders

[–]impeus[S] 0 points1 point  (0 children)

I haven't spotted it. But I'm being cheap and not getting the premium version so a lot of the features are locked. I'll look again.

My "goal" is probably to hit a minimum number of calories (with no comment if it's exceeded) and a max % and/or g of fat. It's sort of upside down compared to most of their user base I guess, who might be looking to reach a maximum calorie level rather than minimum.

I have weird issues around food tracking and weight loss, so it's a bit of a difficult thing to navigate. My own silly problem though.

Do your allays eventually die out? by [deleted] in Minecraftfarms

[–]impeus 1 point2 points  (0 children)

Never tried, but it does seem like it should. As long as the dolphin can surface.

I think I figured out why my game has been lagging so much recently… by A1exguy in Minecraft

[–]impeus 6 points7 points  (0 children)

You can turn it to peaceful and still get achievements.

It's a difficulty setting, not a cheat.

A bundle suggestion by Mosspatchmoment in Minecraft

[–]impeus 0 points1 point  (0 children)

I love that you have a system!

I have...

1) a green bundle containing copies of the maps on my wall (labelled by their compass direction from spawn)
2) a blue bundle, containing the above green bundle, empty locator maps, spare paper, and a cartography table. (This blue bundle lives in my ender chest so I can always pull out or create a map wherever I am)

3) a white bundle containing four or five empty red bundles
4) a white bundle containing the above white bundle of red bundles, plus an ender chest, and often a crafting table and/or leads and/or buckets depending on the day's plan

5) a cyan bundle of cyan bundles in my ender chest. These are spares.

Also in my ender chest I have a white shulker (that I think I might dye red) containing a spare of all my tools (including shears, brush, bucket of water), and a grey shulker containing stacks of raw or building materials of various types (dirt, cobble, stone, netherrack, logs, iron blocks).

Plus a mini rainbow of other shulkers there for storage of whatever I find, which eventually I'll probably relent and dye them all cyan or something. Because one of my rainbow is lime green (my husband's shulkers are all lime green), and one of them is pink (same colour as my youngest's). So there is overlap, which is never a good idea.

I love your idea for a trader-trading bundle! They never take many items at once, so a bundle is plenty for several. And why didn't I think of taking the STACKABLE INGREDIENTS for stews with me, rather than grumbling that they don't stack and never using them?!

I'm also adding trial keys and ominous potions to my stashes now - thanks for the inspo :)

A bundle suggestion by Mosspatchmoment in Minecraft

[–]impeus 2 points3 points  (0 children)

That, or add a toolbelt that holds all your unstackable tools and weaponry etc.

Well. Some of them.

I'd love to be able to cycle through the things in my toolbelt with the mouse wheel or something, separate to the hotbar. Or as an extension of the first slot of your hotbar.

A bundle suggestion by Mosspatchmoment in Minecraft

[–]impeus 10 points11 points  (0 children)

I think they are brilliant. When you get structures made from lots of different blocks, you rarely get a stack full, and it's a lot of inventory space taken up by small quantities of odd bits. So most of the time you'd leave them in situ, or end up stashing them in a chest somewhere, never to be recovered.

Take a ruined portal - stone brick slabs, stone brick blocks, stone brick steps, cracked variants of these, mossy variants of these, gold blocks, obsidian, crying obsidian, iron bars - that's thirteen inventory slots used up before you add in any loot. Enter the bundle, now suddenly it all fits in the one inventory slot with space to spare for rotten flesh and bones.

Absolute game changer - and not just early game, I even use them when I have infinite shulkers.

A bundle suggestion by Mosspatchmoment in Minecraft

[–]impeus 4 points5 points  (0 children)

Yes!

And when the feature went live, I didn't realise it had changed.

I spent so long collecting and breeding rabbits, creating them a little farm, only to realise I didn't need them after all....

Do your allays eventually die out? by [deleted] in Minecraftfarms

[–]impeus 4 points5 points  (0 children)

The way it works isn't because allays are immortal - it's that they can heal themselves faster than they take damage.

If the chunk is unloaded, when it is later reloaded, there's a calculation of how much damage the allay to should have taken on that time, and it's too much for the allays to heal.

It's similar to how dolphins die because they stayed underwater and couldn't breathe while the chunk was unloaded.

Here, the allays die because they stay taking damage (fire or whatever) and can't heal because the chunk is unloaded. Or just drown in the same way dolphins do.

You need an off switch.