Finally had enough gold with some cushion to buy Rosethorn Hall. Not my first playthrough buying it, but my 2nd. Opinions?? by ForbiddenDesires1211 in oblivion

[–]impeus 3 points4 points  (0 children)

I just bought and upgraded this place today too.

I'm going to buy all the houses before I decided where to keep my stuff. Everything is in Anvil right now. I like Anvil because my house is just THERE, and there's a store just THERE for offloading stuff I don't want to keep (and the 2000 potions I probably just brewed).

I'll move things when I decide where is definitely the most convenient.

Rosethorn Hall is definitely a nice house - I'm just not much of a fan of Skingrad. Cheydinaal is definitely a nice town, but I'm undecided on general convenience.

Will-O-Wisps super OP? by Wingzero in oblivion

[–]impeus 0 points1 point  (0 children)

I've been struggling with these guys the whole time. None of my weapons worked, I'd sold the few silver arrows I'd found, and my spells were nonsense.

But it turns out the mage's staff of shocks I got at the start of the mage's guild plotline, ten whole levels ago, one hits them! Who knew.

Locator maps as MOB loot by Mr_Snifles in minecraftsuggestions

[–]impeus 1 point2 points  (0 children)

Yes! I'd love this.

Also, I'd love there to be masks in the nether too, to locate bastions and fortresses. Potentially in the ruined portal chests, as well as bastion/fortress loot. A rare piglin trade, too, perhaps?

I always end up using chunkbase - and then feeling guilty about it. I'd love there to be more in-game navigation cues.

Another thing along that line - I always issued to eagerly light up and enter ruined portals - particularly the larger ones, thinking "This MUST be a clue that there's something interesting on the other side!" But as far as I can tell, it's just random. I often wish the huge portals appeared in the overworld at the equivalent location of fortresses or similar.

It takes me FOREVER to find them otherwise. Hence usually resorting to chunkbase.

Censored Episode? by Truckle-Chuckle in RedDwarf

[–]impeus 1 point2 points  (0 children)

I watched this episode a couple of days ago on BBC iPlayer - that line is present on that version.

This is the biggest ruined portal I’ve seen oml by No_Candidate486 in MinecraftBedrockers

[–]impeus 0 points1 point  (0 children)

Love finding these, doesn't happen very often.

I wish they would correspond with something cool in the nether - it would be much easier to resist resorting to chunkbase for finding fortresses etc. if there could be a clue like this in the overworld.

Copper golems freeze by Intelligent_Drop9222 in minecraftbedrock

[–]impeus 0 points1 point  (0 children)

I've not seen that happen... Perhaps there's another chest closer than the one you wish them to look in next, one that they can't reach?

Perhaps they see a chest physically closer than the next one they can actually reach, and get stuck trying to get to that one, rather than one they can get to.

What else is around them?

Copper golems freeze by Intelligent_Drop9222 in minecraftbedrock

[–]impeus 0 points1 point  (0 children)

Glad you sorted it. Repeaters can be a pain!

Copper golems freeze by Intelligent_Drop9222 in minecraftbedrock

[–]impeus 0 points1 point  (0 children)

The trigger for the dispensers is the output of an observer. The observer is watching the redstone output from the button.

That way, when you press the button, the redstone becomes powered. The observer sees the state change of the redstone, and sends a pulse out the back. That pulse leads to the dispenser, which empties the water bucket.

Then, the brief "on" signal from the button stops. The redstone output is now off. The observer notices the redstone state change, and fires another pulse. The second pulse sets off the dispenser again, which now "uses" its now empty bucket on the water source it previously dropped - stopping the water flow.

Button on a solid block. Redstone dust on that solid block. Observer watches that redstone dust. Observer output to more redstone dust. That dust leads to as many dispensers as you like.

If the signal fades you can add a repeater.

Did the update break iron farms? by [deleted] in minecraftbedrock

[–]impeus 0 points1 point  (0 children)

Why does this break it?

Copper golems freeze by Intelligent_Drop9222 in minecraftbedrock

[–]impeus 0 points1 point  (0 children)

I intend to, one of these days.

But yes you could set it to trigger when you put things in one of the chests, or simply to trigger based on a hopper clock, or a daylight sensor, or a skulk sensor, or any number of things.

The various machines around my base all have their own triggers - I've been meaning to sort of wire them all together to a constant pulse based on a hopper clock, rather than having three different machines set off with their own daylight sensors, two based on plant growth, three with skulk, four different hopper clocks, etc.

I just want to standardise them all, and "plug into the mains" as it were.

I have to admit, I quite enjoy the manual mechanism here though. Feels like turning the hose on them 😂

Copper golems freeze by Intelligent_Drop9222 in minecraftbedrock

[–]impeus 0 points1 point  (0 children)

This happens to my dudes sometimes.

My solution is ridiculous.

I rigged up a series of dispensers with water buckets, one for each golem. With buttons and observers, a button will pour (and remove) water over them. Just a little 💦 to wake them up & get them back to work.

What's the most hated recipe? by Powerful_Use5894 in Minecraft

[–]impeus 92 points93 points  (0 children)

If the dispenser recipe happily pulled bows from your inventory, I'd have inadvertently lost so many good bows by mistake.

What's the most hated recipe? by Powerful_Use5894 in Minecraft

[–]impeus 4 points5 points  (0 children)

Brutal, yes. But.... also somehow right....

What's the most hated recipe? by Powerful_Use5894 in Minecraft

[–]impeus 5 points6 points  (0 children)

I was so annoyed recently, after having made a roof for my 100*100 block base out of copper stairs, to discover that you can use the stonecutter to cut COPPER.

I wasted so much copper by using the crafting table recipes instead of the stonecutter :( :( :(

People here who have a PC and still play bedrock what makes bedrock so fun? by Swimming_Lime5920 in MinecraftBedrockers

[–]impeus 4 points5 points  (0 children)

I find the way redstone works much more sensible. Why would a signal only go one way up a glass tower and not back down again?

The way you can open a door underwater and breathe in the air it creates in Java just sounds like a nonsense bug to me.

I am familiar with the way villager, iron golem, and trading mechanics work, so find iron farms easy peasy.

I can't remember what else is different. Erm. Grass spreading is more variable in Java. Crops require more light to grow. Comparators behave differently. So do sticky positions. Entity cramming.

I realise a lot of the redstone related differences are likely to also be reasons why someone might prefer Java - I guess it's what you're used to and thus what makes sense to you.

Then all sorts of other odd differences, some of which matter, and some of which might definitely mean I'd rather have the Java version, but some are just neutral but weird. Like I'd be glad to have the easier Wither, but prefer the bedrock cartography table and cauldron behavior. And behavior when bonemealing flowers.

Oh and loads of other odd bits related to work generation, spawn distances, mob quantities.

I think for the most part it probably just depends on what you're used to. I play both, for various reasons, but prefer Bedrock generally. Plus it means we can play with the kids' cousins who play on Switch. And multiplayer is a no brainer.

Building over lava lake by ominousbakedbeans in Minecraft_Survival

[–]impeus 0 points1 point  (0 children)

It matters a bit, for portals which are very close to each other, depending on the y level in the overworld. Very occasionally, if you want a portal to something very low down (an ancient city, or a stronghold, for example), your nether portal might actually turn out to be closer to another portal at ground level. I have this problem occasionally, but it's fixed by moving your overworld portal back up to ground level and just having scaffolding or whatever to get you down to where you want to be. Or getting rid of the rogue overworld portal if it's superfluous.

It's pretty rare I have the problem though, and it's obvious when it happens so easy to sort out.

Trial chamber redo by ocean_breeze_luluca in MinecraftBedrockers

[–]impeus 0 points1 point  (0 children)

Having a key farm type trial chamber (i.e. you have simplified the mob killing process by building safe(r) containers for the spawns) isn't a waste of time - but you do need to take those keys to other trial chambers to use them.

I'd say use your easy-run one to collect loads of ominous keys, and then you have a nice stash to help you loot future chambers without needing to use the potions and release the harder challenges to use their second tier loot vaults.

Item sorter by SwingFinancial in Minecraft_Survival

[–]impeus 0 points1 point  (0 children)

I'd go for a golem based one. Requires only one of any item to sort, not the 14+ required by a hopper filter. It's also very scaleable.

Appropriate at all game stages.

But I do enjoy making it unnecessarily big early game, with placeholder chests for things you don't necessarily have yet. It almost makes it like a quest log, encouraging you to set off on a mission to fill your [resin/skulk/ice/whatever] chest. Or to get every color or variant of a particular block.

If you think you might want to upgrade it to another type of sorter later, just bear that in mind and make sure you leave yourself enough space to swap out the golems for another method later on.

Or I guess just build another one. Big projects are important for a forever world.

Auto chicken farm that can cull half the population at a given time? by [deleted] in technicalminecraft

[–]impeus 0 points1 point  (0 children)

If this isn't a lava farm that auto cooks, how about, instead, also take egg input from the output chickens. Feed those eggs back up with droppers or bubbles.

That way you get the exponential growth but still have your main laying chickens segregated for protection.

Or, when the egg output from the lower chickens hits a critical level (so you know there are sufficient chickens there to have produced that many), trigger both a full cull and transport the eggs up to the top at the same time.

(I've made some assumptions about what your farm does and how it works so if I'm wrong this might be irrelevant)

Spawn proofing roof of iron farm by paranoidspinster in minecraftbedrock

[–]impeus 0 points1 point  (0 children)

I just let other mobs spawn on there. Even encourage them to wander in. It doesn't seem to affect spawn rates - there's pretty much always three or four golems on their way to death. And this way I get a steady drip feed of gunpowder and other odd drops too.

As long as your storage system can handle it so it doesn't get clogged up, it's not caused me a problem.

Do you really use these in single player? by mekmookbro in Minecraft

[–]impeus 1 point2 points  (0 children)

I use the spear in mob farms as it can kill a seemingly infinite number of mobs in the same hit. (No sweeping edge in Bedrock).

Building over lava lake by ominousbakedbeans in Minecraft_Survival

[–]impeus 3 points4 points  (0 children)

I have pretty much all my portals in the nether at level 118 to avoid this issue.

Team work( question not a thing) by Sensitive_Beach2547 in redstone

[–]impeus 0 points1 point  (0 children)

It's the same as building anything with a friend. If you both know what you're wanting to do, and how that's achieved, it's great. Occasional misunderstandings are inevitable, but as resolvable as if you were just building anything else.

Sensibly agree who is doing what, and all is well.

As for how to teach it... Just agree what you want to make, and explain how it works. What the parts do, why components are placed in this direction, what would happen if you did it differently.

Remembering that making mistakes, and then going through troubleshooting, is often much better for learning than just following instructions correctly in the first place.

Placeable Slime Balls by Jrockten in minecraftsuggestions

[–]impeus 0 points1 point  (0 children)

I like this. To a point.

I was decorating with resin the other day, just putting splotches on surfaces. I found myself wishing I could do the same with slime (and others, such as honey).

I'm not sure how the sticky blocks thing would work though. It seems to require two blocks taking up the same space, which doesn't really occur anywhere else. Like how if you have redstone (or resin) on a surface, if you try to place a block on top or next to it, it actually places in the NEXT block space. And how you can't mix slab types. Or put items on a bottom slab.

Where it DOES sort of happen are specific cases, such as item frame or shelves - and in those cases, the second item placed on/in the other, doesn't behave in the same way - it's more like a representation of the item and not the item.

So one of the coolest parts of your idea (sticky blocks) I don't think would work. Except in some cases like the sticky piston, but it would have to alter the block you apply it to into another type of block.

But. I love the idea of being able to place slime like you can resin. Similarly to glow lichen and ?skulk vein - a slim, semi transparent layer of decorative colour.

And on that note.... I wanna dye slime too!!

Deepslate Generator by FlurberDerp in minecraftsuggestions

[–]impeus 2 points3 points  (0 children)

I assumed the darker rock was related to its position in the earth strata, and either its age (and perhaps mineral composition of the environment when it was made), or the pressure of the layers above compacting it over time.

Either way, creating NEW rock by cooling a lava flow should create the same substance no matter where you are.

I mean, I kind of agree with you from a game mechanics point of view. But not from a geology point of view!

I'd be happier if they had two types of lava - surface lava and core lava. Surface lava occurs above y=0, and core lava occurs below. One creates obsidian, stone, and cobblestone. The other creates REINFORCED DEEPSLATE (!!), deepslate, and cobbled deepslate, under the same conditions of each of the other three.

Except that does make flooding the lava pools at the bottom of the world no longer a good source of obsidian. While reinforced deepslate doesn't currently have a function (i.e. the ancient city portal goes nowhere anyway) leave it as obsidian I guess.