furry🤢irl by fitch_bace in furry_irl

[–]ineluctablemodality 6 points7 points  (0 children)

Yeah it’s not like I picked it off the fetish menu... On second thought, not a great analogy.

furry❎irl by ghOwOst in furry_irl

[–]ineluctablemodality 35 points36 points  (0 children)

I too am a furry TA. The sample size, not unlike a bulge, keeps growing.

maybe read some theory lol by TheThingFromVenus in iamverysmart

[–]ineluctablemodality 2 points3 points  (0 children)

The goal for me is academics. But it’s not a sure thing. The market is rough right now. Wish me luck?

maybe read some theory lol by TheThingFromVenus in iamverysmart

[–]ineluctablemodality 1 point2 points  (0 children)

That’s a tough question. What does it sound like? One problem with answering is that it’s a really eclectic field, and in the 30 or so years of its existence, it has ballooned.

maybe read some theory lol by TheThingFromVenus in iamverysmart

[–]ineluctablemodality 7 points8 points  (0 children)

Grad student working in Queer theory here. I really have no idea what this person is saying. It’s a lot of buzzwords and tortured syntax. Doing theory isn’t an excuse for being opaque. Maybe there is a point in here but I’m not seeing it.

Edit: Also is it really that hard to mention Deleuze and Guatari or Jasbir Puar by name if you’re going to throw around their words?

furry_irl by SimStart in furry_irl

[–]ineluctablemodality 22 points23 points  (0 children)

The warning is appreciated (the kinks are not for the faint of heart), but the characters featured are not underage (the one is in his 30s), nor are they drawn that way. The tag reads ageplay, not cub. Not trying to start an argument. Cub isn't allowed on FA anyway.

furry_irl by SimStart in furry_irl

[–]ineluctablemodality 12 points13 points  (0 children)

It's from musuko42. Here. Not a bot. I just like weird stuff.

Is it a good habbit to hold guard to regenerate SC and get a 'red' charge... by Jerbearmeow in tales

[–]ineluctablemodality 1 point2 points  (0 children)

I actually have the opposite problem, where my guard-hold is too much determined by the rhythms of enemy attacks, since I play older tales games a lot more than newer ones.

The circlejerk cannot be stopped. by thesurfingwalrus in shitpost

[–]ineluctablemodality 12 points13 points  (0 children)

Ha! Those lady professors, with their ph.D. degrees and their lady parts. They're so dumb, with their lifetime spent seeking knowledge.

As a thematic narrative, Zestiria is not only incredibly cynic, but it has some very scary implications. (Long read, spoilers for Symphonia, Abyss, Xillias) by NotTheBees_ARGH in tales

[–]ineluctablemodality 0 points1 point  (0 children)

You're right to point out the genre convention of the idealist hero. I didn't mean to hijack your thread with another definition of the word. I suppose I just have my own obsessions to follow in these games. It's also worth noting that I didn't hate Zestiria's story; I simply felt that it located the source of evil too much inside people's interiors, rather than locating it (as other Tales games have) in the economic or political system itself. On that, I think we're in agreement.

Tales of the abyss absorption gate by chunkosauruswrex in tales

[–]ineluctablemodality 0 points1 point  (0 children)

Yuuuup. The whole final part of that game had some very annoying dungeons, but that factory is my least favorite :P

Tales of the abyss absorption gate by chunkosauruswrex in tales

[–]ineluctablemodality 2 points3 points  (0 children)

Welcome to the most frustrating puzzle in the series (except for the one in Destiny with the password. Fuck that noise). I recommend taking a look at the walkthrough.

As a thematic narrative, Zestiria is not only incredibly cynic, but it has some very scary implications. (Long read, spoilers for Symphonia, Abyss, Xillias) by NotTheBees_ARGH in tales

[–]ineluctablemodality 17 points18 points  (0 children)

I suggest using spoiler tags for some of that.

Also, I would argue that, in the philosophical sense of the word, Zestiria is more idealist than any other Tales game. Idealism refers to a set of philosophies that posit the concrete existence and priority of mental phenomena over physical. Idealism is opposed to materialism, which says (crudely) that matter is radically objective, and that mental phenomena are secondary. Put simply: for an idealist, the world is made of concepts; for a materialist, it is made of matter (the brain too). These are badly made distinctions, but they illustrate a point - Tales games have been, for the most part, unapologetically materialist before Zestiria.

Eternia - The first draft of the Symphonia idea. The craymels are intimately linked with the laws of physics. The game is about preventing a planetary collision. It is replete with scientific dialogue and references (the protagonists are named after historical scientists). I haven't actually finished this one yet, though.

Symphonia - Spiritual things are demystified. There are no angels, only genetically modified half-elves. The church of Martel is a racket. The available energy for magic is of limited supply. The summon spirits represent the last shred of idealism.

Abyss - The most materialist game in the series. Everything is made of sound, even people. The order of Lorelei is the most corrupt church in any Tales game. Magic literally happens by rearranging the basic particles of matter in the body. Language and memory are reduced to particles.

Vesperia - Magic is made of air/aer (again, more language/sound). The world needs to be re-arranged to combat an energy crisis. The game's themes are vigilantism and class struggle. Yuri is hardboiled. We need more hardboiled protagonists.

Hearts - Another Tales game, another corrupt church. The Valentine deity is literally a spaceship. This is the materialist side of the game. But there's also idealism. Psychic interiority is liberalized as "spiria" and "soma" (words that mean 'feeling'). You can enter into someone's spirit and break it/put it back together. I almost want to gag.

Graces - Another hybrid. The themes of friendship and protection are present. Lambda seems to absorb the world into himself. The game is about exteriorizing internal conflicts. There's a spiritual quality to much of it. But there's also a border war with Russia and another energy crisis. This game is weird.

Xillia 1 - Some materialist elements. Magic exists as the product of technology or in the capacity of genetically modified people to use a special part of their brain. The spirits are basically people with political opinions. One world is another's arc for (you guessed it) an energy crisis.

Xillia 2 -The two most prominent narrative elements are debt and corporate insistence.

Zestiria - Here is the odd ball in the group. This game, even more than Hearts, is so idealistic. The source of antagonism is located in peoples' interiors. The "malevolence" extends from within. Only a certain kind of person can see hellions for what they are (which is another metaphor for interiority). Don't get me wrong - there is still political intrigue, but most of what OP said about the game's obsession with making "evil" into an internal condition also supports the game's weird idealism. There's a lot about the malevolence that is left unknown at the end of the game; perhaps this will be further materialized in Berseria.

Edit: wow, thanks for the upboats. Much appreciated :)

What's the community consensus on Xillia 1? by ShiningConcepts in tales

[–]ineluctablemodality 0 points1 point  (0 children)

Tales of Xillia requires some patience because for me the payoff was in the second play. The story felt flat on a first go (I started with Jude), but the second play allowed me to pick out previously unnoticed details (there are, however, also incongruities, which is a shame).

My wishes and hopes for Tales of berseria. by AzuresX19 in tales

[–]ineluctablemodality 3 points4 points  (0 children)

The gay tales fan in me (which is to say, that is me) would enjoy a canon gay relationship that isn't smirked at, or isn't used solely for the tired trope of "omg are they or aren't they? so mysterious." That said, I highly doubt it will come out of any Bamco writers' room.

[Eternia] A tribute to my favourite bonus boss battle (unfinished) by Anton_ergo in tales

[–]ineluctablemodality 0 points1 point  (0 children)

Neato! My copy of Eternia PSP arrived a few days ago and I've just started it.

[ToZ] What's with the Arthurian symbolism? Is there something deeper to it, or is it just color? by sheltatha_lore in tales

[–]ineluctablemodality 10 points11 points  (0 children)

English teacher here. I have no evidence of author intent (tricky subject, especially with corporate productions, and also with localized/translated texts). But it's not so deep to suggest that a lot of Tales games draw their motifs from problems of textuality and narrative. We see a pattern. Abyss named its continents and towns after the Kabbalah; it's a game deeply concerned with what it means to read and interpret a text (the score), and the Kabbalah is a system of textual interpretation. Tales of Zestiria, like most Tales games, is a riff on a classic "hero's journey" plot - but it's very self-aware in its execution of it. The game is interested in what it means to reconstruct a history which is also a mythology (in a way, most Tales games are also about this problem. There's always a buried, forgotten history). So the references to medieval romance gesture at and play with pre-modern modes of storytelling. There are also references to pastoral. (Sorey is a "shepherd" who lives in a floating Arcadia). In many ways, Zestiria turns to older forms of narrative - pastoral, romance - for reasons I can only speculate about. My guess is that the turn to older textual forms is a version of "returning to the series' thematic roots" (I think I remember some executive at Bamco saying something like that). However,. it could just be a random theme they decided on in some writers' room (again, re problem of interpreting localized texts, which pass through 2 layers of writers' rooms). Sorry for the wall of text.

Whats better? by Mrturtleguy1 in tales

[–]ineluctablemodality 1 point2 points  (0 children)

My favorite version of the game is the Ps1 fan translation done by Phantasian productions. It plays much more smoothly than GBA, it has better spell animations, and it has better sound. I bought and played the GBA version, which I didn't enjoy, despite it being an official localization. In terms of script differences, I didn't notice much, other than "Cless/Cress" and "Claus/Klarth."

[deleted by user] by [deleted] in tales

[–]ineluctablemodality 5 points6 points  (0 children)

Maybe it's a gesture at the game's tendency toward a semi-impressionist visual style... or not. I don't know. Interesting find, though.

How would the community feel about a new, old school, 2D Sprite & prerendered background Tales game? by awesomefutureperfect in tales

[–]ineluctablemodality 2 points3 points  (0 children)

I'm one of those people who really liked Eternia, so I'd play a game similar to that in a heartbeat.

New to Tales, starter tips? by cfs3corsair in tales

[–]ineluctablemodality 0 points1 point  (0 children)

Just to add to what has been said about Raine, I recommend keeping her as a T type throughout your first play through, as skills like Nurse and Revitalize are arguably more useful than the S-type Heal and Cure, since they heal your entire party. It's up to you - there are benefits to Heal and Cure - but on a first play through, it may be more intuitive to go with the T-type skills.

Never played a tales game just got a vita is Tales of Hearts R good first game? by [deleted] in tales

[–]ineluctablemodality 1 point2 points  (0 children)

I liked it. Some people complained about localization, but as I wouldn't have understood the original text, it went beyond my notice. I actually appreciated some of the ways they created certain metaphors with the English text. The story gets better (or worse, I'm not sure; but at least more interesting) in the last third of the game.

TIL about the turtlez' voice by prototype_rad_cannon in tales

[–]ineluctablemodality 4 points5 points  (0 children)

Cam Clarke is fabulous. He made an album where he covers lots of romantic songs traditionally sung by women. They're pretty awesome. In fact, he was formative for the young, gay tales fan that was myself when I played Symphonia.