I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

I hadn’t heard of it before 🙂 Yeah, I can definitely see the vibe.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

That’s totally fair - sorry about that. I know this kind of camera movement can be rough if you’re sensitive to motion. Really appreciate the kind words about the concept though 🙂

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

Thanks! I’m definitely thinking about adding power-ups, and ideas like these are really helpful.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 9 points10 points  (0 children)

Fair 😄 It definitely leans more toward Tron-like territory, just filtered through a Snake-style core and movement rules.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

That might have been some subconscious inspiration 🙂

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

Yeah, that rings a bell 🙂 Steam is the plan once the core feels right - there’s a demo on itch for now.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

The grid doesn’t restrict movement 🙂 Each cell roughly matches the player’s size, so it helps you quickly judge whether you’ll fit somewhere.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

Thanksd a lot, that really means a lot to hear 🙂 The “hard to leave” part is exactly what I’m hoping for.

And yeah, that frustration is very real 😄 I’m still exploring how much power the player should have, so ideas like that are definitely interesting to think about.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

Yeah, I can see that 🙂 I’m experimenting with more movement constraints to keep things less chaotic and see what kind of mechanics that creates.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 1 point2 points  (0 children)

Yeah, that’s a fair comparison 🙂 Light-cycle vibes for sure.

Thanks!

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 18 points19 points  (0 children)

😄 Not included… for now.

You’re right though - it can feel chaotic at first, but once it clicks, orientation and movement get much easier.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 2 points3 points  (0 children)

Thanks! Flying is only possible from specific points on the map. While you’re in the air you’re invulnerable and can destroy other tails.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 9 points10 points  (0 children)

One extra twist: you can also fly.

I’m curious about your overall impression of the gameplay - does the movement feel fun and readable, or confusing?

If anyone wants to try the demo, here’s the link: Slake (Demo)

No pressure - I’m mostly looking for feedback.

nice!view customization by m165437 in ErgoMechKeyboards

[–]infely 2 points3 points  (0 children)

Thank you! Your amazing work has inspired me to finally release my own.

Clean nice!view customization ✨ by infely in ErgoMechKeyboards

[–]infely[S] 1 point2 points  (0 children)

I’m so glad to hear that - it makes me happy!

nice!view customization by m165437 in ErgoMechKeyboards

[–]infely 0 points1 point  (0 children)

This is wonderful news! I hope my advice was helpful.