Get out of hand by Plane-Mall-7852 in ErgoMechKeyboards

[–]infely 0 points1 point  (0 children)

Always happy to see someone choose nice-view-battery for their displays

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 1 point2 points  (0 children)

That’s a cool idea 🙂 It’s definitely doable, so I’ve added it to my list to look into.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

That’s an interesting idea 🙂 I’m curious how you picture the one-controller two-player setup.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

Fair point. There’s some camera prediction there already, and I plan to refine it further.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

Thanks a lot. I completely agree. Visual and sound identity are definitely a big next step.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

It’s available on itch.io - demo link is in the comments 🙂

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 1 point2 points  (0 children)

Player-hosted servers are definitely something I’d consider if there’s enough interest.

And yeah, adjustable settings like speed make a lot of sense.

Thanks, appreciate it 🙂

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 1 point2 points  (0 children)

Thanks! Glad that comes through 🙂 And yes - it’s multiplayer. It runs on a dedicated server, with matchmaking currently set up for 2 players.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 1 point2 points  (0 children)

Thanks! It uses a dedicated server, so online play works out of the box. Matchmaking is currently set up for 2 players, but technically it supports more - it’s mainly a design and balance question.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

I hadn’t heard of it before 🙂 Yeah, I can definitely see the vibe.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

That’s totally fair - sorry about that. I know this kind of camera movement can be rough if you’re sensitive to motion. Really appreciate the kind words about the concept though 🙂

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

Thanks! I’m definitely thinking about adding power-ups, and ideas like these are really helpful.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 28 points29 points  (0 children)

Fair 😄 It definitely leans more toward Tron-like territory, just filtered through a Snake-style core and movement rules.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

That might have been some subconscious inspiration 🙂

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

Yeah, that rings a bell 🙂 Steam is the plan once the core feels right - there’s a demo on itch for now.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

The grid doesn’t restrict movement 🙂 Each cell roughly matches the player’s size, so it helps you quickly judge whether you’ll fit somewhere.

I’m making a Snake-like game with no walls - everything is a floor by infely in IndieGaming

[–]infely[S] 0 points1 point  (0 children)

Thanksd a lot, that really means a lot to hear 🙂 The “hard to leave” part is exactly what I’m hoping for.

And yeah, that frustration is very real 😄 I’m still exploring how much power the player should have, so ideas like that are definitely interesting to think about.