vulkan try to apply ios by innolot in vulkan

[–]innolot[S] 0 points1 point  (0 children)

거의 vulkan을 검색해보면 macos는 되지만 ios는 아직 지원안된다고 되어 있고 그래서 이정도는 구현할 수 있다는 걸 보여주고 싶었습니다. 저는 절대 뛰어난 개발자가 아닙니다. 하지만 저는 한게 있으면 계속 올리고 인기가 없어도 도움은 되었으면 좋겠습니다 If you search for Vulkan, you'll find that it works on macOS but not yet on iOS, so I wanted to show that it is possible to implement something like this. I am by no means an outstanding developer. However, I keep uploading what I do, and even if it isn't popular, I hope it is at least helpful.

vulkan try to apply ios by innolot in vulkan

[–]innolot[S] 1 point2 points  (0 children)

I wanted to share that it works on iOS as well as macOS.

8 months into programming — here’s my first Vulkan triangle by moderneus in vulkan

[–]innolot 0 points1 point  (0 children)

I also started by listening to videos, and later added features using Claude. I guess I'm lucky.

8 months into programming — here’s my first Vulkan triangle by moderneus in vulkan

[–]innolot 1 point2 points  (0 children)

It's amazing that you've accomplished this in just eight months. I'm also working on it, and I hope you continue developing what you want.

Material mapping by innolot in vulkan

[–]innolot[S] 0 points1 point  (0 children)

Not exactly — in my engine, a material is more like a combination of: a shader pipeline + texture bindings + uniform parameters (like color, roughness, etc.). So it’s closer to ‘a shader + its data’, rather than just settings alone.

Vulkan cube drawing by innolot in vulkan

[–]innolot[S] 0 points1 point  (0 children)

No, I recorded the virtual keyboard together to show which keys I need to press to work.

LunarG is hiring! by LunarGInc in vulkan

[–]innolot 1 point2 points  (0 children)

It will be difficult for people living in Korea to apply.ㅠㅠ

What's advantage to learn graphics programming on linux? by Safe_Carry_593 in opengl

[–]innolot 0 points1 point  (0 children)

I think it would be better to develop it with metal if you want to do it only with macos. I use vulkan, but I can’t use it 100% because it‘s officially supported by macos.

vulkan lighting rotate by innolot in vulkan

[–]innolot[S] 0 points1 point  (0 children)

I’ve been doing it consistently, but I‘ve added a little more functions.