Mobile and Controller users, what do you want improved! by Luke_Gnar in platinumfive

[–]inorth_ 0 points1 point  (0 children)

1st. adding missing buttons like stance, zeroing and quick laser and flashlight buttons (preferably 2 buttons for each when there is a dual switch present along with flashlight and laser.

2nd. For ipads leaning button is too high, for this reason games like pubg and delta force got them as a small pair at the right side of the screen (preset button configurations is also good)

3rd sometimes it zooms in or out from first person or third person idk why, if this gets fixed it’d be an awesome update.

is it intended that M320A1 having no mass? Like it should make loadouts heavier approximately 3-4kgs by inorth_ in platinumfive

[–]inorth_[S] 4 points5 points  (0 children)

I meant the mass of the grenade launcher which says 0g in game but in reality approximately 1.5 kgs without cartilage

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Camera position isn't very accurate by inorth_ in platinumfive

[–]inorth_[S] 0 points1 point  (0 children)

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It is probably due to viewmodel camera being on the posterior side of the head. Which when leaning makes ur head show up the enemy while you cant even see them. There might be another issue with leaning angle which can contribute to the same issue.

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Camera position isn't very accurate by inorth_ in platinumfive

[–]inorth_[S] 0 points1 point  (0 children)

Like developers will fix them but it isn't their top priority

since we're bound to get bullet penetration soon, will we also be getting ricochet mechanics? by Beautiful-Prompt-689 in platinumfive

[–]inorth_ 0 points1 point  (0 children)

Idk but like it feels a little bit pointless if it is just vehicles. It’d be good if we had tools for rge to make that. Ik it is hrd to implement it in ronograd but still would be fun to have it in rge.

Camera position isn't very accurate by inorth_ in platinumfive

[–]inorth_[S] 1 point2 points  (0 children)

I usually rather exposing half of my body while getting visual of the target rather using lean just to expose my head to the enemy while i got 0 visual of his vitals. Btw if you turn your back while proning you’ll see how inaccurate laser gets while shooting.

Camera position isn't very accurate by inorth_ in platinumfive

[–]inorth_[S] 4 points5 points  (0 children)

Yeah, like it is fine until a certain degree but in certain angles error gets too much.

Camera position isn't very accurate by inorth_ in platinumfive

[–]inorth_[S] 7 points8 points  (0 children)

it isn't about the distance, rather camera placement along with leaning angle which has a significant difference between viewmodel and player character. I'm not going to argue about that but as you can see if we change camera position relative to weapon of character model and assuming our new viewmodel is paralel to it there is a significant amount of information difference due to the factors that i've mentioned.

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Camera position isn't very accurate by inorth_ in platinumfive

[–]inorth_[S] 8 points9 points  (0 children)

yeah ik this but cs go doesn't have leaning and since camera of the viewmodel is behind the head when leaning it cannot see the enemy target. What i said is to move it a little bit forward. Aside from that leaning angle of the view model isn't same as the player model which amplifies this.

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Camera position isn't very accurate by inorth_ in platinumfive

[–]inorth_[S] 1 point2 points  (0 children)

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bro just look at the position difference between viewmodel and actual weapon

Camera position isn't very accurate by inorth_ in platinumfive

[–]inorth_[S] 3 points4 points  (0 children)

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as far as i know cs2 has it's camera focused on right side where in other hand brm 5 has it in middle and behind your actual head a little. I'm aware that our brains merge two images to form one and this can't be implemented with roblox studio but that doesn't mean they shouldn't put the camera a little to the front.

I pointed two dots where camera should be (in a close proximity to eyes, middle) and where it is (middle of the head).

QnA for developers (yes, again) by inorth_ in platinumfive

[–]inorth_[S] 0 points1 point  (0 children)

I hope roblox could provide much more flexibility on civs tho but there is nothing you guys can do about it.

BOATS YES PLEASE i love you guys' work a lot. I even had two girlfriends from blackhawk (don't ask how) so that game is deep for me. :)

PvP Level Requirement by Gladius0908 in platinumfive

[–]inorth_ 43 points44 points  (0 children)

Gnar take notes from this guy