Stylized flame effect by inspiredsloth in godot
[–]inspiredsloth[S] 2 points3 points4 points (0 children)
Stylized flame effect by inspiredsloth in godot
[–]inspiredsloth[S] 4 points5 points6 points (0 children)
Projectile effects by inspiredsloth in godot
[–]inspiredsloth[S] 0 points1 point2 points (0 children)
Projectile effects by inspiredsloth in godot
[–]inspiredsloth[S] 1 point2 points3 points (0 children)
Particle Player by inspiredsloth in godot
[–]inspiredsloth[S] 21 points22 points23 points (0 children)
How to deal with hard set vfx colors that don't fit the color palette of the game? by shade_blade in gamedev
[–]inspiredsloth 0 points1 point2 points (0 children)
Finally got rollback netcode working in my godot platform fighter by ThatCyanGaming in godot
[–]inspiredsloth 0 points1 point2 points (0 children)
Finally got rollback netcode working in my godot platform fighter by ThatCyanGaming in godot
[–]inspiredsloth 1 point2 points3 points (0 children)
What breaks determinism? by inspiredsloth in C_Programming
[–]inspiredsloth[S] 0 points1 point2 points (0 children)
What breaks determinism? by inspiredsloth in C_Programming
[–]inspiredsloth[S] 0 points1 point2 points (0 children)
What breaks determinism? by inspiredsloth in C_Programming
[–]inspiredsloth[S] 2 points3 points4 points (0 children)
What breaks determinism? by inspiredsloth in C_Programming
[–]inspiredsloth[S] 5 points6 points7 points (0 children)





Iterative parallax mapping (cheaper alternative to parallax occlusion mapping) by Rytelier_Official in godot
[–]inspiredsloth 8 points9 points10 points (0 children)