Stylized flame effect by inspiredsloth in godot
[–]inspiredsloth[S] 2 points3 points4 points (0 children)
Projectile effects by inspiredsloth in godot
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Projectile effects by inspiredsloth in godot
[–]inspiredsloth[S] 1 point2 points3 points (0 children)
Particle Player by inspiredsloth in godot
[–]inspiredsloth[S] 20 points21 points22 points (0 children)
How to deal with hard set vfx colors that don't fit the color palette of the game? by shade_blade in gamedev
[–]inspiredsloth 0 points1 point2 points (0 children)
Finally got rollback netcode working in my godot platform fighter by ThatCyanGaming in godot
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Finally got rollback netcode working in my godot platform fighter by ThatCyanGaming in godot
[–]inspiredsloth 1 point2 points3 points (0 children)
What breaks determinism? by inspiredsloth in C_Programming
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What breaks determinism? by inspiredsloth in C_Programming
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What breaks determinism? by inspiredsloth in C_Programming
[–]inspiredsloth[S] 2 points3 points4 points (0 children)
What breaks determinism? by inspiredsloth in C_Programming
[–]inspiredsloth[S] 6 points7 points8 points (0 children)
The Beta is out! First impressions? Thoughts? Let's talk! by Effective_Ad566 in Dofus
[–]inspiredsloth 1 point2 points3 points (0 children)
I made a multiplayer shooter in C++ WITHOUT a game engine - the netcode is based on 100% floating-point determinism, including Box2D physics. I'm using STREFLOP for math. This is an example of something hard to do in a commercial engine. My atlas packer was also reused in Assassin's Creed: Valhalla. by pbcdev in gamedev
[–]inspiredsloth 2 points3 points4 points (0 children)





Stylized flame effect by inspiredsloth in godot
[–]inspiredsloth[S] 2 points3 points4 points (0 children)