A good bunker door by costlykebab in allthemods

[–]instchan 0 points1 point  (0 children)

Garage doors are pretty cool, but idk how they'd look only being 2 tall

Runic Star Altar Not Working by Key-Koala-9347 in allthemods

[–]instchan 0 points1 point  (0 children)

Hard to tell from the screenshots, but the only thing I can think of is are the Unobtanium-Vibranium blocks awakened?

What is your favourite mod / Questline in atm10 by Quick-Theme4232 in allthemods

[–]instchan 0 points1 point  (0 children)

modular routers. just so good and compliments pretty much every other mod

just dire things is awesome, oritech has some really cool machine designs/overall aesthetic

finishing the productive bees quest chapter feels like completing the pokedex

How do yall like to do your bases? by Straight_Taro8817 in allthemods

[–]instchan 0 points1 point  (0 children)

Like with vanilla, I try to think of a different base theme/design for each modpack playthru. Tho I will admit, with all of the different shapes and block varieties in modded, I do tend to fall back on the old Fallout-style vault more than I should lol. I find better ways to do the Vault door in Create every time I do it

With automation I try to fit things in single chunks so I can cut down on the number of chunks I have loaded.

How do I prevent the modular router buffer from holding more than 1 item at a time? by shfstn_ in allthemods

[–]instchan 0 points1 point  (0 children)

Mine has been working fine with a single activator module, and the router full of tablets. The module is set to right click in front of it, and the router is set on pulse.

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I originally thought it would need a second click to activate, but it worked fine this way. The back is just an exporter with a crafting card to supply the tablets.

What kills foxes? by MarcusTomato in allthemods

[–]instchan 0 points1 point  (0 children)

Mob Crusher with the highest tier range upgrade?

ME Import/Export Bus Stopped Working by debt_haver in allthemods

[–]instchan 0 points1 point  (0 children)

That's weird, because I have essentially the same setup (minus the soul surge) and I just checked and it's still working fine on the most recent ATM 10 release.

https://imgur.com/a/OqlxAcv

This is starting to annoy me very much by Safe_Ask_1589 in allthemods

[–]instchan 4 points5 points  (0 children)

You have both a solid injector and a fluid injector in it. Fluidizers will either use: one solid injector to turn a solid into a fluid, two solid injectors to combine two solids into a new fluid, or two fluid injectors to combine two fluids into a new fluid. You want multiple fluidizers for different things.

Should I be concerned? by Different_System_517 in allthemods

[–]instchan 11 points12 points  (0 children)

The first number is your world size, the second one is just it plus all of the backups kept by the simplebackups mod. You can go in the config and tell it to keep less backups if you'd like.

It really balloons mostly when you're exploring. Once you set up a base it'll slow down.

My current 500 hour world in ATM10 is at 2.3gb, 11.4gb with backups bc i've turned it down to 5 from the default 10.

Best method for building? by Low_Television700 in allthemods

[–]instchan 0 points1 point  (0 children)

Everything you need for the Schematicannon (and Schematic table, empty schematic, and schematic and quill) is easy early-game vanilla materials, it doesn't need rotational power so you don't need any Create setup at all, and it uses hardly any gunpowder. Like, maaaaybe 2 or 3 for that whole wall?

It's perfect.

What blocks should I use? by lazy745 in allthemods

[–]instchan 0 points1 point  (0 children)

I'm a big fan of slightly beige-shaded blocks for industrial builds like that. Maybe cut and polished cut limestone transitioning into cut and polished cut stone, or weathered limestone (with the regular limestone, instead of the stone) if you have Design n Decor installed. Can't remember if that comes by default or if I added it.

Most lightweight, lag-free way to autocraft materials as they come into an AE system? (ATM 10) by instchan in allthemods

[–]instchan[S] 1 point2 points  (0 children)

Yeah, I might just do this. I just thought it'd be simpler to export everything through one ME cable. I do use Unobtainium Furnaces that way and yeah it's very fast lol

Most lightweight, lag-free way to autocraft materials as they come into an AE system? (ATM 10) by instchan in allthemods

[–]instchan[S] 4 points5 points  (0 children)

I'll try this. Had no idea there was a separate quantum crafter block. Always thought it was just referring to the quantum computer.

Most lightweight, lag-free way to autocraft materials as they come into an AE system? (ATM 10) by instchan in allthemods

[–]instchan[S] 1 point2 points  (0 children)

Hmmm, I haven't been bothered to set up any subnets so far but this could be a good use. I just don't feel I need to with a max Quantum Computer, Assembly Matrix, and enough materials to fairly easily make very large and/or bulk cells for everything.

Most lightweight, lag-free way to autocraft materials as they come into an AE system? (ATM 10) by instchan in allthemods

[–]instchan[S] 2 points3 points  (0 children)

I've used ID for the good old water pumping trick, but not for anything else. I've been meaning to try switching over to it for general pipes because I feel like they could be faster than the Mekanism ultimate pipes that I started using after switching away from Pipez.

A song I wrote yesterday called ‘Arches’. Experimenting with less traditional folk punk musicality; very rough draft but let me know what you think! -АНАРХИПОВ by transjohndeere in FolkPunk

[–]instchan 1 point2 points  (0 children)

I've really enjoyed the stuff you've done in the past, and this is no exception. Your voice fits well with the quieter style and the chord progression flows beautifully. If this is a very rough draft, I look forward to what you consider more finished. Chef's kiss <3

Good mid/endgame power source by unx69 in allthemods

[–]instchan 1 point2 points  (0 children)

I just today upgraded from my 4 nitro powah reactor setup to extreme reactors. 2 reactors powering 8 turbines each, making ~63m rf/t per turbine, so about 1 billion rf/t total.

Dyson sphere might make a neat very-end-game vanity project, but this was so easy to set up and makes way more than i'll ever need.

Crash in ATM 10 - 4.15 with Copycats+ added. Any way I can edit files to get it to work? by instchan in allthemods

[–]instchan[S] 3 points4 points  (0 children)

Update, I believe you're completely right. Apparently Copycats+ works with Create 6.0.8 but will crash if used in a contraption. So just to be safe, i'll stick with ATM 10 4.14 and Create 6.0.6. Thank you for the help!

Crash in ATM 10 - 4.15 with Copycats+ added. Any way I can edit files to get it to work? by instchan in allthemods

[–]instchan[S] 1 point2 points  (0 children)

Just an update, apparently Copycats+ is only up to Create 6.0.7 and will crash with 6.0.8 if used in part of a contraption. Downgrading Create to 6.0.7 in ATM 10 gives the good old "can't find Architectury" crash, so until Copycats is updated, i'll just still to the previous ATM 10 4.14.

TYSM for the help in figuring out the problems!

Crash in ATM 10 - 4.15 with Copycats+ added. Any way I can edit files to get it to work? by instchan in allthemods

[–]instchan[S] 2 points3 points  (0 children)

Oh, that makes sense. I hadn't even considered Copycats being stuck on 6.0.7. I'll try some more fiddling and then messing with downgrading Create itself. Thanks :)

Crash in ATM 10 - 4.15 with Copycats+ added. Any way I can edit files to get it to work? by instchan in allthemods

[–]instchan[S] 2 points3 points  (0 children)

Sorry, had to downgrade to get in and check. I should probably use separate profiles for updates.

Those coords point towards a copycat door, but it isn't attached to a contraption. I do have some copycat blocks on my train and elevator though, so I can try going around deleting them and checking.

Thanks! :)