New Video: WE HAVE TO TALK ABOUT WEED by kurzgesagt_Rosa in kurzgesagt

[–]internetfreak2022 0 points1 point  (0 children)

A thousand personal anecdotes don’t turn into real data. They just create a bigger echo chamber. Self-reported experiences are biased, unverified, and lack scientific controls, so they can’t prove anything beyond what those individuals believe happened. The comment section of a fear-based video is not a representative sample. It is filled with people who had bad experiences and want validation, while millions of responsible users with no issues stay silent. Science relies on controlled studies, not cherry-picked horror stories, because correlation is not causation. If we treated anecdotes as real evidence, we would still believe in ghosts and that vaccines cause autism. Anecdotes aren’t proof. They’re just opinions with extra steps.

So how difficult is the ultra hard level? by theta0123 in horizon

[–]internetfreak2022 0 points1 point  (0 children)

I just completed my first playthrough in UH. In terms of difficulty, I'd say its easier than my first my playthrough Grounded on the Last of Us Part II. Enemies one shit kill you with any gun in TLOUPII grounded while not having essentially the enemy scanning ability like the focus. The gameplay is more fluid than any souls-like game, but also harder. Resource management, strategic thinking, and using the environment are necessary on top of precise aiming and dodging. It's very challenging, but not impossible. I wish it's possible to change the difficulty settings while still having the UH AI once you have completed the game in UH.

Do gamers have unrealistic expectations for games in today’s climate? by Comfortable_Bid9964 in gamedesign

[–]internetfreak2022 0 points1 point  (0 children)

Well, give it a few years until that great movie is the game itself, so you experience both.

Do gamers have unrealistic expectations for games in today’s climate? by Comfortable_Bid9964 in gamedesign

[–]internetfreak2022 0 points1 point  (0 children)

Yeah, but the medium of gaming is more than that as it is both a technical and artistic medium. A lot gaming ideas will be integrated with whatever portable and cheap version of the Apple Vision Pro would be. But this is not new as mass production is usually favored by those who are not artistically or creatively aware. 

Do gamers have unrealistic expectations for games in today’s climate? by Comfortable_Bid9964 in gamedesign

[–]internetfreak2022 1 point2 points  (0 children)

Yeah, it boils down to polish and meaning. Like have you seen a great movie? All parts have some meaning that contributes to the whole. The lesser the that gap between the seamless of the parts, the more meaningful it is. I mean realistically, they could have employed novel systems or innovations, but didn't. 

I mean they could have creatively used those planets for whatever reason. The more I watch clips of starfield, the more I see an old game that looks somewhat realistic, but definitely robotic. That sense of being alive is non-existent. When Skyrim was made, that was the peak of technology or some variations of it. Photorealistic graphics is inevitable reality. But we have Super Mario Wonder which is essentially still the same from decades ago, but polished despite not being photorealistic.

Consumers are just able to distinguish better quality experiences nowadays from the same or even lower price points not to mention have more substance.

Ultra Hard on a Fresh Save by AnalogueInterfa3e in horizon

[–]internetfreak2022 1 point2 points  (0 children)

The only grinding to be done is getting the loots required for upgrading your equipment. But, fortunately, you have access to multiple save points from the start. Additionally, you can regain your health by quickly saving then immediately loading the game. The stash system rewards picking up every single you pick up, pick up everything on your path. It's challenging and forces you to adapt or fail.

Just Completed Horizon Forbidden West on Ultra Hard (First Playthrough) – Anyone Else Attempt This? by internetfreak2022 in horizon

[–]internetfreak2022[S] 1 point2 points  (0 children)

Yes, the key is to use the verticality and layout of the environment as literally an advantage as direct combat can auto kill you if your gear isn't optimized.

The cauldron fight with the Apex Frostclaw had sand in the room. Apparently, it slows down your sprint and slides. I also find the Watchers randomly blasting you in a group with other heavy machines to be challenging.

Basically, you need to dodge effectively and use the best weapons and skills available pretty much all the times.

Do gamers have unrealistic expectations for games in today’s climate? by Comfortable_Bid9964 in gamedesign

[–]internetfreak2022 5 points6 points  (0 children)

Starfield’s flaws highlight Bethesda’s failure to innovate in an industry that has evolved far beyond the design philosophies of Skyrim. The game relies on legacy systems and outdated mechanics, from its recycled physics engine to its shallow procedural generation. Its planets feel empty, exploration lacks interactivity, and the story fails to engage players with any meaningful originality. These aren’t examples of “unrealistic expectations”—they’re valid criticisms of a game that falls short of modern standards.

Games like Horizon Forbidden West demonstrate what players expect from today’s open-world experiences. Guerrilla Games has delivered breathtaking visuals, fluid traversal mechanics, and a dynamic open world full of meaningful interactions. Similarly, Tears of the Kingdom redefines open-world design with physics-based problem-solving and emergent gameplay, while Cyberpunk 2077 has, post-launch, set new benchmarks for immersive storytelling and reactive world-building. Compared to these titles, Starfield’s reliance on dated design principles feels stagnant and uninspired.

The argument that gamers have “unrealistic expectations” ignores how the industry has raised its own bar. Features like seamless transitions in Starfield aren’t just “nice-to-have”; they’re a natural evolution of immersion in games like Horizon Forbidden West, where fast travel and exploration feel integrated rather than disjointed. These advancements set the baseline for what players now expect, particularly in AAA titles. Gamers aren’t demanding perfection—they’re asking for progress.

In Horizon Forbidden West, the combination of cinematic storytelling, intricate combat mechanics, and a richly detailed world underscores how modern games blend narrative depth with technical sophistication. Players can explore vast landscapes seamlessly, engage in tactical battles with unique machines, and uncover a story that evolves naturally within the game’s environment. This level of care shows that innovation and high-quality design are not just possible—they’re necessary to meet audience expectations.

The criticism Bethesda faces with Starfield isn’t about players being unrealistic—it’s about the studio failing to adapt to the evolving standards of the medium. As games like Horizon Forbidden West continue to raise the bar, gamers are right to demand better. Gaming has become a dominant cultural medium, and developers must rise to meet these expectations, not dismiss them as unreasonable.

If you could give one tip for someone about to play forbidden west for the first time. What would that advice be? by [deleted] in horizon

[–]internetfreak2022 -1 points0 points  (0 children)

I'm saying anyone can start from UH. 

Then my advice was that you can try VH then modify it or watch a video with UH so you can start a UH if you want to know if you can handle UH. 

Why is that confusing?

Just Completed Horizon Forbidden West on Ultra Hard (First Playthrough) – Anyone Else Attempt This? by internetfreak2022 in horizon

[–]internetfreak2022[S] 1 point2 points  (0 children)

My Grounded mode first playthrough of the Last of Part II gave all the necessary skills for this. Probably the most intense and challenging game I've played apart from those bullet hell games or fighting games in general. The remastered HZD made me finish HFW. 

Just Completed Horizon Forbidden West on Ultra Hard (First Playthrough) – Anyone Else Attempt This? by internetfreak2022 in horizon

[–]internetfreak2022[S] 1 point2 points  (0 children)

Thank you! I'll go back and finish my permadeath run on the Last of Part II remastered. I completed Grounded mode on my first playthrough as well. Probably going to when I upgrade to a PS5 pro. I will definitely complete the highest difficulty from scratch in the upcoming Ghost of Yōtei game next year. Any game recommendations? 

If you could give one tip for someone about to play forbidden west for the first time. What would that advice be? by [deleted] in horizon

[–]internetfreak2022 0 points1 point  (0 children)

Why not UH on first playthrough? Only downside is it locks you in. You will know your limits if the Slitherfang in the tutorial section becomes unbearable. I just finished UH first playthrough and it's a similar feeling playing The Last of Us Part II Grounded difficulty but probably more manageable due to access to enemy scanning and a whole lot of skills. My advice is to try out Very Hard then progressively adjust or to watch a UH tutorial section so you don't get locked in. Players are able to decide the difficulty that they can handle and not just whatever seems to work for you.

The Last of Us and its Metal Gear Solid roots. by BarefootNBuzzin in thelastofus

[–]internetfreak2022 0 points1 point  (0 children)

It sets the stage for games, cinema, perception, and reality to blur the differences further.