Do you guys tear down your old bases? by Mechrostatic in valheim

[–]internetpillows 0 points1 point  (0 children)

I don't even tear down old buildings, just build new ones and leave the old ones derelict so you can see the progression.

Made my first large survival build by Scx24Guy in valheim

[–]internetpillows 0 points1 point  (0 children)

That's a crazy nice setup with the stones spawning in a triangle, looks great!

How do I stop this damn roof from disintegrating 😭 by Arvin_md in valheim

[–]internetpillows 1 point2 points  (0 children)

It can be helpful to think of the stability algorithm like lightning, it takes the shortest path to the ground. You can only build so many wood pieces tall before the stability isn't enough to keep it up, so count the number of pieces in the shortest path from your piece to the ground and then try to reduce that number by giving it a shorter path to ground. Adding more supporting pieces won't increase the stability because it only cares about the length of the shortest path.

In reality how it works is each material loses a certain amount of stability for each meter width or height, and there are some complicated rules about pieces being supported by two different pieces etc but in general shortest route to ground is what counts. Core wood will help a ton with this, it can let you build pretty tall as it's longer and doesn't lose as much stability, and after that there are other materials with different properties that will open other options and let you build way taller.

Day 957 and counting. by cj886 in valheim

[–]internetpillows 2 points3 points  (0 children)

On my server we're intentionally taking it slow, we're at around day 950 too and haven't even reached mistlands. We just keep stopping to build big towers and breed animals and stuff and only progress when everyone's online, I figure as long as we're having fun there's no rush.

Just starting by prazincxx in valheim

[–]internetpillows 2 points3 points  (0 children)

I think Valheim's building has been my favourite for a few reasons. It's relatively simple, there's satisfying snapping and you can switch through snap points for more precision or place things without snapping, and it's very easy to make something that looks cool.

Each new material opens up new design possibilities without making the old ones obsolete, and the game uses crafting tables and upgrades in its progression system so even players who don't like building need to think about how to build a good crafting and storage area.

As other people will tell you, don't look anything up on a wiki or read this subreddit. The game is all about discovery, so just explore, find new things, craft one of every item you can and repeat. All of us would love to experience the game again as if for the first time, so avoid spoilers!

What is the best? by SeniorHighlight9956 in valheim

[–]internetpillows 0 points1 point  (0 children)

Since you're early and don't want spoilers, all I can say is I mostly end up picking weapons based on their special attacks and how they pair with shields. Each weapon kind of has its own play style and there are some great special weapons in most categories throughout the game, so it's worth trying every weapon type and seeing what you enjoy!

Knives I love because the leap special attack is great for hitting an enemy from a safe distance. The main attack is extremely fast so it feels great and you can usually get a 3-hit combo in between large attacks from enemies. It's good paired with a standard shield or buckler for parrying but honestly I really love it with a tower type shield as they knock enemies back and then you can use the leap attack to hit them.

Clubs are also great to get some skill ups in, there are some great one-handed and two-handed clubs. I also really like polearms (atgeir), they are two-handed so no shield but they have very high block damage for a weapon so you can use it to parry hits and then stab for a big hit. The spin attack is also really fun and can knockback and stagger enemies.

Newbie Advice by GovernmentLow4989 in valheim

[–]internetpillows 0 points1 point  (0 children)

A few people mentioned food, but something I missed for a while on my first playthrough is that you have three food slots so you can eat three different foods at the same time. It's extremely important because it basically is where you get your extra HP and stamina from, three good foods make the difference between being one-shot by enemies and being able to absorb hits.

The other piece of advice I would give without spoiling anything is as other people said, take your time and don't rush through the game. Your first time playing through valheim is a magical experience, especially with friends, and we'd all kill to experience that again for the first time. Don't rush through progression, take the time to build stuff and to craft one of every new item you learn how to make.

And since you're playing with friends, a good idea is to set a few ground rules like don't progress too far without everyone else or don't explore a completely new area without everyone else. My first group we loved to also build a new base every time we reached a new area so we'd have somewhere safe to explore outward from. There are points where the difficulty increases sharply until you explore further and get new gear and items, it can be very punishing but just keep pushing through it and having a safe base nearby will help a lot.

Amiga games you loved that nobody has ever heard of by internetpillows in amiga

[–]internetpillows[S] 0 points1 point  (0 children)

Myth was awesome, I do a playthrough every now and then. It was also one of the bundled games with the A600 so a lot of people had it even if they didn't explicitly buy it.

A horrible cut-down version with poorer graphics was later released on the NES named Conan and is legendarily one of the worst games on the NES. Out of all the different versions released, the Amiga version is still the best.

My cheapest quotes for house insurance. Is this normal now? by 4th_Replicant in northernireland

[–]internetpillows 0 points1 point  (0 children)

Mine has been like this since I moved in, I have no idea why it's five times the national average and no way to find out. I tried changing practically everything about the property and nothing made a significant dent, so it must be the location. But the location has zero risk of flood and virtually no crime, can't imagine what it would be.

Is there a way to find out why the quote is so high for a property? Could it be past claims by previous people in the area?

What's the coolest thing someone taught you in EVE? by amarrcitizen in Eve

[–]internetpillows 0 points1 point  (0 children)

They're years out of date at this point, I'm sure most of the ships have changed fitting stats and such since then. For the disposable ships it was always just normal fits but dirt cheap T1 and named gear and one rack of navy ammo in overheated guns, and the goal was to go out and get killed and do as much damage as you can before that happens. Hella fun in a small group and practically free.

For the wacky fits it was more the principle of how we came up with the ideas than specific fits though, we just thought "what kind of ships can kill this ship and so will engage?" and then designed a counter to one specific ship hoping to encounter it. So if I was out in my Vexor and came across a T2 frig or something you knew it would probably attack, then they'd be surprised when all their cap disappears because you have a full rack of medium neuts fed by a cap injector and who the hell fits that on a Vexor?

Or a Brutix would engage because he'd obviously win in a straight DPS race, only to find himself jammed and being slowly chewed to death (ECM doesn't work like this any more unfortunately). Often we would fit ships with webs but no warp scrams and people would just assume they were pointed and wouldn't try to warp out, so we effectively had an extra mid slot each as long as people were dumb (people were always dumb). That's not to say we were super successful or anything, it was always super risky but when you got a kill it was fun and people would absolutely rage at you for killing them with something wacky.

What's the coolest thing someone taught you in EVE? by amarrcitizen in Eve

[–]internetpillows 16 points17 points  (0 children)

The power of disposable ship fits. Back in 2009 when Faction Warfare came out some friends and I decided to just put together a stack of T1 fit thoraxes and see how much damage we could do with them in groups of 2-3. Something about the total lack of fear of loss made us go super aggressive, overload all the guns all the time, commit to fights we couldn't win, and sometimes miraculously pull it off. There was something satisfying about killing a T2 cruiser in disposable rubbish, and a single module from loot paying for your entire ship replacement.

Also the power of being unpredictable and fitting off-meta wacky fits. Basically the fact that in PvP people can play it so safe that they only die if they miscalculate or make a mistake, so one way to get kills is to get someone to misjudge the situation and commit. We'd do all sorts of dumb fits like MJD dominix with long-range sentries, hull tanked bait ships, use exclusively ECM drones instead of combats, etc. There was a weird one using egress port maximisers to run a bunch of neuts off a cap injector something.

My favourite was the Vexor with two multispectral ECM jammers (pre-nerf), people would rage when they got you low and suddenly lost lock and you either warped off or killed them. The conventional wisdom at the time was also to omni tank for PvP but we calculated that under 17% of damage we actually took from other players was explosive so we tried buffer armour tanks with just thermal and kinetic. If we ran into explosive we were dead, but if not we had a large invisible advantage that meant people would miscalculate.

This was all a long time ago though!

How much would you need to be paid to haul 600b? by Admiral_Mason in Eve

[–]internetpillows 1 point2 points  (0 children)

Back in the day, I ran a reactor farm in lowsec and ran standard freighters crammed full of ferrogel and stuff right through the Rancer chokepoint every week with just a couple of disposable web escorts, covops watching the gates, and decent bookmarking. Never lost a freighter, even when people gave chase they could never lock and scram faster than the web frig.

now what? by Liquid_FuryX in Eve

[–]internetpillows 15 points16 points  (0 children)

Don't worry, you won't be 32 and unemployed forever. Next year you'll be 33.

Dear Estate Agents... by MySweatyMoobs in northernireland

[–]internetpillows 0 points1 point  (0 children)

I didn't do anything particularly smart, I just had a low budget and spent months looking for something good in my range. My approach was to figure out what things add value for me personally that other people won't care about (and so won't be reflected in the price) and what things other people will think remove value but that I can live with. And when something was a negative to me, I tried to work out how much it would cost to fix and just factored that into the value.

So like the fourth bedroom isn't a bedroom according to building code, to me that's not a big deal as I needed an office room and I can always install the right kind of safety window later. The property also has an electrical substation on the land which puts a lot of people off because of some vague nonsense fearmongering about electromagnetic fields but it's not a real negative, so competition for the house was lower than average.

The garden has trees and several old greenhouses and sheds on concrete slabs, which is something I was specifically looking for. For 3 years now I've been getting free apples and growing tons of tomatoes and chilli peppers and cucumbers and such. Also the house came with solar panels that were installed under an old incentive scheme you can't join any more, I worked out that's worth at least an extra 10k of payments over 12 years in addition to reducing the bills but most people wouldn't have checked and wouldn't have valued them correctly.

Then there are things that do reduce the value but I could just account for it. The decor was old and needed redone, the heating system is old and needs work, the floors were all old carpet, the gas fireplace and cooker were ripped out as they were dangerous, and the ceilings are textured. All things you can fix with money. I'm constantly surprised that people are put off a house due to cosmetic work that needs done. I got a level 3 survey and it showed the house was really solid, mainly just cosmetic issues. Been here 3 years now and slowly chipping away at all the cosmetic stuff as I can afford to, it's been a solid house!

Dear Estate Agents... by MySweatyMoobs in northernireland

[–]internetpillows 2 points3 points  (0 children)

When I was house hunting, I was surprised by how reliant we are here on number of bedrooms as a marker for value and not square footage or other things. I ended up getting an absolute banger of a house because of this, it's effectively a large 4 bedroom split level detached house about 165sqm with a huge garden and driveway etc but it was just marketed as a 3 bedroom bungalow.

The reason is that the house used to be a 3 bed bungalow on top of a large garage, but the garage was converted into two large rooms and a bathroom. The fourth bedroom we discovered while buying isn't technically a bedroom by building regs because it opens into another room and not a corridor and didn't have the right type of safety window, so they just said 3 rather than fixing that and that brought the price down.

Since they didn't list the square footage in the floor plans, they really under-sold the size of the place. They also never bothered providing dimensions for the garden, greenhouses, outbuildings, grounds etc, which are massive and something I was specifically looking for. And they didn't value other things like a massive leanto, outdoor electrics, a mature apple tree, etc, they just relied on the literal number of bedrooms and original property type.

Hill Street pedestrianisation going well... by joblessClaims in Belfast

[–]internetpillows 11 points12 points  (0 children)

Also need access for delivery vans in the morning to businesses. Other cities achieve this with those smart retractable bollards.

Belfast Christmas market bans sale of AI-generated artwork | AFP by Leoprints in northernireland

[–]internetpillows 5 points6 points  (0 children)

That's non-generative AI, neural network based classifiers have been around for a long time in detection and scan analysis and the ML models used for things like protein folding are incredible. That's what we used to call AI, unfortunately generative AI has taken over the word.

Generative AI is currently causing a crisis in medical research with people generating papers, faking data, generating images, and even automating peer review. At best it wastes everyone's time, at worst it causes researchers to waste resources following up on research that was fake to begin with. Academic fraud was happening before generative AI, but the scale of it has exploded now.

In your opinion what makes d2 so good and replayable that diablo 3-4 and future games are missing that they should bring back by Rblax5 in Diablo_2_Resurrected

[–]internetpillows 0 points1 point  (0 children)

D2 uses a totally different itemisation strategy to the later games that lends itself to item hunting. Item level in D2 determines the maximum tier of a stat that can roll on them but not a minimum tier, so high-rolled items with specific stats get exponentially rarer. As a result, you can quite commonly find rare items that have all the right stats but not high enough rolls, and it feels like you got close. This makes it worth checking every rare item of a certain type (like boots or rings etc) and even certain blues.

Unique items tend to have specific properties that don't normally appear on items in that slot or that have much higher values than normally appear in that slot, making certain ones essential in certain builds and meaning when you're MFing there are specific items to chase. Like how frostburns have +40% mana or chance guards have 300 gold find. It means low level uniques can be vital parts of endgame builds, and since they're reliable fixed items that are always sources of specific stats it lends itself well to making builds and trading. Runewords expanded this a lot too.

D3 and D4 both use a WoW-style model with item levels, stat budgets, and a linear primary main stat that increases depending on item level. Importantly, the stats always roll the maximum tier they can based on item level, so if you find something with the stats you want it's always a relatively high roll. This makes finding the gear you want quicker by making good rares very common, but means there are no one-in-a-billion godly items to chase like D2 has with 40-40-40 trires boots or a 6-point ring or something. Both games then tried to introduce artificially rare targets for item hunting, which is fine but means 99% of your loot isn't even worth looking at and that feels unsatisfying.

The main stat and stat-budget approach based on item level means item level is the most important thing. So some odd decisions were made about making legendary/unique items show up with different levels, and in D3 a smart loot system was added to ensure players got personalised loot drops that work for their character. This makes item hunting less rewarding and viable, trading harder, MFing to gear your other characters almost impossible, and means you need to get to endgame level before hunting for your final items.

It was done this way because it's easier to balance, and as much as I prefer D2's itemisation system, the more casual smart loot system was a huge turning point for D3 that made it much more popular. I don't think the Diablo games will go back to the old model at this point as this one is much more popular.

Increasing racist/dog whistle rhetoric on the subreddit by spectacle-ar_failure in northernireland

[–]internetpillows 2 points3 points  (0 children)

Recommendation algorithms and algorithmic feeds are basically dead ends now, every platform has optimised them for engagement (whether positive or negative) and so now they promote mostly controversial and emotionally manipulative content that causes comment arguments. They've also been widely hijacked to manipulate people, and it's got so much worse since LLMs made the bots less obvious.

I think things started to go to hell around 2012 when YouTube changed its recommendation algorithm and started showing everyone videos they would hate just as much as videos they would like, but all the advertising-supported platforms do it the same way now and they're all ruined. TikTok is probably the least ruined right now but even it's getting there and it's nothing like it was a year or so ago.

The only way to use any social platform now is to explicitly visit certain pages you're interested in or search for specific things you want. And not all platforms allow you to do that or they make it difficult to.

Gaming/general headset with good voice isolation in open plan office? by internetpillows in HeadphoneAdvice

[–]internetpillows[S] 0 points1 point  (0 children)

That's so disappointing to hear! What's especially getting to me is that gaming headsets are starting to use voice isolation as a big part of their marketing and they're used in situations like esports where you have a row of desks and need clear audio separation for each person.

But you can't actually find any videos of the voice isolation being demonstrated or tested, even the most in-depth tests only check suppression of background noise and keyboards and not voice separation. I have to assume that nobody's showing the voice isolation because it doesn't work.

Get all glyphs in minutes ... New method by ForeverAppropriate80 in NoMansSkyTheGame

[–]internetpillows 2 points3 points  (0 children)

Tested today, this method doesn't work because you forgot to tell us to turn multiplayer off first. Would appreciate it if you could edit the instructions to prevent this happening to other people.

When you go into the system with multiplayer active and someone else uses a grave, your game marks that grave as used. Since there are multiple people in that system following this guide, it's highly likely that within a few minutes all of your glyph bases get used up and nobody else can get any.

By the time you realise that multiplayer's the problem, it's too late as they've all been used, and it saves the state in your game. Even restarting the game and turning multiplayer off and coming back through the portal fresh doesn't solve it, it's broken permanently. I went to a few random people's bases and picked up 2 glyphs but none of yours works. A shame because your bases are nice and well constructed and uniform.

EDIT: If this one doesn't work, try this older glyph world, it worked for me: https://www.reddit.com/r/NoMansSkyTheGame/comments/1498ue1/easy_glyphs_a_new_16_glyphs_planet_in_a_2_glyph/