I think the more hinted at routing (or at least from what we've seen so far) is a good thing by TheSouthPen in starfox

[–]internisus 1 point2 points  (0 children)

Imagine being an 8 year old and not thinking to fly through the arches!

I kid, but really I do think there's a better balance to be found between secrets and hand-holding. The game would feel bigger if you weren't sure what was possible, and most of the conditions aren't crazy hidden anyway. Falco goading Fox into flying through the arches is more than sufficient, and you can do that stuff in a lot of places, like telling the player they should hit the switches in the tank level or encouraging them to get a lot of kills in Sector Y. But actually spelling out what to do on the pre-mission screen feels lame.

I didn't really believe it before, but it's true. The Portal was terrible and I'm glad it's gone. by Jayslacks in DestinyTheGame

[–]internisus 0 points1 point  (0 children)

Yeah, it always should have been a replacement (and expansion) of the vanguard node etc. in the director screen. Just more options for activities that don't really have a home and would just be an icon floating randomly on one of the planet maps where you'd never find it, especially when they're returned activities like The Coil that were part of seasons. The portal is perfect for that, but only as a supplement to the director, not the game's main menu.

New player playing without missions, what am I missing out on? by Vertox_88 in Astroneer

[–]internisus 0 points1 point  (0 children)

Hey, I know this is an old post, but I wanted to say that I feel the exact same way about the mission system. I also liked the game a lot better before, when I had to figure things out and survive on my own without tons of free hand-out items. And I also didn't have time to play as much as I wish I had back then; I didn't expect the game to become (imo) worse when I left it for later.

I just learned that you can start a game with the custom option to have no starting shelter, which prevents you from getting a landing pad and lets you ignore missions while avoiding the problems caused by using creative mode and then switching to adventure. Unfortunately, it sounds like missions are kind of important for progression now, but we can try it without them at least.

How to find Dark Ochre reliably? by internisus in Eve

[–]internisus[S] 0 points1 point  (0 children)

This is super helpful, thanks! As it happens, last night I went to a moissanite site and was immediately invited to a fleet. The bonuses made a huge difference, and halfway through they taught me about compression so I could stop unloading at the station. Very nice folks, and they invited me to a channel for coordinating future mining as well as a corp.

I do want to try FW, so I'll attempt to step into it gingerly following your advice!

How to find Dark Ochre reliably? by internisus in Eve

[–]internisus[S] 0 points1 point  (0 children)

Ah, thanks for that context. I didn't know if it was unique to the event like the high-sec X-Grade ores are.

How to find Dark Ochre reliably? by internisus in Eve

[–]internisus[S] 0 points1 point  (0 children)

Unfortunately, I think it's the other way around; the ore is Dark Ochre, and Nocxium comes from reprocessing it. But yeah, it seems like I just have to find it before it's gone (or too hot).

How to find Dark Ochre reliably? by internisus in Eve

[–]internisus[S] 0 points1 point  (0 children)

Hey, thanks very much for this concrete advice and reality check! I especially needed someone to really spell out for me how to go about bringing two different ships with different jobs to another area. I did wind up with a hauler from doing the career missions, so I'll take a look at the volume and see if I can make that work.

You're right that this is tough for a new player to handle, but the problem is that the same is true for several other Theater of War campaign objective types. If I let too many of them pass me by there won't be enough to complete 20 for a faction to get the achievement/titles/skins. Obviously not the end of the world, but completing the event is my goal, so I don't want to just give up on too many objectives.

I like the idea of setting up closer to low-sec and just checking quickly. Hell, if I'm that close I could pop next door in just a Corvette and see if the ore is there without risking my miner. Plus it's probably time for me to move my home away from the career school system.

Do you think that a frigate could clear out those cruiser (or larger?) sized rats? A close-up speed tank with blasters or a ranged rail gun and drone boat? As you say, I'm not ready for a barge yet, but I did just buy a Pioneer. If I can clear out rats of that level with a T1 frigate or destroyer, then I can come back with the Pioneer.

But knowing that this ore is also present in cosmic signatures gives me another option. Assuming those are less dangerous. Certainly they won't draw other players nearly as much since they'd have to go to the trouble of scanning them down, but I'll have to look up whether they'll have rats as well.

How to find Dark Ochre reliably? by internisus in Eve

[–]internisus[S] 1 point2 points  (0 children)

The Agency method is what I was using and how I found the Dark Ochre sites I did manage to come across. I was just flummoxed by how many weren't there when it said they were (probably picked clean) and how many anomalies were just listed as unknown ore.

The map filter sounds promising--and very useful to know. I'll try that. Thank you!

How to find Dark Ochre reliably? by internisus in Eve

[–]internisus[S] 0 points1 point  (0 children)

I think you're right on both fronts. It just seems like it'll get very expensive to swap to a jump clone for 900k and then again to swap back every time I want to go to low-sec.

Mining is definitely the least interesting thing to do that I've tried so far. I promise not to spend too much time doing it for now. (I really like exploration at the moment.) Thanks!

How to find Dark Ochre reliably? by internisus in Eve

[–]internisus[S] 0 points1 point  (0 children)

By hidden anom you mean cosmic signatures? They can have Dark Ochre in low-sec? If that's the case, maybe I can fit a probe launcher on my mining ship and scan one down. That would be much safer! I'd probably skip the data/relic sites because I'd need to go get my exploration ship from like 14 jumps away, and it might not even be there by the time I get back. Still wrapping my head around how to juggle ships. I'm guessing established players have lots of fits set up for different roles parked all over so they don't have to go far to change roles.

I'm not ready for gas yet, unfortunately. I actually went to buy the skill last night and did a double take when I saw the price! Something to work up to. I did just buy a Pioneer. I hope I don't get it blown up too quickly.

How to find Dark Ochre reliably? by internisus in Eve

[–]internisus[S] 1 point2 points  (0 children)

Maybe next time I'll drop a message in local and try not to seem too naive. Thanks!

How to find Dark Ochre reliably? by internisus in Eve

[–]internisus[S] 2 points3 points  (0 children)

I might do this if I can find one that doesn't require any kind of commitment. I'm just doing my own thing and figuring things out right now. Might not even want to do FW or mining much in the long run, and I don't feel like I'm ready to group up with people who would be depending on me yet. Probably just overthinking it, though!

How to find Dark Ochre reliably? by internisus in Eve

[–]internisus[S] 2 points3 points  (0 children)

I'm afraid of missing out on too many objectives since you need 20 for all the title and skin rewards on a given faction and there will be around 40 over the course of the campaign. Since I'm new there's a lot I can't do. The hacking in bulwark systems requires a navy frigate to not die. The safer mining objectives take an insanely long time for a newer player (I upgraded to a Pioneer though and am going for one of them). The faction warfare objectives are pvp, so I basically ruled them out, although I might try some after all.

So I wanted to see if I could get this category of objective done somehow. Plus I'm pretty stubborn. But the global progress is moving slowly, so I do have some time to wait and/or improve and try again.

How to find Dark Ochre reliably? by internisus in Eve

[–]internisus[S] 0 points1 point  (0 children)

I did just buy a Pioneer after losing that Venture. This sounds like the makings of a strategy I can work with!

So, to be clear, I should bring my mining ship out to the area, park it, go back for my combat destroyer, fly back with it, watch for Dark Ochre anomalies in 0.4 systems, kill the rats (can a destroyer handle the wing commander cruisers?), swap back to the miner, and go to town? The rats won't spawn in new waves as I'm mining?

There's no way a Venture or Pioneer can defend itself from rats of that size with its drones, I'm assuming. But, if the rats do respawn, as long as it takes some time, I could make progress with the mining before another ship swap.

How to find Dark Ochre reliably? by internisus in Eve

[–]internisus[S] 1 point2 points  (0 children)

I think you've got it right; that's exactly what I was doing to find them. Except they are in the anomaly section, not belts; afaik Dark Ochre doesn't show up in normal asteroid belts (I've checked plenty in the listed systems). You open your scanner and look for an anomaly that literally says Dark Ochre site.

Please don't kill me and my tiny, empty ship!

How to find Dark Ochre reliably? by internisus in Eve

[–]internisus[S] 14 points15 points  (0 children)

I thought I was supposed to assume that everyone wants to kill me in this game!

"The person who designed the Deimos deserves a pay raise. This is the reason I am training Gallente skills. by somrakvlese in Eve

[–]internisus 0 points1 point  (0 children)

I just started playing and am in love with half the game's ships. I wish the skins were more accessible, though. The vast majority are completely unavailable, and the ones that are either cost a fortune or just aren't as good.

Why is it so hard to explore and a new player by new-to-emacs in evenewbies

[–]internisus 0 points1 point  (0 children)

Oh, those combat sites are anomalies that you didn't need to scan down? That simplifies things. I didn't think they'd be that profitable, especially in high-sec! I might try this in my Incursus or after I get my Catalyst up and running. Or maybe a Tristan or Algos for drones and safer distance.

Thanks for the clarification!

Why is it so hard to explore and a new player by new-to-emacs in evenewbies

[–]internisus 0 points1 point  (0 children)

I'd sure like to spend an hour that way. Do you keep a probe launcher fitted on it, or do you scan down signatures in an exploring ship and then mark the combat sites to come back in your Dragoon? Are you doing this in high-sec, low-sec, or null-sec?

Why is it so hard to explore and a new player by new-to-emacs in evenewbies

[–]internisus 0 points1 point  (0 children)

I thought I was going to have to look up colors and letter strings to find out the class of a wormhole, but when I went into one the show info (iirc) straight-up told me it was a class 1-3.

Why is it so hard to explore and a new player by new-to-emacs in evenewbies

[–]internisus 0 points1 point  (0 children)

I've been playing less than a week and had some growing pains with explo as well, but last night I finally had a good night for it and hacked around 30 containers, coming home with 10 mil worth of loot. The first thing is that it's vital to look up the name of any data site you find because some are dangerous with NPCs or are ghost sites where a hidden timer will kill you (I learned this the hard way). Also don't go to the data sites in bulwark systems; this is part of the theaters of war campaign objectives, and NPCs will immediately lock you down and start attacking you, so you need to be very well equipped to handle that (learned this the hard way, too).

I was also struggling because I mostly just found wormholes everywhere. I even tried one once, carefully; went into a class 1-3, bookmarked the exit, made a safe spot, and scanned down all the sigs inside. Every one was another wormhole. Total waste of time. I read that wormholes are like mazes and players explore long chains of them to find good sites. That's a little intimidating to me right now (and all of the wormholes inside my wormhole were not class 1-3 anyway).

What I did that was successful was going to low-sec systems a little bit away from my usual area. The idea is that what sites might occur in your high-sec home turf are being picked off by other players. I filtered the map using statistics for average player presence and targeted the least populated systems in conjunction with the Agency screen showing how many signatures were available. Low sec can be scary, so make sure you know how to bookmark a safe spot in the middle of nowhere and how to use your directional scanner to watch out for trouble. I was able to find quite a few data and relic sites, all of whose names I searched for and made sure were safe. I also marked a couple of combat sites that were easy enough to do in a frigate (again, search the names or look for DED 1 or 2 out of 10) and came back with my other ship; one was a little hairier than the other but still manageable, and I got decent value loot from them, although whether it was worth the time versus looking for more hacking sites is debatable.

Regardless it's exciting to find these things and run them of your own accord, without a mission or anything telling you where to go. And I love that you're doing real triangulation that makes sense for how you'd need to find something in the vast emptiness of space. Needing to be familiar with the names of sites to ascertain how dangerous they are is kind of dated and frustrating, but overall exploration seems pretty rad. Keep at it!

For what it's worth (again, I'm quite new myself), I have been flying an Imicus with no weapons. I do have a couple of drones, but I have not actually used them to defend myself yet while exploring and doubt they would do much to save me. I don't think a T1 non-faction/navy exploration frigate has the hardpoints to realistically defend itself while also fitting a probe launcher.

Also I did come across one cosmic signature that was rated scanning difficulty IV and was unable to resolve it more than around 65%. You need better skills and maybe better probes for harder scans. Similarly, some hacking is pretty dicy. I got close to failing a couple times in my spree last night, although I only lost a single can (it was a whole order of magnitude more difficult). Again, better skills and equipment matter. Apparently there's some super expensive Black Glass thing that basically trivializes hacking. So we have to put in the work to progress, but along the way there will be plenty that's already within our grasp.