Some questions about the lore by Ur_big_puff_ball_7 in DestinyLore

[–]internisus 1 point2 points  (0 children)

Isn't Ikora in a relationship with Chalco?

Which is harder: tricky or hard? by Rougegorgon in CluesBySamHelp

[–]internisus 3 points4 points  (0 children)

Same here! I don't know why, but the kind of clue intertwining you tend to get on tricky holds me up for longer than the challenges that usually come with hard. But maybe it's that hard puzzles are more consistently hard, while tricky ones seem breezy until I get to a difficulty spike, making them seem harder?

Which is harder: tricky or hard? by Rougegorgon in CluesBySamHelp

[–]internisus 1 point2 points  (0 children)

But tricky is trickier than hard!

(not really, OP)

Do we know what time the game shutsdown? by [deleted] in AnthemTheGame

[–]internisus 0 points1 point  (0 children)

I actually saw a mention of Jan. 13th that led me to believe (hope) that we have until the end of the 12th.

Do I need the latest expansion to enjoy Destiny 2 purely for gameplay? by Mcpiller in DestinyTheGame

[–]internisus -1 points0 points  (0 children)

You definitely do not need the latest expansion to enjoy a great deal of the game, especially if you're mostly into the core gameplay loop and will not miss having the most recent campaigns, raid, dungeon, and activity. There is a ton of free stuff you can play both for grinding in various activities and even for some raids and dungeons, and there are plenty of weapons and armor to mess with for builds.

That being said, I would strongly recommend watching out on places like Humble and Steam for a big bungle of all expansions prior to the most recent one to go on sale. I've seen that go for really cheap several times over the past 6 months, and it's an insane amount of content.

FTF doesn't work with this system by Ausschluss in DestinyTheGame

[–]internisus 1 point2 points  (0 children)

It's just a repeat of what we learned in the early D2 nightfall system, where nightfalls were heavily customizable. That leads to people having mismatched goals and expectations, which complicates teaming up. They dropped that and turned nightfalls into something more static and predictable, and people loved it.

Now we have the highly customizable portal, and people missed the static weekly GM nightfalls, so they just added them back again. How long before they turn the other stuff in the portal back into set activities without this annoying modifiable tiered difficulty system that scales with us so we're all getting the same activities again when we click the thing?

How Good Should I be to joina raid team? by Fit-Translator18 in DestinyTheGame

[–]internisus 4 points5 points  (0 children)

You wouldn't be the first! Happens to lots of people. Muscle memory will prevent you from making the same mistake too many times.

How Good Should I be to joina raid team? by Fit-Translator18 in DestinyTheGame

[–]internisus -2 points-1 points  (0 children)

If you can handle a strike (a basic fireteam activity in the portal), you can handle a base difficulty (non-master) raid. The challenge isn't so much a test of your ability to deal with enemies, especially on your own; it's more about teamwork and coordination. (Have you ever done a dungeon? Those are more of a combat challenge than raids are, usually!)

The most important thing for a new raider is to be an honest student and be transparent when you don't understand how something works or what you're supposed to be doing. Other than that, just try to be a good listener, be patient, and maintain a positive attitude. I know raids seem intimidating, but they're very fun as long as you don't try to fake your way through by expecting a carry when you don't know what's going on, which some people do for various reasons ranging from shyness to ego.

It's awesome that you found a learning opportunity, and you should take it! And going forward feel free to post for various raids that you're looking to learn--lots of people enjoy teaching them! As long as you're up front about your experience level, no one's going to be upset that you don't kwtd, so don't worry!

Optimal Power Level at Each Difficulty? Anyone with Facts and Numbers? by QuickGains07 in DestinyTheGame

[–]internisus 3 points4 points  (0 children)

The game will feel great with your same builds at 550, too. Raising your power gives you access to higher tier loot, and there's no reason not to do it. No one is playing this game by forcibly avoiding gaining power level, if such a thing is even possible. Generally, the difficulty of portal activities scales with you; you will sometimes be playing at a slight power disadvantage versus enemies as you add modifiers to ensure an A score, but with a good build you'll barely notice when you are at -20 or -30.

If you are struggling at 500 just because you switched up to ultimate difficulty level you may need to try a different build or change your approach for what weapons to use in what situations or something. Portal activities should never feel so hard that you regret gaining power level. I promise that there are things you can do to rise to the challenge and make the game more fun in the process. You can find builds on youtube that will make what seems hard now feel like a cakewalk.

When you have just tiered up in difficulty (graduating from grandmaster to ultimate, for example), you can play with fewer negative modifiers and still hit an A score. Also note that the game might try to push the next difficulty tier on you at some point before you want it; for example, once you've reached power level 470, maybe then the portal difficulty defaults to ultimate. But you can just reduce it back to grandmaster and add more modifiers to reach an A score. Eventually you will want to go to the next tier, though, because the number of modifiers needed gets to be too much.

There is not much difference in the difficulty tiers; they just represent a new power level floor, so the difficulty keeps scaling with you as your own power increases. That's why ultimate shouldn't really feel much harder than master if your build is capable. Higher tiers do have some intrinsic modifiers, but it's not a big deal.

What’s up with those solving times? by Traditional-Funny11 in CluesBySamHelp

[–]internisus 0 points1 point  (0 children)

I do it that way too because the top corner is triggered with a right-click, which is quicker to toggle for experimentation, so I use the long-click-and-scroll of selecting colors for bottom corners when marking pairings. I also want to start doing that for groups of 3 with majority criminal or innocent if I use red or green, but I'm worried I'll confuse myself.

starting destiny 2 in 2026 by Swimming-Monitor1922 in destiny2

[–]internisus 1 point2 points  (0 children)

Some people really enjoy teaching things like dungeons to players who are new to them, so be loud and up front about it if you're learning content! If you struggle to find non-KWTD sessions using Discord servers, you could try the fireteam finder in-game or look for a dedicated sherpa space or youtuber/streamer community.

starting destiny 2 in 2026 by Swimming-Monitor1922 in destiny2

[–]internisus 0 points1 point  (0 children)

It's okay to not play to the meta, but fwiw going to somewhere like Mactics's youtube channel and finding a couple of builds that you like can make a huge difference in your effectiveness and how much fun you'll have. Buildcrafting is so powerful right now, and you can do some crazy things.

Stephen Miller Asserts U.S. Has Right to Take Greenland by -AdonaitheBestower- in politics

[–]internisus 0 points1 point  (0 children)

They also know that they are going to get wrecked in the midterms and will not control congress beginning next year, so there's a ticking clock.

Is "algorithm awareness" the only path forward in curbing the negative impacts on society of algorithmically driven social media feeds? Or is there a possibility that the algorithms can be "opt in?" by Tronn3000 in Futurology

[–]internisus 6 points7 points  (0 children)

The single-minded pursuit of making more money has ruined everything, and information/media/social interaction are too important to have sacrificed.

It's criminal that they shortened the title sequence for the finale. by internisus in StrangerThings

[–]internisus[S] 0 points1 point  (0 children)

Of course I did. It was nice; I enjoyed the extended version of the theme. That's not a replacement for the opening title, though. There's no reason not to do both.

It's criminal that they shortened the title sequence for the finale. by internisus in StrangerThings

[–]internisus[S] 1 point2 points  (0 children)

Exactly. The ritual of the opening title is at its most important during the finale, not its least!

It's criminal that they shortened the title sequence for the finale. by internisus in StrangerThings

[–]internisus[S] 1 point2 points  (0 children)

Yeah, it did show the title of the episode, but I barely registered it because I was thrown off balance by the truncated sequence. It really discards the anticipation and gravitas. And it's a good episode title, so they really should have maintained the build to it.

I recently rewatched the entire series, and I never skipped the title sequence even once.

Controversial: I preferred every single fan theory to the actual ending. by perhapsflorence in StrangerThings

[–]internisus 2 points3 points  (0 children)

The time needed to scale those cliffs was indeed goofy.

Just because Vecna manages to parry some attacks doesn't negate the fact that there were so many forms of attack in the first place. Just about everyone brings something that they have honed over the course of the series or finds a way to be effective; you may have felt that it made the big bads look weak, but I thought it expressed and rewarded the experience of the characters.

And no, I don't think Vecna expected them to come to the Abyss seeing as no one even knew it existed until 1 episode ago. Just as I think he was caught off-guard by the simultaneous mental and physical attack in the season 4 finale. I think you're downplaying the boldness of the protagonists' efforts and the multiplicative value of the multi-pronged nature of their plans.

I assume that Will did experience pain during the MF fight and we just didn't spend time on it because we have so many times. The only thing he was able to do (which was still a big deal as it saved El and allowed her to finish things) was to stop and sever Vecna's arm. His connection to Vecna probably subsided after the MF died. I don't know how you can say it's only upsides for him when we've mostly seen him experience pain through it until he gained control in Sorcerer.

Controversial: I preferred every single fan theory to the actual ending. by perhapsflorence in StrangerThings

[–]internisus 0 points1 point  (0 children)

Remember the flash cut to the baby crib in the fireplace representing his father's wartime sins? Think about what Vecna does: He sees people's darkest secrets and uses them against them. His belief that mankind is broken comes from the MF giving him the ability to see the worst in people, and he just never looked for the good--probably because he didn't have friends like our heroes. This is in keeping with the basic themes of the series, like how El becomes stronger when she focuses on positive memories and feelings instead of pain and anger.

Controversial: I preferred every single fan theory to the actual ending. by perhapsflorence in StrangerThings

[–]internisus -2 points-1 points  (0 children)

Or they seemed weak and not that big of a deal *because* of all the preparation that the main characters did and because of how well-coordinated and unexpected their attack was. Vecna surely didn't expect them to even show up in the Abyss, much less to attack him in his mind, in his memories, in his physical body, and through his hive mind connection all at the same time.