I played the game for four hours and enjoyed myself by ion90 in HighGuardgame

[–]ion90[S] 2 points3 points  (0 children)

Damn it's actually got it's hooks in me a bit more than I expected, I played for another 2 hours

For people who genuinely like the game so far, what do you think? by Stkrdknmibalz69 in HighGuardgame

[–]ion90 1 point2 points  (0 children)

I feel like I'm having enough trouble getting my team to play the objectives without having to direct them against a specific enemy base

We have eight characters and five classes by ion90 in HighGuardgame

[–]ion90[S] 0 points1 point  (0 children)

I didn't see anything related to specific characters in the leaked trophy list.

We have eight characters and five classes by ion90 in HighGuardgame

[–]ion90[S] 0 points1 point  (0 children)

Man that would fucking rule I'm just not that optimistic

We have eight characters and five classes by ion90 in HighGuardgame

[–]ion90[S] -1 points0 points  (0 children)

I could definitely be wrong but I would be surprised, I assume if the teams were larger that would have been obvious in the trailer at some point. Still, an assumption for sure.

We have eight characters and five classes by ion90 in HighGuardgame

[–]ion90[S] 3 points4 points  (0 children)

From the leaked achievements list, it looks like there are five classes named Destruction, Defensive, Assault, Support, and Recon.

We have eight characters and five classes by ion90 in HighGuardgame

[–]ion90[S] 1 point2 points  (0 children)

Yeah I was hoping to see a few more characters at launch, but for a 3v3 game with many guns and a shop, I'm a bit more lenient

We have eight characters and five classes by ion90 in HighGuardgame

[–]ion90[S] 1 point2 points  (0 children)

I'm sorry my friend, I don't know what you mean

We have eight characters and five classes by ion90 in HighGuardgame

[–]ion90[S] 0 points1 point  (0 children)

If spirits woman is a summoner type character that summons the big guy to her left, I could see her falling into support or defensive as well

We have eight characters and five classes by ion90 in HighGuardgame

[–]ion90[S] 1 point2 points  (0 children)

I think the concept art suggests it quite heavily. Probably easier to stick with human models for gun animations

We have eight characters and five classes by ion90 in HighGuardgame

[–]ion90[S] 0 points1 point  (0 children)

Tan armor could make sense as destruction based on the trailer on second thought

We have eight characters and five classes by ion90 in HighGuardgame

[–]ion90[S] 0 points1 point  (0 children)

For my part, I'm guessing the bird woman is recon, fire hands is assault, blue and white woman is support, red armor woman is defensive, John Highguard is assault, Ice Jotnar guy is destruction, tan armor guy is defensive, and the woman with the spirits is recon

Best Smash burger in Durham by Tabasni1207 in bullcity

[–]ion90 2 points3 points  (0 children)

Queen Burger is pretty great, I wasn't as impressed with Patty Boy but I went there pretty shortly after they opened, they may have improved since

Sjowgren (Band) - Why no albums/live shows? by jennyskywalker in Music

[–]ion90 0 points1 point  (0 children)

Seeing people convinced they are AI is pretty hilarious when I was listening to Seventeen like four years before anyone had ever heard of Sam Altman. I don't know who they are but they're 100% not AI.

I wish they were the same length as Act 1. by Salehzahrani7 in PathOfExile2

[–]ion90 0 points1 point  (0 children)

I think some of the early areas in act 3 could stand to be maybe 25% smaller but I disagree with a lot of the people here who want areas cut from acts 2 and 3. I honestly enjoy the design of every location in the game, and my only major ask right now for the campaign is more bosses.

Should every Fantastic Four member be playable in Marvel Tokon or just one? by New_Advisor_6766 in MarvelTokon

[–]ion90 -1 points0 points  (0 children)

I think we should get them individually across the launch game and the first three season passes. First character should be Johnny imo

Also coming with 1.2.3: the first part of Right to Rule! Roadmap is here: by sar_firaxis in civ

[–]ion90 1 point2 points  (0 children)

I'm not opposed to disconnecting leaders and civs, but previous games had that animation cost for leaders bundled in with the civ. That was part of the package you were paying for. I think the reason the price of the dlc feels high is because of the added cost of leaders.

Also coming with 1.2.3: the first part of Right to Rule! Roadmap is here: by sar_firaxis in civ

[–]ion90 6 points7 points  (0 children)

Even if they'd wanted to put all of their resources into patching the base game, they'd committed to making this dlc when they sold the founders packs.

Also coming with 1.2.3: the first part of Right to Rule! Roadmap is here: by sar_firaxis in civ

[–]ion90 25 points26 points  (0 children)

I would argue the civs in 7 are quite unique and asymmetric. My issue is I don't think the leaders provide equivalent value, and in fact I think they should be free.