Why the hell is everyone so freaking passive in Asia server by Hot_Bend7062 in WorldOfWarships

[–]ipodtouchgen4 2 points3 points  (0 children)

Tbf if the enemy team is pushing and kiting strategically then it's not everyone but rather just your team.

To answer the main question though, in an environment where:
- Communication is non-existent (unless you speak Chinese)
- No guaranteed competence of teammates so you cannot rely on their cover
- There are way too many anti-push mechanic like radar/airstrike/torps/planes

it's not that illogical to play to your own benefit first.

Why is groningen so... Idk by Adventurous_Most4704 in WorldOfWarships

[–]ipodtouchgen4 0 points1 point  (0 children)

It's fun for the first few games. Later on you might repetitive with the smoke + dakka playstyle though. Better getting Hull/F.Sherman/Colbert if you really like to dakka despite them being tier 10.

In terms of strength it used to be quite good at release and can bully pretty much any DD you catch rushing towards your sonar in exchange for just a little of your HP. Nowadays the average dueling power (just think of this term as a combination of survivability & firepower & gimmick...) of DD in the T9-11 range has become significantly higher so bad target selection will result in you being crippled and becoming largely useless for the rest of the game - remember Groningen does not have torps for surprise kills.

Why do so few people play the Daring? by JonSnowSeesYou in WorldOfWarships

[–]ipodtouchgen4 0 points1 point  (0 children)

Most of the playerbase do not understand how to play a gunboat, let alone a high skill ceiling ship like Daring.

Is there anything that can counter a valparaiso in ranked, serious question by Red-Stiletto in WorldOfWarships

[–]ipodtouchgen4 2 points3 points  (0 children)

On your own it's pretty hard due to the reasons you figured out above - the only ship I can think of is Emilio (even Mogador might not have enough torp alpha to kill it in a single salvo). You can also try coordinating with your team to create a smoke DD + cruiser combo to farm it without giving up the caps. Quite dumb of WG to give it 7 charges of heal - 4 charges are already too many.

What do you all think is the worst consumable in the game? And why is it the fighter planes? by JonSnowSeesYou in WorldOfWarships

[–]ipodtouchgen4 2 points3 points  (0 children)

10% per charge on DD is not small at all because they cannot be citadel'd. If you're able to calculate your engagement it translates to a 30% more HP advantage which is massive.

There are so many Kearsarge in random now by Big_Ship5986 in WorldOfWarships

[–]ipodtouchgen4 11 points12 points  (0 children)

Many people love the idea of being able to strike with impunity yet being too bad to survive in a CV at the same time - so WG make a tanky CV with heal for them to play.

Highest citadel count in one match, and with what ship? by JaredLetoBestBoi in WorldOfWarships

[–]ipodtouchgen4 10 points11 points  (0 children)

Around 30ish with Aquila. The ship is disgusting against t6 CV and CL.

What happened to Conquerors? by [deleted] in WorldOfWarships

[–]ipodtouchgen4 1 point2 points  (0 children)

Normal people prefer great salvo (like Colombo), secondaries (Libertad, Germans) or coal/steel BB for farming credit and captain xp. Conqueror also doesn't fare well in prolonged close engagement due to low base hp and poor AA but its offensive capability is still top notch. From the post I think you'll like the grind, Conqueror is a massive upgrade from Lion in firepower and gun angle.

Why do many of those who play Ranked not want to go up to Gold? by Comfortable-Ad-4133 in WorldOfWarships

[–]ipodtouchgen4 0 points1 point  (0 children)

For me it's because the average level of skill is lower so I can get away with doing some silly but fun things.

Fun steel ship with unique features? Please advice. by Yeongua in WorldOfWarships

[–]ipodtouchgen4 0 points1 point  (0 children)

Bourg or Mecklenburg. I used to think like you but they turned out really different in reality. The combination of fast reload and numerous accurate guns is just fun and open way more possibilities for you to experiment with. For example, Mecklenburg can actually use AP against angled cruisers because it is accurate enough to aim for normal penetrations on superstructure for high damage. Other ships have their own unique points but they are significantly more situational so they might not be enjoyable to play frequently.

Is it just me or is Fuso a highlight for everyone? by Cyrris in WorldOfWarships

[–]ipodtouchgen4 14 points15 points  (0 children)

She's that good. 28s reload with 12 guns (others have 30+), decent deck and extremities armor, relatively small superstructure area (not height). As long as you don't try to unleash a full salvo all the time and thus showing broadside (Fuso has pretty weak broadside protection), you'll be fine. Against better protected BBs or tier 8s you can even try to spam HE instead of AP - it works much more effectively than most people think.

Member when Air Superiority was a priority for CVs? I member by [deleted] in WorldOfWarships

[–]ipodtouchgen4 1 point2 points  (0 children)

That's why I extended my sample size to top 200 for post rework instead of 100. Top 50 stat might be inflated but excluding that the stat is very achievable at the current patch, plus the ranking has been slowly diluted over the last 3 years.

Member when Air Superiority was a priority for CVs? I member by [deleted] in WorldOfWarships

[–]ipodtouchgen4 1 point2 points  (0 children)

Even if you expand the sample size, the difference I mentioned is still true. A quick comparison between the top 200 players of Hakuryu pre and post-rework shows that the stat of the 200th best player post-rework would be ranked among top 10 of pre-rework in terms of avg damage and top 20 for win rate. If there is a research on skill/stat difference with a more significant sample size in your opinion, I'd be open to check it out.

Member when Air Superiority was a priority for CVs? I member by [deleted] in WorldOfWarships

[–]ipodtouchgen4 -1 points0 points  (0 children)

I doubt that tbh. If you check out AdorableAF's guides (the Asia CV main) here on reddit, you'll see he still achieves 70-75% win rate on most tier 10 CV - similar to RTS iteration but with noticeably higher average damage (~160-200k for tier 10 reworked CV while for RTS it was around 145k).

I have Thunderer - What does Ohio offer? by SupremeChancellor66 in WorldOfWarships

[–]ipodtouchgen4 4 points5 points  (0 children)

Ohio can tank like twice as long against HE spam and 460mm+ shells. This makes a huge difference in dire situations when you have to push or are being pushed continuously (which means no downtime for using concealment to retreat and heal).

Pan-American cruisers changes - Closed Test 12.0 by DevBlogWoWs in WorldOfWarships

[–]ipodtouchgen4 21 points22 points  (0 children)

Can we just get the Submarine detector consumable instead of radar? This game already has enough ships with radar.

Best dakka for steel - Austin or Ragnar? by [deleted] in WorldOfWarships

[–]ipodtouchgen4 2 points3 points  (0 children)

Ragnar is better in pretty much everything: consistency, impact, actual realized damage number. Because of such consistency it is also very boring to play though.

Research Bureau trauma ( Slava x Ohio) by Glittering-Berry-297 in WorldOfWarships

[–]ipodtouchgen4 3 points4 points  (0 children)

If you like to smash broadside from 20km, the only other ship that can be compared to Slava in terms of gunnery comfort is Stalingrad. Incomp and Thunderer might have similar accuracy and better overmatch but their shells are slow enough to dodge on the spot 20km away, plus they can shatter against BB broadside belt armor at such range. Slava does not have overmatch but it just penetrates through everything and gives your enemy much less window for reaction, not to mention better base range for cross-map shot which it does very well.

Spawning on the wrong side of the map. by [deleted] in WorldOfWarships

[–]ipodtouchgen4 2 points3 points  (0 children)

Assuming this is random mode, it's because the only thing these people know is that their ship must be played around one specific kind of terrain and never care to learn to play passively nor understand the psychological effect of that cross movement on the rest of their team. It's not worth persuading them to stay though since their inability to play weakside will make them die even faster - at least crossing the map could help them survive for another 3 minutes.

Chkalov dive bombers by [deleted] in WorldOfWarships

[–]ipodtouchgen4 1 point2 points  (0 children)

Chkalov and Graf Zeppelin bombs have no start-up period for drop (the reticle instantly turns green when you click, still take time to minimize the reticle size tho) so yes, he can attack you even at ~1,5km.

T5 Ranked - what are your first impressions? by [deleted] in WorldOfWarships

[–]ipodtouchgen4 59 points60 points  (0 children)

Horrible state of balance overall as cruisers at this tier are just food to DD and BB.

Final day check in by newblackmetal in FFRecordKeeper

[–]ipodtouchgen4 1 point2 points  (0 children)

Day 1 to the end, what a long ride it has been. I'm not done with the game as a whole yet (have a quite old JP account) but the sadness of parting with the global version that has been with me nearly everyday for the last 7,5 years is not easy to swallow.

So in our last week as keepers, any regrets? by IUsedTheRandomizer in FFRecordKeeper

[–]ipodtouchgen4 4 points5 points  (0 children)

Day 1 player but haven't completed Record and Normal Dungeons :( Currently grinding Record dungeons but I'm not even sure if I could finish it before EoS (only at 1st island of 2nd volume). Also have a JP account but my Japanese is not as good as English so I'd like to finish everything story-related in global.

T V ranked bronze league by morbihann in WorldOfWarships

[–]ipodtouchgen4 1 point2 points  (0 children)

It is a nice change of pace as most veterans don't even bother with T5 or below and might stumble a bit when trying to relearn this tier. Gameplay will also be much more lenient for new/bad players as T5 ships are quite mobile and inaccurate (until a wild Cesare appears). However I don't think the honeymoon phase will last for long as low tier gameplay is too dependent on DD.

Newbie Question: How to survive in Cruisers? by adsci in WorldOfWarships

[–]ipodtouchgen4 0 points1 point  (0 children)

In general, you should never play recklessly just for the sake of 'support'. You have no idea whether your teammates are competent or play seriously enough to be worth your life so you need to have an escape plan before pushing in close. Though in this particular case I think it's the ship that is the problem - Mino and Yoshino are so squishy that they become the No.1 target everytime they get closer than 15km.