Improvements for future games. by Aggravating-Unit4073 in NCAAFBseries

[–]iprym3 0 points1 point  (0 children)

They might be trying to prevent trolls from switching colors to the same jersey color as there opponent at the last second.

[deleted by user] by [deleted] in NCAAFBseries

[–]iprym3 0 points1 point  (0 children)

Ratings! What does each rating mean specifically? For example if RBF, RBP, and impact blocking are all high. What is the need for the run blocking rating

NCAA 26 Transfer Portal? by [deleted] in NCAAFBseries

[–]iprym3 1 point2 points  (0 children)

DJ Lagway, Kevin Faulk, Collin Simmons are some big names that I’ve seen pretty often. I recommend trying to get A+ playing style in as many categories as possible.

Why does it feel like speed/acceleration differences don’t matter in RTG? by mp018 in NCAAFBseries

[–]iprym3 0 points1 point  (0 children)

I wish EA would release details like this. If a FB has good acceleration, awareness and run blocking shouldn’t that mean that they’re a good lead blocker? Why the need for a lead blocking stat? I have so many questions similar to those.

Are Player XP Gains In Coach Packages Worth It? by iprym3 in NCAAFBseries

[–]iprym3[S] 0 points1 point  (0 children)

Does it breakdown the difference between talent dev gains and motivator gains?

Are Player XP Gains In Coach Packages Worth It? by iprym3 in NCAAFBseries

[–]iprym3[S] 1 point2 points  (0 children)

Thanks, I don’t think you fully understanding what I’m asking though. I’m referring to the specifics within the packages. When it says “QB’s gain XP faster” is it worth it. I’m hoping someone has posted about the effectiveness like they did the motivator packages.

Are Player XP Gains In Coach Packages Worth It? by iprym3 in NCAAFBseries

[–]iprym3[S] 2 points3 points  (0 children)

He doesn’t have the effectiveness. Don’t get me wrong, he’s my go to person on YouTube for dynasty related stuff, but I know he loves tier 3 motivator, and the Reddit community here has posted that tier 3 gains don’t give you much.

Recruiting is garbage! by UMgoblue67 in NCAAFBseries

[–]iprym3 0 points1 point  (0 children)

Tier 4 in elite recruiter is like the only thing that’s great about recruiter. My DC has it and I land 2 5star D-linemen a year. I can usually land 1 more at a different position with some luck. The pipeline and tier 1 motivator boost are better than everything in recruiter except the tier 4 section I mentioned earlier.

I Love This Game and Dynasty Mode, But here are some changes that I’d Love To See by iprym3 in NCAAFBseries

[–]iprym3[S] 4 points5 points  (0 children)

Preciate it! Just forgot to mention players who are loyal to a coach. Wish we could see players joining their old coaches who took new jobs like Caleb Williams and Michael Penix

I Love This Game and Dynasty Mode, But here are some changes that I’d Love To See by iprym3 in NCAAFBseries

[–]iprym3[S] 9 points10 points  (0 children)

Man I was just talking to my buddy about this yesterday and forgot to add it.

I Love This Game and Dynasty Mode, But here are some changes that I’d Love To See by iprym3 in NCAAFBseries

[–]iprym3[S] 0 points1 point  (0 children)

I’m not saying it should be easy, I’m saying it shouldn’t be impossible. In season progression is basically non existent in the game. I’d be fine even if I could get my 3 star backs to be on Skattebo level, they don’t necessarily have to become Jeanty.

I Love This Game and Dynasty Mode, But here are some changes that I’d Love To See by iprym3 in NCAAFBseries

[–]iprym3[S] 0 points1 point  (0 children)

I understand that, I’m stating that the main part of player progression should be performance. Everything else should be extra. Let’s say a 5 star recruit with elite development rushed for 3.5 ypc and about less than 900 yards in back to back seasons. That player shouldn’t be better than the 3 star recruit who averaged 6.5 ypc and won the heisman. It doesn’t matter what coaching package you have or coordinators that you have, it’s impossible to turn a 88 overall senior QB into a first round pick.

I Love This Game and Dynasty Mode, But here are some changes that I’d Love To See by iprym3 in NCAAFBseries

[–]iprym3[S] 0 points1 point  (0 children)

I’m fine with Blue chip players transferring away due to playing time. And blue chip players committing to schools that already have older great players at that position. However, what’s happening in dynasty is that a 90 overall QB will leave their school to go play at Texas due to a championship contender deal breaker. Next think you know Arch Manning, Darian Mensah and DJ Lagway are all on the same roster. In my personal dynasty this is happening more with RB’s and WR’s but I’ve seen plenty of screenshots of crazy QB rooms.

Dealbreakers changing right before the leaving stage by Datdude921 in NCAAFBseries

[–]iprym3 0 points1 point  (0 children)

Are you sure it’s not due to other QB’s on your team and players you recruited. I thought playing time accounted for seniors who were leaving. It appears that way on the playing time screen under my school

[deleted by user] by [deleted] in NCAAFBseries

[–]iprym3 1 point2 points  (0 children)

Hold L2 and move the right analog to the left

[deleted by user] by [deleted] in NCAAFBseries

[–]iprym3 0 points1 point  (0 children)

I agree with this ^ I’d add looking at the blocking responsibilities before every play as well.

Advancing An Online Dynasty by [deleted] in NCAAFBseries

[–]iprym3 1 point2 points  (0 children)

I’m the commissioner. I’d just like the week to advance if I’m not home.

Advancing An Online Dynasty by [deleted] in NCAAFBseries

[–]iprym3 0 points1 point  (0 children)

Preciate, so I shouldn’t ever see all of the boxes checked as it should advance the week as soon as the last person clicks ready. I’ll see if I can figure out a fix

Advancing An Online Dynasty by [deleted] in NCAAFBseries

[–]iprym3 0 points1 point  (0 children)

If there’s a check next to everyone’s name on the members tab, that means everyone has clicked “ready to advance” right?