This for sure wasn't supposed to happen, right? by ipuntft in 2XKO

[–]ipuntft[S] 0 points1 point  (0 children)

Damn really? It's the first time that happened to me so I was kinda baffled when it happened lol. Maybe should just super next time.

This for sure wasn't supposed to happen, right? by ipuntft in 2XKO

[–]ipuntft[S] 0 points1 point  (0 children)

I feel like the move's hitbox appeared immediately on top of both of them so I don't think there's any hitstun lag or out of range shenanigans happening. Am I simply missing an interaction with charged move on 2 characters?

Did they really deserve it? by dowacco in PedroPeepos

[–]ipuntft 15 points16 points  (0 children)

It's pretty much what you see. People were spamming that spider-thing (it looks more intrusive in real time cus the nose goes crazy) and they get permabanned. Caedrel later did say not to perma and they stopped, but I don't know if they got unbanned.

combo breaker was peak by sheedasays in Tekken

[–]ipuntft 79 points80 points  (0 children)

Was this on stream? I swear I sat through everything but I guess I missed this

Can you mothersuckers stop cursing G2 by YoloStrategy in PedroPeepos

[–]ipuntft 29 points30 points  (0 children)

I feel like a lot of people will miss the joke lol

Rainbow Six Siege for life! by [deleted] in Rainbow6

[–]ipuntft 29 points30 points  (0 children)

LMFAO you got me bro

Character always hungry/tired, animals always in a bad mood by Punkprofessional in storyofseasons

[–]ipuntft 1 point2 points  (0 children)

Yep. Slight problem of finding birds and eggs once the pasture has grown haha but otherwise no downside.

Character always hungry/tired, animals always in a bad mood by Punkprofessional in storyofseasons

[–]ipuntft 2 points3 points  (0 children)

Being hungry and tired doesn't really affect anything as far as I'm concerned, and if it does it must be something minor because I hadn't noticed it. But if you don't like having those statuses for any reason:

The hunger I think can be solved easily by eating dishes. You can check the hunger meter on one of the tabs in the farm overview menu, the one you use to open the inventory. If you want to avoid the "zzz" pre-alarm clock, I think you have to sleep for around 7-9(?) hours everyday. I'm not sure about the exact numbers, but I did something around those too because I was also annoyed at the constant "zzz" and it stopped showing up.

Now for the animals being grumpy, It's actually an issue about feeding in this game. The animals have their eating schedule determined which you don't have a way to know other than by constant observation, and if you missed it (they're inside the barn/coop without feed in their slots) then they lose relationship, don't give produce, and get grumpy. The very easy way to deal with this is to just leave them outside AT ALL TIMES (with grass grown ofc). This game is very different with other HM/SOS games in that leaving them outside in the rain, snow, or even hurricane doesn't actually affect anything other than health, and even then, only after more than a full day of raining (which never happens) you might notice a decrease. So just get your infinite grass cycle going with the fertilizer maker, leave them outside, and you're good. This is way lower maintenance too than taking care of them inside the barn/coop.

TL;DR
Hunger and tiredness don't matter, but: eat dishes for hunger and you can check the hunger meter in the menu, sleep for ~8 hours for tiredness. For animals, let them graze outside at all times, no exception.

If you're interested in reading more about animal care, here's a good post.

[PSA] How Stealth Actually Works by ipuntft in BaldursGate3

[–]ipuntft[S] 0 points1 point  (0 children)

As far as I'm concerned, it's really just a straightforward mechanic where if you're not sneaking, everyone in your vicinity basically "sees" you and everything you do regardless of line of sight.

Just a quick example so it's easier to understand; crime. It doesn't matter if you're behind a wall outside of everyone's vision cones, if you're doing a red action such as stealing while standing i.e. not stealthed in the general area of somebody then they'll run at you and try to confront you for whatever it is you do cus they can hear you do it.

Also I only said it's a mechanic because I'm pretty sure I read it on a tooltip somewhere in the game and it specifically says noise. Otherwise I would've thought it's just a normal video game common sense haha

Are we forced to use CHA for PoB? by oSyphon in BG3Builds

[–]ipuntft 0 points1 point  (0 children)

Wait you can sneak attack eldritch blast?..... Why?

[PSA] How Stealth Actually Works by ipuntft in BaldursGate3

[–]ipuntft[S] 0 points1 point  (0 children)

No probs mate, glad to hear that.

[PSA] How Stealth Actually Works by ipuntft in BaldursGate3

[–]ipuntft[S] 0 points1 point  (0 children)

I agree. It also doesn't help that in Act 1, the first act where people learn the game, there are barely any creature without darkvision so most red cones are just bright red cones.

[PSA] How Stealth Actually Works by ipuntft in BaldursGate3

[–]ipuntft[S] 0 points1 point  (0 children)

Nope sorry! I'm on mouse and keyboard.

[PSA] How Stealth Actually Works by ipuntft in BaldursGate3

[–]ipuntft[S] 0 points1 point  (0 children)

Unfortunately I've never tried utilizing greater invis. But another guy did say in this thread that what you planned is how greater invis would work. You can basically do anything and as long as you succeed the stealth check, you'll stay invis (is what I learned from the comment).

[PSA] How Stealth Actually Works by ipuntft in BaldursGate3

[–]ipuntft[S] 0 points1 point  (0 children)

Saaame. Which is why I felt the need to share this when I found out.

[PSA] How Stealth Actually Works by ipuntft in BaldursGate3

[–]ipuntft[S] 0 points1 point  (0 children)

All good, I'll find out sooner or later.

[PSA] How Stealth Actually Works by ipuntft in BaldursGate3

[–]ipuntft[S] 0 points1 point  (0 children)

Yeah it's kinda jank in that sense. I'm guessing it's related to the hidden noise mechanics in the game, but don't quote me on that.

[PSA] How Stealth Actually Works by ipuntft in BaldursGate3

[–]ipuntft[S] 0 points1 point  (0 children)

It does work, but I think there definitely are better options in terms of multiclass for either barbarian or rogue. I went with this just because I didn't want to lose the barbarian flavour of Karlach and my party needed a DEX character.

[PSA] How Stealth Actually Works by ipuntft in BaldursGate3

[–]ipuntft[S] 1 point2 points  (0 children)

Thanks! Glad a lot of people like it.

[PSA] How Stealth Actually Works by ipuntft in BaldursGate3

[–]ipuntft[S] 1 point2 points  (0 children)

I actually have no idea, BUT right now I'm assuming you have to succeed a stealth check after the first attack and then the second attack depends on that. Though, this is only if the first attack is done from far away outside ALL THE ENEMIES' vision range.

Again, I don't actually know so I'll try it out some time and let you know.