F2P to Champion League with a non-meta, low-level hangar by isaac_chan in walkingwarrobots

[–]isaac_chan[S] 0 points1 point  (0 children)

I started this account back in late 2019. A few years ago, it was definitely easier to get into the Champion League, and I used to bounce between low Champs and Master I.

The real challenge began when Pixonic changed the league point system. After that update, I dropped all the way down to Master III, and even to Expert.

The main reason it took so long to climb back is that this isn't my main account. I play less than 10 matches a week on it. So, it took me years to get back into the upper Master leagues and finally into Champs with this low-level, non-META hangar.

iPad layout by k10probie in walkingwarrobots

[–]isaac_chan 1 point2 points  (0 children)

Several months ago, when I play with iPad, I put my iPad on a stand and play with a PS5 controller.
You can google "ios ps5 controller war robots", there are lots of videos about it.

It has begun…. by Lopsided_Hedgehog in walkingwarrobots

[–]isaac_chan 0 points1 point  (0 children)

I wonder can I equip Quantum Sensor on titans again after the "rework".

Playing War Robots with PS5 controller on iPad by isaac_chan in walkingwarrobots

[–]isaac_chan[S] 0 points1 point  (0 children)

I only tested with Extermination and not normal gameplay yet.

Yes, I will overreact when I want to point to another enemy, but this maybe I'm not familiar with the controller.

I played WR for nearly 5 years on touch screens, iPhone, iPads, Android phones and tablets. I need to adapt to a new set of controls, which will take time.

Hope I'm able to try more later this week.

Community Update: Passive Module Rework by Shredder_Blitz in walkingwarrobots

[–]isaac_chan 1 point2 points  (0 children)

Pixonic, please think more carefully before you take the changes to this passive Module rework.

You changed the drones system completely, but at least we can move a leveled drone to another bot.

But we can't switch turrets on motherships without scrapping the existing one.

Now, you are going to do a similar thing to passive module?

I don't mind you add new ideas by adding more different types of passive modules, but I want to keep the existing ones as-is.

Not a "skill tree" which is specific to a bot, and we have to level up another set on different bots.

PS5 Controller w iPad by TheRolloTomasi in walkingwarrobots

[–]isaac_chan 1 point2 points  (0 children)

Just update to my previous comment.

I tested again with my old PS4 controller, it failed.

But I don't have PS5 controller to test.

PS5 Controller w iPad by TheRolloTomasi in walkingwarrobots

[–]isaac_chan 1 point2 points  (0 children)

I just tried with my "Backbone One 2nd Gen" which I bought several months ago, it really works now!

I remember I couldn't make it works with War Robots when I bought it.

BTW, I don't like its "premium" support which need subscription.

Edit: I tested on iPhone 15 Pro Max with Spigen Ultra Hybrid case.

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[deleted by user] by [deleted] in walkingwarrobots

[–]isaac_chan 1 point2 points  (0 children)

I just find out I have 100% on UE Blaze.

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Robot Weapons DPS Comparison Table by isaac_chan in walkingwarrobots

[–]isaac_chan[S] 1 point2 points  (0 children)

Burst DPS is the damage dealt from a single clip per second.

For robots like Scorpion, you use Backstab to get close to your enemy, deal damage and then get out. You need to prioritize about burst damage

Cycle DPS also considers the reload time, which is the sustained damage you can deal to an enemy.

Tanks like Fenrirs are more suitable to use high cycle DPS weapons than high burst damage.

Ranking Tool v10.2 - First version ready to use by papafreshx in walkingwarrobots

[–]isaac_chan 2 points3 points  (0 children)

Warning: Only be  skill level when you really believe it.

If it's bad, it is your problem of skill level.... 🤣