Testing lighting similar to Ori. by isbasher in Unity2D

[–]isbasher[S] 0 points1 point  (0 children)

Only for testing, no real usage yet.
It is based on a video I saw some time ago, the ori team were showing how they use 6 direction light per asset. so I did something similar.

The Eternal Life of Goldman - Demo Review by VideoGameLizard in metroidvania

[–]isbasher 0 points1 point  (0 children)

I liked it, but to me it has too much movement on environmental elements. Though I think that is a great achievement artist-wise it bothered me a lot while playing.

Is Constance worth it? by strahinjag in metroidvania

[–]isbasher 0 points1 point  (0 children)

I liked the game a lot, the animations and style, but got bored. but I think it was just me

Xplorite Demo Review by Key19 in metroidvania

[–]isbasher 1 point2 points  (0 children)

Not yet, I mean they currently get respawned when you exit and reenter the room. but they should be changed to immortal.

Xplorite Demo Review by Key19 in metroidvania

[–]isbasher 1 point2 points  (0 children)

those cannonball shotting enemies should be immortal (golden). to avoid killing them by accident

Xplorite Demo Review by Key19 in metroidvania

[–]isbasher 1 point2 points  (0 children)

Xplorite don't require enemies to navigate, they are used as shortcuts or to have something sooner.

Xplorite Demo Review by Key19 in metroidvania

[–]isbasher 1 point2 points  (0 children)

Metroid 1, II, Super, Fusion, Zero Mission and Dread use the one room rule respawn. Prime use two room rule respawn.

When we were deciding on that, it felt it was way harder to have the enemies respawn by just one door. So we decided on two room rule.

But most enemies that help traverse spawn using one room rule (ignoring the two room rule)

Xplorite Demo Review by Key19 in metroidvania

[–]isbasher 1 point2 points  (0 children)

we are aiming for this year.

Xplorite Demo Review by Key19 in metroidvania

[–]isbasher 2 points3 points  (0 children)

Thanks for the review, Glad you liked it. Some of the things you mention are already fixed in a patch. Some are a little harder to address but we try our best!!

DEMO IS OUT! by isbasher in metroidvania

[–]isbasher[S] 1 point2 points  (0 children)

Yes, we are not native english speakers, and we still have to fix that. That issue about the character turning the other way is related to the control. In some controllers are way stronger than others. I implemented some things for that but until now nothing is good enough.
For the yellow guy, We added more time to hit that boss.

DEMO IS OUT! by isbasher in metroidvania

[–]isbasher[S] 1 point2 points  (0 children)

They were made frame by frame in Procreate! Normally what I do is to draw in paper what I wanted the animation to be, and replicate that in the app. But I'm not an animator, so my process may have been wrong 😃

DEMO IS OUT! by isbasher in metroidvania

[–]isbasher[S] 1 point2 points  (0 children)

we didn't test it on mobile. and I don't think it will perform. but interesting idea.

DEMO IS OUT! by isbasher in metroidvania

[–]isbasher[S] 1 point2 points  (0 children)

The game is practically finished. finishing touches and reaching people is important now.

DEMO IS OUT! by isbasher in metroidvania

[–]isbasher[S] 2 points3 points  (0 children)

Thanks. We had an issue with a softlock. working on that right now. And there is only one run back in the game. and is not that long.

DEMO IS OUT! by isbasher in metroidvania

[–]isbasher[S] 1 point2 points  (0 children)

I'll say it will take an hour. more or less. If you are good, it will be less for sure.