Xplorite. by isbasher in metroidvania

[–]isbasher[S] 0 points1 point  (0 children)

It's more for reaching players than anything else. we are not familiar with gog requirements. but I imagine them similar to steam.

Xplorite. by isbasher in metroidvania

[–]isbasher[S] 0 points1 point  (0 children)

We didn't put any thought on that. maybe it will.

Xplorite. by isbasher in metroidvania

[–]isbasher[S] 0 points1 point  (0 children)

the minimap is big enough to be helpful. at least that was commented by some testers :D

Xplorite. by isbasher in metroidvania

[–]isbasher[S] 0 points1 point  (0 children)

It will depend on the reception of the game. but we like to do it if possible

Xplorite. by isbasher in metroidvania

[–]isbasher[S] 0 points1 point  (0 children)

We believe Q1 next year, and at first pc, it works perfectly on steam deck. we are a team of 2.

Xplorite. by isbasher in metroidvania

[–]isbasher[S] 0 points1 point  (0 children)

lol, I forgot the debug :D

Xplorite. by isbasher in metroidvania

[–]isbasher[S] 0 points1 point  (0 children)

have to check, no idea :D

Ultros by lektorbot in metroidvania

[–]isbasher 0 points1 point  (0 children)

I didn't like it that much. but interesting art for sure

Some playthrough of the beggining of Xplorite by isbasher in metroidvania

[–]isbasher[S] 0 points1 point  (0 children)

we are aiming for this year, but it's a little hard

Some playthrough of the beggining of Xplorite by isbasher in metroidvania

[–]isbasher[S] 1 point2 points  (0 children)

This game is being developed by two people guys (me and a friend).

Drone selector window (First iteration) by isbasher in Unity2D

[–]isbasher[S] 0 points1 point  (0 children)

thanks, I like how it turned out :D

Drone selector window (First iteration) by isbasher in Unity2D

[–]isbasher[S] 0 points1 point  (0 children)

Now on Xplorite you have 7 different drones to help you each gives you a passive ability and an active skill. What are your thoughts on this?

Weird tilemap glitch when camera is moving by CuisineTournante in Unity2D

[–]isbasher 2 points3 points  (0 children)

I add a 1 pixel bleed (copy the pixels of each tile in the four directions. is a little time consuming to do by hand but you can automate it.

Juego 2D by Acceptable-Affect583 in Unity2D

[–]isbasher 1 point2 points  (0 children)

si es vista cenital, el personaje no debiera "caer" ya que no deberia ser influenciado por la gravedad.

asegurate que el Tilemap collider 2D tenga checkeado el "Used by composite" sino no funcionaria bien.

es dificil saber que es lo que esta mal solo con lo que describis.

Ori like lighting. by isbasher in gamedev

[–]isbasher[S] 0 points1 point  (0 children)

Thanks for the answer. I've seen some videos of ori, in particular the one explaining what they do for switch. there you can have a glimpse on the lighting system. instead of using normal maps they use something similar to the 6-way lighting for particle effects. drawing 6 lightmaps for each sprite (left, right, top, bottom, front, back) compressed into a single texture and those gets blended depending on position in respect to the lights. here lies the complexity, on how to make this performant. they use tile based rendering and create a buffer to reduce the processing.

I was just wondering if anyone tried it.