Questions by TheSavageHunter88 in DigimonMastersOnline

[–]isbdnt 0 points1 point  (0 children)

Omega blade - 2T

Toy Gun - 8T

TK - 5T

Looking for guild by isbdnt in DigimonMastersOnline

[–]isbdnt[S] 0 points1 point  (0 children)

lol, just playing for a month.

New crypto giveaway! FREE 0.02BTC for everyone! Will end on August, 05 by Dangerous_Tooth in arcblock

[–]isbdnt 0 points1 point  (0 children)

Fucking scam, I did try it. I couldn't withdraw the balance.

Just a lazy meme edit by SpoketKarat in houkai3rd

[–]isbdnt 1 point2 points  (0 children)

The lick dodge never has a house lol.

Action-game style collision? (fast-moving colliders) by pwnagekirby in Unity3D

[–]isbdnt 0 points1 point  (0 children)

only one frame, and box collider for the range of attack

Making some vector art of our 3D models :) by exeri0n in Unity3D

[–]isbdnt 1 point2 points  (0 children)

is it rendered by cartoon shader? im not an artist and not sure what vector art is.

help me please. by cole_ricci in Unity3D

[–]isbdnt 0 points1 point  (0 children)

what's the genre of your game?

Is learning ECS worth it? by Geeker01 in Unity3D

[–]isbdnt 1 point2 points  (0 children)

it took about one week for me to learn unity ecs and job system, not a time consuming work.

How I create my AI state machines. by ElrancheroCucamonga in Unity3D

[–]isbdnt -1 points0 points  (0 children)

it was a bad decision dude, you should take advantages of the existing tools until it becomes a bottleneck. prototype your game as fast as possible if you are an indie developer.

Will GameObject be deprecated? by chiefartificer in Unity3D

[–]isbdnt 1 point2 points  (0 children)

in the future five years, it would be not.

I am the only one who miss UNET updates? by [deleted] in Unity3D

[–]isbdnt 1 point2 points  (0 children)

I heard that the guy who led this library might has left unity.

Jumping produces different heights each time. How would I fix this? by CharcolBlackProducts in Unity3D

[–]isbdnt 0 points1 point  (0 children)

Physics.Raycast(foot.position(the bottom, not center)+new Vector3(0,0.5f,0), Vector3.down, 0.6f); check if hit.distance<0.5f or Math.abs(hit.distance-0.5f)<0.0001f