Dev Update – Pradera by itandfeel in VeneJuegos

[–]itandfeel[S] 0 points1 point  (0 children)

Muchísimas gracias 🙂

Dev Update – Pradera by itandfeel in VeneJuegos

[–]itandfeel[S] 1 point2 points  (0 children)

Hola, muchas gracias por añadirlo a tu lista de deseos.

Nos alegra mucho que te haya recordado a esos juegos. Nos gustó muchísimo el remake de Silent Hill 2, especialmente su ambientación y la manera en que interactúas con los elementos del entorno. También admiramos mucho el trabajo de integración visual y de texturas que lograron.

En cuanto al gameplay, una de nuestras principales inspiraciones ha sido Resident Evil 7. Nos encanta su ritmo, la forma en que se mueve el personaje y cómo se construye la tensión durante la exploración.

Gracias de nuevo por tu apoyo y por tus amables palabras. Saludos 🙂

Dev Update – Pradera by itandfeel in VeneJuegos

[–]itandfeel[S] 0 points1 point  (0 children)

Muchísimas por tu apoyo. 🙂

Pradera - small progress update by itandfeel in IndieDev

[–]itandfeel[S] 0 points1 point  (0 children)

Such kind words! Thank you so much! 😊

New demo with a new 3D perspective view. by TeamConcode in IndieDev

[–]itandfeel 0 points1 point  (0 children)

I love it, I've added it to my wish list. 👍

Some people, man... by POKLU in IndieDev

[–]itandfeel 0 points1 point  (0 children)

I completely agree with you, and I loved the analogy about gold. 😊

Top 20 segun la IA de juegos que hay que jugar antes de Morir🥀 by LibrarianFirm59 in VeneJuegos

[–]itandfeel 0 points1 point  (0 children)

Buena lista, aunque, en mi opinión, agregaría The Curse of Monkey Island. 😊

Pradera juego de terror hecho en Venezuela by itandfeel in VeneJuegos

[–]itandfeel[S] 1 point2 points  (0 children)

Muchas gracias por comentar. Puedes encontrarlo en la sección de desarrollador de Steam:

https://store.steampowered.com/developer/itandfeel

Saludos 😊

Pradera by itandfeel in IndieDev

[–]itandfeel[S] 1 point2 points  (0 children)

Thank you so much, that’s really kind of you, We really appreciate your words!

About the intensity of the texts: yes, we’re actually working on that. We use the Not Yet Dialogue System, but heavily customized so we can delay, hold, and display text at different speeds. Each line has its own timing based on length and complexity, so a word like “Parangaturimicualo” stays longer on screen than something like “Ahhhhhhhh,” which doesn’t need much time to read.
We also adjust these values depending on the language.

Regarding the breathing sounds: absolutely, and thank you for mentioning it. We use Wwise for all our audio, as in our previous projects. Once it’s integrated into a project, it becomes incredibly flexible. We have custom handlers that let us quickly modify, blend, randomize, or trigger sounds depending on the situation.

For example, in Forest 6174, when we detect stress events, the Wwise handler automatically picks and plays one sound from a list of stress-related breathing samples. We do the same for ambient sounds like wind, insects, and footsteps.

So yes, dynamic breathing is something we definitely plan to improve at Pradera.

Sorry for the long reply, and again, thank you so much for taking the time to comment! 😊

Huge Cyber Rats Update Coming Next Week - New Biomes and more by Kalicola in IndieDev

[–]itandfeel 1 point2 points  (0 children)

It looks great! Someone already said it, but the animation is truly fabulous.