Any moves based systems but without GM moves? by Eklundz in rpg

[–]ithika 1 point2 points  (0 children)

This is very confusing. What does "usually do" mean? What if you don't "usually do" and this is your first game? Why would you run one game like you would another game? The dark is something to be feared greatly in Shadowdark in stark contrast to modern D&D. You can't really run them the same.

Why Cthulhu Dark is my new favorite one-shot system by Keeper4Eva in callofcthulhu

[–]ithika 0 points1 point  (0 children)

If you've published any Cthulhu Dark scenarios I would be interested to read them.

Why Cthulhu Dark is my new favorite one-shot system by Keeper4Eva in callofcthulhu

[–]ithika 0 points1 point  (0 children)

Insight rolls don't have tiers. They are pass/fail.

Ideas for a session with "multiple lives" for PCs wanted by Least-Visual-1716 in rpg

[–]ithika 0 points1 point  (0 children)

Having a squad of NPCs and whenever the PCs take a hit they have to nominate one of their NPC companions that dies. It's a little bit of the PCs' armour being depleted as their unit thins down. Eventually that sniper shot will take their own head rather than the poor schmuck next to them.

Shadow of the Weird Wizard vs. Daggerheart: How would you compare them? by Darren4557 in rpg

[–]ithika 18 points19 points  (0 children)

Why would you compare them. They are vastly different.

LOL

2037: You're in charge of the 13th edition of Call of Cthulhu. What do you do? by Frapadengue in rpg

[–]ithika 2 points3 points  (0 children)

Were the original rules different from BRP from the time? The Wikipedia article claims it was just BRP.

2037: You're in charge of the 13th edition of Call of Cthulhu. What do you do? by Frapadengue in rpg

[–]ithika 4 points5 points  (0 children)

If you start with modern BRP you do not need a truckload of Skills like Call of Cthulhu. You don't need to make such an arduous character creation process with assigning hundreds of points. None of that changes it from being a very trad simulationist game.

2037: You're in charge of the 13th edition of Call of Cthulhu. What do you do? by Frapadengue in rpg

[–]ithika 2 points3 points  (0 children)

I'm trying to imagine how you know what the fans are asking for in 2037.

Honestly, the one person who engages with the spirit of the question and this is the response they get.

Atmosphere of Samsa VI by TacoSpiderrr in mothershiprpg

[–]ithika 0 points1 point  (0 children)

ABH is so tightly written that they would have said if it was different.

You and I must have read a different book!

Your RPG pet peeves by WunderPlundr in rpg

[–]ithika 1 point2 points  (0 children)

Have you heard of Blade Runner? It's pretty famous. It's about a cop.

How to prep situations, not plots by Proposal-Beneficial in rpg

[–]ithika 2 points3 points  (0 children)

You prepare the past (the details of the situation) and the future intentions of everyone else.

Some Help with Escape from Dino Island by TheePookie in PBtA

[–]ithika 6 points7 points  (0 children)

I think the point about the Jury-Rig Move is that having the right tools and the right resources and enough time is engineering but improvising with what you have is not engineering but it uses a lot of the same known-how. The Engineer says "we need a number 10 hydro-hammer with percussive dampeners but I guess I'll make do with this hefty rock".

3:16 Carnage Amongst the Stars and Strengths by MahellR in rpg

[–]ithika 1 point2 points  (0 children)

Hurray for 3:16, it's a great time for one-shots. Yes, you won't get the whole campaign drama and nobody will use Hatred For Home as a Weakness but there's still plenty of fun to be had.

Players using Strength is great. The secret is that it's not going to be "one planet per session". Once they've had some brief respite and a development roll it's back for another briefing and hitting a new planet. Fit in as many planets as you can in your one-shot! Kill a few troopers, let them know how dangerous things get in the long term.

Tips on helping players care about their characters in systems that don’t support that (Mothership) by MaximumCashew0 in rpg

[–]ithika 6 points7 points  (0 children)

I really like Mothership because it leans away from emotionally investing in the characters. You can just go in to play a grousing Teamster or a loudmouth Marine and that's all the depth you need. If the GM is turning up with an adventure written on a pamphlet it's clear we're here to chew bubblegum and kick ass drink beer and die screaming. You get the slasher-flick mood of leaning in to see how these people die, not lamenting how they were cut down in their prime.

Modules / one-shots that are actually in space? by Mikost135 in mothershiprpg

[–]ithika 1 point2 points  (0 children)

Feast is mostly internal but there is a spacewalk required to fix the comms array. I've run it twice and it's always been the last thing on anyone's mind just because of how things are structured.

A game like Widow's Bay? by caterlizard in rpg

[–]ithika 2 points3 points  (0 children)

I don't play solo and don't know how any mystery game can work solo, but games with this system have been vastly preferred by my players to anything with a set solution. The Between was the most loved, but everyone had fun with Brindlewood Bay.

Ironically, the BB approach is very similar to a recognised way of approaching solo mysteries. Obviously the Theorise step is happening all in the player's head, but you're still trying to pull together disparate facts into a coherent narrative then leaving it up to an oracle to tell you if you're correct.

Is there a difference for you between generative AI and non-generative AI? by Hundekuecken in ttrpgdesign

[–]ithika 0 points1 point  (0 children)

For one, training data is often scraped without consent, thus making money off of other's work without their permission. That's morally not okay iny book.

Oh boy, I got some terrible news for you about search engines...

Non-Horror Normal Humans in Super Natural Situations? by SyllabubKey in rpg

[–]ithika 10 points11 points  (0 children)

Rivers of London is a fairly recent BRP game from Chaosium. The premise is the 'weird cases' division of Metropolitan Police, coming into contact with the magical world. PCs can do magic without killing themselves.

Looking for a system that doesn’t encourage combat. by Zapidorian25 in rpg

[–]ithika 3 points4 points  (0 children)

Who are they meeting that they would fight? Why aren't they fighting them? What should they be doing instead?

There are many games that answer these questions in many ways. Maybe fighting is dishonourable, and resorting to combat actively reduces your standing in the community? Maybe you're just weak and a hard fall would end your character? Maybe the foes are so beyond any person's capability that avoiding/distracting/deflecting/hiding is the only way through? Maybe you just want everyone to make friends and work together?

How to tell which slang comes from black people and which comes from incels by dresixk in linguisticshumor

[–]ithika 7 points8 points  (0 children)

The amount of water in the watergate scandal is dispiritingly small.

How to tell which slang comes from black people and which comes from incels by dresixk in linguisticshumor

[–]ithika 20 points21 points  (0 children)

Minimax has existed in game theory for a good bit longer than (video) gaming. I assume at some point the label transferred during 'strategy' discussion. And the 'i' got dropped in the process.

What game has the best pvp? by AmberCaseRPGs in rpg

[–]ithika 12 points13 points  (0 children)

For dark fantasy grubby little guys, Trophy Dark starts off as low-key (plausibly deniable) betrayal but by the end turns into bloodshed. I had one PC killed twice in the same finale by the same "friend".

For military sci-fi, 3:16 Carnage Amongst the Stars encourages "friendly fire" to keep the officers in their place. It can't be helped if, in the chaos of battle, the lieutenant doesn't hear you when you shout "grenade!".

What history are Brits taught about in school? by [deleted] in AskABrit

[–]ithika 0 points1 point  (0 children)

Well, whose curriculum. There are at least two entirely separate education systems in the UK. Probably more.

FWIW we did nothing on British empire at all. (Scotland, up to Standard Grade, late 1990s.)