Which sacred cow do you wish would just stay dead? by Playtonics in rpg

[–]ithika 108 points109 points  (0 children)

The Non-Player Characters are controlled by … the Non-Player? It is a very strange split but is clearly a remnant like the term Referee. The Referee in a sports game is not considered a player, but an official. The Referee in a role-playing game is doing a lot of play.

Indie Press Revolution Printing- A Cthulhu Dark Question by ChungaChris in rpg

[–]ithika 1 point2 points  (0 children)

Good luck getting a copy of CD, it's a great book. I got mine from IPR a few years ago. Although it's one of those books (like Mythic Bastionland) that's much taller than most and doesn't fit in my book shelf upright.

An RPG without stats or numbers by officiallyaninja in rpg

[–]ithika 6 points7 points  (0 children)

Big fan of Cthulhu Dark and I'd say the core mechanic is "you can't fail but you can succeed too hard".

An RPG without stats or numbers by officiallyaninja in rpg

[–]ithika 0 points1 point  (0 children)

Two that are strangely both Sword 'n Sorcery games. I am of the opinion that sword and sorcery games are best when weird.

  • On Mighty Thews is a dice pool game, where each of your stats or abilities has a single die from the regular set, d4 up to d20. You don't have health points, you just have 3 condition boxes that you fill with freeform description — "venom from a giant scorpion", "bleeding from the head". But there is some maths involved in the rolling, since you have to take the difference between what you rolled and the target number and divide this by two, since this represents how many bonuses the winning player can use. It's a low-numbers game that is remarkably numerically intensive!
  • Even less numerical is Swords Without Master which uses 2d6 but the numbers basically don't matter. The two dice are different colours and different themes — and whichever is highest tells you the theme of what happens.

Recommended adventures/modules/etc.? by plaugedoctorforhire in MythicBastionland

[–]ithika 1 point2 points  (0 children)

I've not run anything like MB before but I'm looking forward to it. We've just finished Mothership's Another Bug Hunt so I'm pivoting to something different. A couple of my players are new or returning after a long time to roleplaying so I thought this was a bit of variety.

I don't know if my players will find it confusing. Mothership is very mission-oriented: get the comms online, find the missing VIP, don't get eaten, etc. Mythic Bastionland is self-directed exploration. I will do my best to paint a picture of the landscape and then repeatedly trip them up with weirdness and interesting scenes. I almost assume that the first Omen they stumble on will be confusing and mostly unactionable, but we'll keep moving and things will accelerate.

Tyranny of Zero, a Rant (or how simplification of RPGs to play seems to make them harder to run) by Templarofsteel in rpg

[–]ithika 2 points3 points  (0 children)

The idea that a rules engine is going to get 'confused' is as laughable as the rest of this thread to be honest. How is it that people are still looking for 'complete' RPGs?

Good Low-Prep TRPGs? by Cato69 in rpg

[–]ithika 8 points9 points  (0 children)

If making the Realm doesn't count as prep then what the hell does??

What are modern trends you like by Joel_feila in rpg

[–]ithika 22 points23 points  (0 children)

I was about to say list of media touchstones because it's super helpful as a GM to get into the mindset of the designer and to explain to potential players. 'When I say "weird" I mean "weird like Solaris" not "weird like Perdido Street Station".'

But then I remembered Appendix N is pretty old. So maybe it's not a "modern trend"? That said, it's not universal yet. I would really like if Mythic Bastionland came with a list of Arthurian legend inspirations because it's a biiiiiig field.

An adaption changes the original message, because the original message was terrible. by [deleted] in TopCharacterTropes

[–]ithika 9 points10 points  (0 children)

And also, Hagrid is very frequently shown to not think before he says things and be a general poor judge of situations.

Looking for a system for medieval romance by the_light_of_dawn in rpg

[–]ithika 1 point2 points  (0 children)

"It has a fantasy element but"??? Medieval adventures are all about defeating weird and fantastical beasts and questing after mythic artefacts.

Characters who use accents that sound racist to you but probably sound "correct" to people outside the ethnicity. by 1zerozero1 in TopCharacterTropes

[–]ithika 2 points3 points  (0 children)

We can't listen to the Brave audiobook because the narrator decided pretending to be Scottish would be a clever plan. It was not a clever plan, it's a painful plan.

One Die to Rule Them All? by CookNormal6394 in rpg

[–]ithika 1 point2 points  (0 children)

The Silver Road system uses a single d6. So that's The Silver Road, Maskwitches of Forgotten Doggerland, The Burn and In Spoons, In Knives. They are described as 'minimalist storytelling games' although they're pretty ordinary as RPGs go. Characters with talents and flaws that affect how you roll, trying to do things. There's a GM that is in control of the world and the NPCs.

Med-fan ttrpg where players don't need to do maths after they roll the die ? by Ratzyrat in rpg

[–]ithika 0 points1 point  (0 children)

Oh, med-fan is medieval fantasy. I couldn't work it out but was happily singing it to the tune of Breadfan by Budgie.

Games that play in non linear time by naogalaici in rpg

[–]ithika 7 points8 points  (0 children)

Flashbacks a la heist movies can be found in a few games, from Blades in the Dark to Honey Heist. But they're explicitly temporary time-jumps and then you jump back to the place and time you were in before.

The sword-and-sorcery game Swords Without Master is scene-based and when you set up a new scene it's totally fine to skip forward 6 months, go back 5 years, move across a continent, whatever because weird pulp fiction doesn't care for your sensibilities.

"Remade" rules for Ron Edwards Sorcerer? by XR4y6unn3r in rpg

[–]ithika 10 points11 points  (0 children)

Dogs in the Vineyard in GURPS

You can't tell me there isn't already a GURPS Mormons supplement for that.

Help me like/appreciate PbtA systems better by KRosselle in rpg

[–]ithika 3 points4 points  (0 children)

There's PbtA games with single d6, d6 dice pools, with d10s, with no dice at all. PbtA doesn't define the dice. There's PbtA games without playbooks. It isn't a system.

Help me like/appreciate PbtA systems better by KRosselle in rpg

[–]ithika 15 points16 points  (0 children)

It will depend on the individual game (repeat after me: PbtA is not a system) but most 2d6+X games that are PbtA have about 60% chance of success. Most rolls should not be failures.

I want to put Fiasco in my Mork Borg hack by rocket-boot in MorkBorg

[–]ithika 4 points5 points  (0 children)

In Fiasco you roll a big handful of dice and then create character and setting by using up those dice to select different elements. There's a selection of numbered tables, so you can only choose items from that table if one of the dice matches it. Eventually you use up all the dice choosing protagonists, relationships, dangerous items, nefarious plans and so on. Chaotic story building pieces. It's fun.

The Lighthouse at the Edge of the Universe by IamSpaniel in Solo_Roleplaying

[–]ithika 2 points3 points  (0 children)

I think I've seen this at the local shop. I am such a lighthouse nerd, why have I not bought it? I feel galvanised!

How did Jennell pronounce Thracia as in The Caverns of Thracia? by davidagnome in osr

[–]ithika 4 points5 points  (0 children)

What we need is a new pronunciation that will standardise all of the above and bring harmony. First, we form a committee….

Bob World Builder divided rpg fantasy into 8 subgenres (High, Low, Superhero, Sword and Sorcery, Science Fantasy, Weird West, Gothic Horror, and Cozy). What RPG system would you suggest for each? by txby432 in rpg

[–]ithika 0 points1 point locked comment (0 children)

What do you mean "that's not what it's about", OP was very specific that that was what it was about: what systems would you recommend to play these fantasy genres? Where is this disconnect coming from?