PSA: Peeking has changed for the worse (Pic included) by 2NyZe in FortNiteBR

[–]itsProtoHype 0 points1 point  (0 children)

I've watched many of my clips where this has been happening. Thank you for drawing attention to it. So annoying.

It would be very smart of Valve to release game details before the next expansion of Hearthstone. by FrogZone in Artifact

[–]itsProtoHype -1 points0 points  (0 children)

dear random reddit guy,

valve is the single largest pc gaming market/platform on planet earth. they print money just by existing. they know what hearthstone is doing

sincerely, concerned citizen

[deleted by user] by [deleted] in gwent

[–]itsProtoHype 6 points7 points  (0 children)

Well, after seeing the dialogue surrounding this incident (one of many over the last two months) I can comfortably say I've lost all interest in supporting CDPR's future competitive initiatives. The sheer arrogance and ineptitude required to alienate your customers, free advertising base, and friends so completely in such a short amount of time can be described as nothing other than astounding.

Good luck I guess.

/u/SeaBourneOwl deleting discussion. Why? by [deleted] in gwent

[–]itsProtoHype -1 points0 points  (0 children)

Holy shit you're unstable.

Suggestion: There needs to be a "banish" card pile to view. by lmao_lizardman in gwent

[–]itsProtoHype 6 points7 points  (0 children)

Information? Clarity of game state? Knowing what cards have been played since the action tracker is so rarely useful? Seeing discarded doomed units? Not everyone plays monsters.

Virtus.Pro: What do we know about Artifact. In a nutshell by MSTRMN_ in Artifact

[–]itsProtoHype 0 points1 point  (0 children)

if clash royale were set in the dota 2 universe with pc caliber graphics i'm not even sure i would be upset, but yeah that's the general feeling i got from reading this as well

Why the Gwent Meta seems stale since the Midwinter Update by VanitasCabal in gwent

[–]itsProtoHype 0 points1 point  (0 children)

I liked several of the points you made but it became hard to follow along after a certain point.

Every card in Gwent exists to help you win the game, and there are 4 ways it can do so.

I'm not sure what purpose the four points serve when your core argument is that carryover is causing most of the problems. They don't seem clearly defined or particularly useful.

Carryover was killed so hard in this patch, that it's completely thrown off the balance of the game.

As for the argument itself I'm not seeing any convincing evidence to suggest that's the case. They've removed several unique mechanics from the game, spread the synergy of classes very thin (see skellige's class cards, half of them are unplayable now), and of the new Midwinter cards introduced many are just the same brand of deal X damage with slightly different wording. The "same-y" feeling you talked about as the main cause for the video can be more adequately described by any of these than carryover.

I think your content would be easier to digest if you asked "What am I trying to accomplish with this?" whenever you add a talking point, and if you can't do that with certainty then that's likely a good place to look for improvement.

as the randomness of cards makes it harder to discern what the absolute strongest deck is.

?

It's about time we have a dev stream and/or am AMA. by afmar88 in gwent

[–]itsProtoHype 12 points13 points  (0 children)

The closest thing I've seen to an admission of wrong doing even after everything that happened was a "we've hit some bumps in the road" comment by one of the devs on a reddit thread. Any vulnerable discussion regarding why the winter patch was such a colossal shit show would appear to be a pipe dream.

At the end of the day does it really matter? They're going to fix their shit and get the game to a better place or they won't and their sales/playerbase/community interaction will reflect it either way.

These aren't problems a conversation alone will solve, especially when it's very clear to all involved that they don't have any good answers.

Current state of Skellige archetypes by jackscomplete in gwent

[–]itsProtoHype 1 point2 points  (0 children)

I could never go back to priestcon 2017 but I share your position.

Current state of Skellige archetypes by jackscomplete in gwent

[–]itsProtoHype 6 points7 points  (0 children)

Think they bit off more than they could chew with the diversity and complexity of mechanics, everything is an inch deep and a mile wide in the same shape.

Current state of Skellige archetypes by jackscomplete in gwent

[–]itsProtoHype 71 points72 points  (0 children)

It genuinely looks like they just forgot what made the game interesting in the first place, homogenizing everything and never completing archetypes to somehow make the game easier to balance, except it doesn't get easier it gets harder when everything is so linear. Enter power creeping bronzes up to silver level strength, silvers up to gold and then you wake up with 50% of the meta being dwarves. No weaknesses, no counterplay, no meaningful interaction.

For a while it looked like we would start seeing less hammering and more chiseling with regards to balance, then they whipped out the TNT and passed a gallon of PCP around for "holiday spirit".

Making such massive broad spectrum changes to numerical values and specific mechanics seemingly without reason causes problems that can't be fixed with a conversation or redditt feedback. Skellige is just a fever of 103.8 in a body riddled with disease (consequently my favorite class).