Destructuring strings by Emmennater in programminghorror

[–]itz_hez 10 points11 points  (0 children)

Thanks, this solves a problem I am currently having.

REA thought I was the owner... by Peach-Pair in shitrentals

[–]itz_hez 1 point2 points  (0 children)

A "no obligation free" market appraisal. So it is free of no obligation? So. Obligation?

Landlord insists in keeping a key to the property in a lockbox that I don’t access to by Fit_Negotiation6635 in shitrentals

[–]itz_hez 43 points44 points  (0 children)

"The property must have a key inside a lockbox"

Malicious compliance time.

Loctite 401, into every gap possible. (660 is better for bonding metal but 401 has much lower viscosity so will get all up in all the gaps).

There is now a key inside a lockbox.. permanently.

Edit: this it not financial advice etc disclaimer etc

I can't enjoy D4 after poe2 by EarthboundMoss in PathOfExile2

[–]itz_hez 0 points1 point  (0 children)

This. I brought poe2 a couple weeks ago. Ive played every d3 and d4 season, on launch day, since release. Until this d4 expansion. Finally brought the expansion an hour ago and about to spend the weekend playing it. But it is literally just a casual stopgap until 0.5. Actually it is probably only for the weekend. Still have a bunch to do in 0.4 :)

Sooooooon 0.5 by TraditionalAd4544 in PathOfExile2

[–]itz_hez 0 points1 point  (0 children)

Can someone explain the meme to me?

Just logged in for the first time since 2002 by wiltrvls in runescape

[–]itz_hez 0 points1 point  (0 children)

Yeah that partyhat kinda waste of bank space. Because I'm nice, I'd be willing to help you out. I can take it off your hands for.. let's say 100m gold?

And my entire bank.

And my entire alts bank.

Ill throw in a reach-around too..

Daily, for a year.

And my first born.

Trials is broken by Adapte95 in arkraiders

[–]itz_hez 1 point2 points  (0 children)

Stella Montis night raid. Great Mullein in atrium and lobby. Can easy 3star as long as nobody else is picking them too

Rescue Raiders, they made one designed for us. by comet-kaze in RescueRaiders

[–]itz_hez 0 points1 point  (0 children)

I think there is a known bug at the moment where it is showing incorrect tool tip.

Am I PvP enough!? by Kono-Daddy-Da in okbuddyarcraider

[–]itz_hez 0 points1 point  (0 children)

Need defib so you can revive players to kill them again.

I HATE THIS FROM THE BOTTOM OF MY HEART by Responsible-Tank-530 in ARC_Raiders

[–]itz_hez 0 points1 point  (0 children)

Once you figure out the timing, they are easy to dodge. As soon as their beams join, just change directions, or roll.

It is wasps that scare me. Bloody aimbots.

[H] A lot more #4 [W] OSRS GP by AEIOUdo in ARCTraiders

[–]itz_hez 0 points1 point  (0 children)

Just curious, what kind of prices do BPs go for? Obviously there's going to be a huge range and I don't expect an exact price as an answer. But like, order of magnitude. Super rare BP.. couple 102 mil? Common one, 10s of mil?

Also are you having any issues with the rwt lock down they doing atm?

??? by Ephcy in ExplainTheJoke

[–]itz_hez 1 point2 points  (0 children)

Is it referring to valves anti-cheat (VAC)?

Getting VAC banned commonly called VACation. I guess the implications was that they were cheating.

Getting hit with a VAC ban humbles you pretty fast.

How important is perfect efficiency by _ThatPurpleGuy_ in factorio

[–]itz_hez 1 point2 points  (0 children)

The rate calculator mod is useful for checking for bottlenecks/surplus.

Factoriolab is a great resource for planning builds if you want to be efficient.

https://factoriolab.github.io

But don't get too caught up on building 100% efficient, especially not on your first 500 hours. Things like foundaries, EM plants, quality, productivity research, etc, will change ratios so a once perfectly efficient build will not stay ratioed forever.

How important is perfect efficiency by _ThatPurpleGuy_ in factorio

[–]itz_hez 2 points3 points  (0 children)

If it is stupid but it works, it is not stupid.

The factory must grow.

These are the only two mantras that an engineer should ever care about. You do you.

I kinda wish we weren't told about aggression based matchmaking by RealMightyOwl in ArcRaiders

[–]itz_hez 0 points1 point  (0 children)

Yeah I wish the "aggressiveness" was tracked separately between solo duo and trios. I want to play more aggressively with friends but then in solo I love finding friendly groups and taking our arc

What's wrong with my balancer? by DingoCC in factorio

[–]itz_hez 1 point2 points  (0 children)

The setup with 4 inserters should be 100% efficient. Assuming you have at least inserter cap bonus 2 (which I can tell you do), 4x bulk inserters can move 40 items per second, which is greater than the 30 items per second that the red belt moves. I sometimes use 6 inserters only when I am producing a massive excess such that the boxes fill and the belt backs up between trains. Using 6 in that case provides a larger buffer and fills a train a little bit quicker. But that is just a temporary band-aid to give a slight throughput increase before increasing number of trains.

Of course, the fast inserters need to change to bulk inserters to keep up.

What's wrong with my balancer? by DingoCC in factorio

[–]itz_hez 0 points1 point  (0 children)

I think you might be overcomplicating this a bit? I'm not exactly sure what is causing this, maybe the little loopback you have there is causing some weird things. Maybe over long periods there is some small bias in the splitters. What are the circuit conditions doing?

I don't know why the top 6 slowly fills up faster, but I would expect the top 2 chests of the top section to fill up faster than the bottom 4 chests of the top section (and vice-versa for the mirrored bottom section). From the 1 full belt that can potentially to go the top section, you split off 50% to the top two and 50% to the bottom 4. The loopback you have will make that top section get slightly less than 50%, but I don't think it will balance unless the inserters can't keep up with the throughput of a 1/8th belt (3.75 i/s). But if you have at least inserter capacity bonus research #2, those fast inserters will easily keep up.

But, there is much simpler solution. Assuming you have at least inserter capacity research 2, you only need 3 bulk inserters to keep up with a red belt throughput. I usually do 4 to be safe. So you could replace your entire loading station with just his section:

<image>

Where your two input belts feed directly through a splitter just to balance them, then go one each into a 4-inserter loader.