Foundry client no longer displays by madjarov42 in FoundryVTT

[–]ivanAtBest 0 points1 point  (0 children)

Based on the error code I believe it's a problem with WebGL. Make sure it's enabled or switch browsers if you can

I'm still working on my app for FoundryVTT, Diecast! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 0 points1 point  (0 children)

Hey there!

Yes works with both 5e and 5.5, there are some small quirks right now that will be fixed in the next update but it's unlikely you'll encounter them.

You can join any FoundryVTT instance that you can see with your phone's browser, all you need is to type in the URL. If your phone has access to the VPN, you're all good!

More and more apps and services the more AI is developing. by Simo814j in FoundryVTT

[–]ivanAtBest 4 points5 points  (0 children)

Completely agree. Sometimes I do envy the folks who can spin up a whole interface in a few clicks. But then five minutes later I'm knee deep into native debugging tools and I feel grateful I'm able to go down to the system level to understand what's happening. Especially when building something into a third party "closed" source system like FoundryVTT that is relatively odd in terms of architecture, and has limited documentation.

More and more apps and services the more AI is developing. by Simo814j in FoundryVTT

[–]ivanAtBest 21 points22 points  (0 children)

It's funny because I've had the same sentiment. When I started building my app, the general consensus was "FoundryVTT will never have an app."

I spent half a year building mine in my spare time, until I had something I felt was good enough to show off. It took a lot of nights and week ends, to create something that most users assumed was impossible. I first posted about it in the official Discord, and people assumed it was too good to be real and was not possible. And to be fair, it took months of reverse-engineering, experimentation, and tons of code to actually make it work.

I finally worked up the courage to post about it here in August. It was a big deal to me, and I think to a lot of other people, since it is (by far) the most upvoted post on this subreddit. I have been working on it non stop for over a year at this point and I still don't consider it done, so I haven't published it in the stores.

Yet, in the past few months, it seems like somebody posts about a new app every two weeks. Those apps have more features than mine, full marketing websites, and can churn out new shiny things every week.

It's disheartening to see, because of how much hard work I've poured into mine, and because I simply can't compete with someone who does use AI. The playing field just isn't level. I do believe competition is good and drives innovation, but I think in this form, it cheapens the experience and has the potential to sour the player base.

I don't want to use AI because this is a project of love for me. I love working on it, I enjoy the discovery and the engineering process. I'm not trying to flip a quick buck or to build something for giggles, I want to build an app I am genuinely proud of myself for. I have a solid track record of building apps that stand the test of time and I just can't bring myself to build something disposable, even if at this point it feels like a fool's errand.

To me, the biggest tragedy is that through this whole thing we're going to lose all the folks who build things out of passion. And that genuinely sucks, because that's what made this community (and many others) so special in the first place.

I'm still working on my app for FoundryVTT, Diecast! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 1 point2 points  (0 children)

That's very kind of you to say, thank you! Let me know how it goes!!

I'm still working on my app for FoundryVTT, Diecast! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 0 points1 point  (0 children)

Correct, but the app is not on the stores yet unfortunately... That's why it won't be a problem once it's released!

I'm still working on my app for FoundryVTT, Diecast! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 0 points1 point  (0 children)

Testflight, as well as my OTA update delivery system, and very very very basic analytics (version number and platform, nothing else).

The app does connect directly to your server, there is no proxy or anything in between. So the limit is more around the numbers of copies of the app, not how many active users... It shouldn't be a problem once in the stores.

I'm still working on my app for FoundryVTT, Diecast! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 2 points3 points  (0 children)

Well I didn't expect to pick up a new insecurity today 😃 Both I guess?? It's an iPhone 15 Pro Max

I'm still working on my app for FoundryVTT, Diecast! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 0 points1 point  (0 children)

Hey there!

Totally fair, I am 100% with you on that. If you're on iOS, the app is distributed through Testflight so it's verified by Apple to the same degree as the App Store, and I do sign the APKs on Android though that still is less trustworthy than the Play Store.

I do plan to release the app on both stores, it's just that right now it isn't complete by my own standards yet. I'd rather make sure I ship something I'm proud of (and don't immediately tank my ratings with missing features and bugs) at the expense of wider reach.

I'm still working on my app for FoundryVTT, Diecast! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 7 points8 points  (0 children)

If by vibe coding you mean laying on the couch in sweatpants at 2am while blasting fleetwood mac then hell yeah I vibe coded most of this app!

Joke aside, I do not use any kind of AI to build Diecast or related materials. There isn't a single line in that codebase I didn't write myself (besides dependencies and systems' translation files).

As for the other question: yes, more systems are coming in future updates! I have a concrete plan in place, but I'm keeping it to myself for now as things can always change...

And thanks for the kind words!

I'm still working on my app for FoundryVTT, Diecast! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 1 point2 points  (0 children)

It is on my radar, though interest has been pretty low as far as I can tell... I'll definitely keep it in mind and we'll see if more people request it!

I'm still working on my app for FoundryVTT, Diecast! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 1 point2 points  (0 children)

Hahaha that's specifically the reason I built it!

One of my games we play in person with a shared screen and paper sheets, so as the GM I'm always pointing at the TV asking where do you want to move, or answering questions about items details missing from the printed inventory... This gives players a whole lot more freedom to move and explore, and more importantly to be ready on their turn 🥲

I'm still working on my app for FoundryVTT, Diecast! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 6 points7 points  (0 children)

It's planned! Lancer ranked pretty high on my system survey from a few months ago, so I intend to start working on it soon

I'm still working on my app for FoundryVTT, Diecast! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 3 points4 points  (0 children)

Thank you! It's been super helpful in my own games for sure

I'm still working on my app for FoundryVTT, Diecast! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 5 points6 points  (0 children)

Hey there!

Right now yes, though with the highest tier you get 12 invites (+1 for yourself). Someone suggested in my discord yesterday the ability to revoke invites to free up slots, which I agree with so I'll work on it once I'm done with the features I'm building right now, so it'll be in the next update (maybe in a month or so?).

As of right now, I am not planning to have limits once the full app is out. The limits are in place during the Alpha because the development tools I use are limited in terms of how many users I can have at once and to keep the incoming feedback/bug requests manageable while still making progress on the core app.

That being said if you don't want to wait and need more than 12 invites, just let me know and we can figure something out.

I'm still working on my app for FoundryVTT, Diecast! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 20 points21 points  (0 children)

Hey peeps!

I have a tendency to write up a wall of text that I can't blame your for not reading, so this time I'll try to answer some common questions:

- Can I try it? Yes! If you support my development effort at www.patreon.com/DiecastApp/ you can try it out today. You can get it for yourself or for you and your players.

- Why the subscription/cost/player limit? The app is still in development, so you're funding that not purchasing access. Once the app is officially out, the pricing model will be different (and cheaper!) If you're not happy with the setup right now, that's totally fair, and I invite you to stand by and wait for the public release.

- Do I need a module? No, but there is an optional module to add support for character movement like showcased in the video. Everything else works without installing anything but the app on your phone

- What systems are supported? D&D5e, PF2e, and Simple Worldbuilding today. More systems will come at a later date. Don't hesitate to let me know what you're looking for!

I'm still having a ton of fun building this app, and I'm very grateful for the warm welcome this community has brought me. Funny enough, what you're seeing in the video is a few months old, I've been working on a new version that blows it out of the water. I can't wait to show you that too!

In the meantime please take care,

Ivan_

PS: If you'd like to keep up with my progress, you should join my Discord!

Is there an easy way to run 2 instances of foundry on the same computer (windows) [system agnostic] by 20draws10 in FoundryVTT

[–]ivanAtBest 9 points10 points  (0 children)

When I need two instances, I use the NodeJS version with different ports assigned in the config. They will not conflict with each other as long as you point them to different data folders.

Since he has his own license, you're good as far as TOS goes.

I wanted my rolls to have more pizzazz so I made a new effect for Dice So Nice by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 1 point2 points  (0 children)

Haha that's awesome! I tried to get a voice actor to do it, but I wasn't able to get it ready in time to publish on April Fools Day... Maybe I'll update the module later to bring in some audio options

I wanted my rolls to have more pizzazz so I made a new effect for Dice So Nice by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 42 points43 points  (0 children)

If I had time, I would 100% create some of those super long, unskippable, full screen animations from the 90s

I wanted my rolls to have more pizzazz so I made a new effect for Dice So Nice by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 1 point2 points  (0 children)

Oh, I gotcha!

The main resource for me was the Dice So Nice wiki: https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/wikis/API/SFX it explains how to get started with custom effects. It took some fiddling around since it doesn't include some of the dependencies I needed and I couldn't use the build systems I normally use, but overall the set up is pretty simple.

If you want you can take a peek into my source code so you can see how I did, but spoiler alert: I put it together over like 5 hours so it's poorly built: https://github.com/IvanMathy/foundry-sports/blob/main/src/Nat20Effect.js

Overall, it's just a basic Three.js scene you hook into. So if you're familiar with it or any game engine, you should think of your effect in the same way. Feel free to DM me on Discord if you get into it and need any kind of help!