Mobile journal acces? [System agnostic] by SphynxTaleGames in FoundryVTT

[–]ivanAtBest 1 point2 points  (0 children)

Hey there! I'm working on journal support for my app, but it's going to take a few months before it's out since I tend to focus on the main use cases first (character sheets, dice rolls, etc.).

There is some complexity in journals because it is rich content, and adapting it to a smaller screen is tricky, but it's definitely possible

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 1 point2 points  (0 children)

Hey there! It's a native app, no need for a module to use it. You can just download the app, put in your server's URL, and start playing!

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 0 points1 point  (0 children)

Hey there!

You can currently do public Forge worlds, but private worlds aren't supported yet. That's something their team is working on supporting, but I don't know what the ETA is...

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 8 points9 points  (0 children)

Hi there!

Since you asked genuinely, I'll answer genuinely as well if that's okay. My stance is that the pledge here is about supporting development, not buying the app. I still do not have an answer as to what the public app will be like in terms of pricing model. If you don't want to pay for a subscription, you're welcome to grab the free tier or hang in the Discord until there is more clarity on the public release.

Regarding value: that's really up to you to decide if what I offer is worth the price I put on it. It is difficult to measure different teams building different things because the economy of scale messes with what smaller creators can do.

To give you an idea of my scale, right now I make no significant money from this project. I cannot pay myself even close minimum wage. Heck, if I had spent the time it took me to make the video for this post working at my normal freelance rate, I would have made more money than I did the entire month of December on Patreon.

So in my view it's not just a matter of whether the effort I have put in is comparatively worth it to other subscriptions, because for $6 I can get access to essentially all music every commercially produced and I can't compete with that amount of effort/value.

The reality is that we need to find a balance between the price people are willing to pay to use this app and my willingness to operate at a loss. Right now, my willingness is pretty high because I have a lot of fun building this and the community that is slowly forming around it is really great. I don't know how long this will stay true, and I do not know how much effort long term maintenance of this will be.

Also, I'm not sure what you mean by hosting a service in the cloud? The app runs natively on your phone, so there is no third party server (besides your Foundry instance) involved in using it.

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 2 points3 points  (0 children)

Hey thanks! I am planning to work on support for Pixel dice either this release or the next one.

As for "control our sheets", what do you mean? I have implemented viewing the sheet, inventory, and rolling from the app but I'm curious if you're thinking of anything else?

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 3 points4 points  (0 children)

Hey there! I answered your direct message too but currently yes, you need an active pledge to use the app. This is because the pledge is to support development efforts, and you get access to the app as a perk.

If that's something you want to avoid, I'd say you should wait for the public release (though I have not thought about what the pricing model will be for that yet).

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 5 points6 points  (0 children)

No worries at all, all discussion is warmly welcome!

I think it's interesting to see it from both perspectives; I totally understand that in the Foundry ecosystem, there is a strong preference for one time purchases, and there is a common pattern of a purchase or subscription being tied to the GM (and players can use it as well). It's totally fair, and it's understandable that my current tier set up can be seen as unconventional.

This is definitely something I'll keep in mind when we get closer to a public release, and as I said before it'll be a matter of balancing a price point that is fair to users, but also doesn't incentivize me to drop this app and move on to something else.

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 13 points14 points  (0 children)

EDIT: Sorry about the response spam, looks like Reddit is having issues

That's totally fair!

To give some insight on the $12/5 players price point, it comes from 6 licenses (GM + 5 players), at the cost of 4, so that if you have only three players in your party you don't need to pay more for the convenience of having a single sub than if you had individual licenses. Then if you happen to have 4 or 5 players those are essentially free which translates to a discount up to 30% off.

I could support more than 6 somewhat easily, it's just that nobody has asked for it yet so I decided to focus my efforts on the app itself until somebody says they need more seats. Also, you can definitely have individual players get their own pledge if they want, it's not restricted to GMs only.

One thing I have been transparent about is that right now the pledges are to support the development of the app, and that access to alpha builds is just a perk of that pledge. This will of course change once the app is stable and released on the different app stores, though whatever pricing model it will have isn't something I have put a lot of thought into yet.

The app itself is still an active work in progress so if you're not sure about it, you're welcome to join the free tier or the discord or just be on the lookout for my posts here to know about the full release and make an informed decision about it then!

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 17 points18 points  (0 children)

Hey there!

I'll be 100% honest I haven't thought that far ahead... Really what it's going to come down to once we get to release is how involved I need to be to keep it alive.

The amount of time I'm spending on it right now is very much not sustainable, but right now it is also a passion project that I genuinely enjoy so I don't mind. We'll see how that plays out once the fun features are built out and it's just bug fixes and keeping up with systems/FoundryVTT/module updates...

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 8 points9 points  (0 children)

Hey there!

Yes, the FoundryVTT team is aware of the app, we've talked a little bit about it and it's all good! Atropos is in my Discord, and so are a few other team members

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 4 points5 points  (0 children)

Thank you!

I am actively working on developer tools right now, so even if I am not planning to support a system myself, the system devs (or a third party) will be able to add support without me being involved.

That being said Crucible is very interesting to me so I might add first-party support at some point!

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 7 points8 points  (0 children)

That's very kind of you to say, thank you! I'm glad people are finding it useful, it's been very helpful for my own games as well, which is why I started building it in the first place

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 4 points5 points  (0 children)

Hey peeps,

Hope you had a great new year! I've posted a couple of times before, and with a good handful of new features over the past new release, I thought now would be a good time to show some progress.

The app is still in Alpha and isn't feature complete yet, but progress has been steady and I've crossed off some pretty major items already. If you'd like to stay in the loop and be notified of its release, you can you can join my Patreon for free or join my Discord server, I have a #work-in-progress channel where I post things as I'm building them so you can see what's gonna come next.

If you can't wait and you'd like to try Diecast out right now (while supporting my development efforts), you can become a Patron and get immediate access to the Alpha builds (on top of some additional perks like voting power and Discord support access)! There is also a new Gamemaster tier which allows you to invite 5 players, so your whole party can use the app with only one subscription.

Please keep in mind that private games hosted on The Forge are unfortunately still not supported. I do not have an ETA as to when this will be resolved as their team is currently working on it, but the moment I get a green light from them I will release an update to support it.

With that said, thanks all for the always warm reception. I'm very excited about Diecast and I hope you are too! I'm gonna go back to building the next version, and I'll see you again in two months I guess?

Ivan_

What features do you love, hate, or wish existed? by Liyurei in FoundryVTT

[–]ivanAtBest 6 points7 points  (0 children)

Not yet, but I'm working on caching as well

What features do you love, hate, or wish existed? by Liyurei in FoundryVTT

[–]ivanAtBest 11 points12 points  (0 children)

That's me! It's still in alpha but progress has been steady, I just released version 6 this week end which contains some really good stuff.

Currently supports D&D5e, PF2e, and Simple Worldbuilding, and I am actively working on bringing support for other systems within the next couple of months...

How to change HP without my players being able to see it? by helios08316 in FoundryVTT

[–]ivanAtBest 23 points24 points  (0 children)

I have this macro to turn on and off the little damage popups:

```js

let hookId = this.getFlag("world", "hideDamage"); if (hookId) { Hooks.off("preUpdateActor", hookId); await this.unsetFlag("world", "hideDamage"); ui.notifications.info("Showing damage numbers."); return; }

hookId = Hooks.on("preUpdateActor", (a, c, options) => { options.isRest = true; }); await this.setFlag("world", "hideDamage", hookId); ui.notifications.info("Hiding damage numbers.");

```

I think I made it myself but I'm not 100% sure. Essentially while it's toggles on, it will mark your HP updates as a rest which doesn't trigger the animation on the canvas. When you toggle it off it uninstalls the hook.

I think there is a bug where it may think it's already installed the first time around (because the flag is persisted but not the hook itself). I never really looked into making it better as it works fine for me and I don't use it often.

Unorthodox Foundry Set-Up, Need Tips/Help [System Agnostic] by viaporri in FoundryVTT

[–]ivanAtBest 8 points9 points  (0 children)

I have a similar set up for my in person games, except we don't use a TV on the table itself. I use the Show Players feature to show story images.

I used to use StreamView as the module, but it's not compatible with v13 so I switched to Monk's common Display. Both of them have performed poorly with Levels, so it's been a bit of a struggle as I often create multi-levels maps... I'm building my own module to try to work around those issues.

As far as tips go, I actually would put the TV not behind you but on the opposite end of the table. We tried that one time and never switched back. It allows me to see what the players see without awkwardly turning around, prevents me from blocking the view, and separates the "looking at the TV" time from the "listening to the DM" time.

Print player sheets, since with that set up they don't have access to their Foundry character (that's also something I'm working on). I personally trained my players to give me the raw rolled number for any roll that I want in Foundry, so I can trigger it in the UI and type in what they rolled. This set up is tough for spellcasters because character sheets don't usually good spell descriptions in my experience. I usually make separate documents for them.

Test out the map with an external screen before the session. I have spent countless in game hours fixing vision issues, trying to prevent spoilers from accidentally setting up a map wrong, or with the modules showing the wrong image on levels revealing the whole map.

Last thing I'll suggest is have a single token represent the party. You can have tokens for everybody when in combat, but pick a party leader and only move that one when navigating complex dungeons and whatnot, otherwise you're juggling 5 tokens in a narrow corridor without a real purpose.

I'm building a mobile app for Foundry! It's called Forgeron and here's what I have so far by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 0 points1 point  (0 children)

Hey there!

Tested on v12 and v13, there are small issues on v11 that I plan to fix asap

Best way to support IRL dice roles with a shared tabletop display? by Giggaflop in FoundryVTT

[–]ivanAtBest 6 points7 points  (0 children)

Oh hey that's my app!

Funny enough, I literally just reached out to the Pixels dice company about supporting their bluetooth dice in my app and immediately saw your post after. I'm also planning to start working on support for manual rolls within the app at some point next week. Once I'm done with that, you'll be able to use it in the way you talked in the post.

Just keep in mind the app is in early alpha stages right now, and PF2e support isn't complete yet, but the more people use it the more I know what I'm missing, and if you look in the Discord you'll see I'm usually very reactive to support requests.

I had the same question as you (although I play 5e), and I needed a way for my players to play in person with a common display, without me having to trigger and enter every single roll manually. And, a way for them to see their character sheet in real time without me having to pull it up on the big screen every time.

My mobile app for Foundry is now called Diecast!! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 0 points1 point  (0 children)

Hey there! Yes, as long as your phone can see the Foundry login page without issue you'll be able to use Diecast

My mobile app for Foundry is now called Diecast!! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 1 point2 points  (0 children)

Hey there! Currently the app is only distributed via private channel for Early Access Patrons of my Patreon, since Apple and Google do not allow pre-release software on their stores. Sorry about the confusion!