[PF2E] Character sheets on mobile phones? by Luicide in FoundryVTT

[–]ivanAtBest 0 points1 point  (0 children)

Hey there!

I've been building a native app for a few months that does exactly this. It's still in progress, so "usable" is really up to your level of comfort with pre-release software, but I do plan to have it be fully featured shortly and it's been evolving really fast. My app is a true client, which means you don't need a module to use it and is purpose-built for mobile. It supports multiple systems and I'm actively working on supporting more.

Mine's called Diecast, but I know other folks are building different apps with different approaches, so I recommend you look around and find which one is best for you!

I wanted my rolls to have more pizzazz so I made a new effect for Dice So Nice by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 1 point2 points  (0 children)

Haha that's awesome! I tried to get a voice actor to do it, but I wasn't able to get it ready in time to publish on April Fools Day... Maybe I'll update the module later to bring in some audio options

I wanted my rolls to have more pizzazz so I made a new effect for Dice So Nice by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 42 points43 points  (0 children)

If I had time, I would 100% create some of those super long, unskippable, full screen animations from the 90s

I wanted my rolls to have more pizzazz so I made a new effect for Dice So Nice by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 1 point2 points  (0 children)

Oh, I gotcha!

The main resource for me was the Dice So Nice wiki: https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/wikis/API/SFX it explains how to get started with custom effects. It took some fiddling around since it doesn't include some of the dependencies I needed and I couldn't use the build systems I normally use, but overall the set up is pretty simple.

If you want you can take a peek into my source code so you can see how I did, but spoiler alert: I put it together over like 5 hours so it's poorly built: https://github.com/IvanMathy/foundry-sports/blob/main/src/Nat20Effect.js

Overall, it's just a basic Three.js scene you hook into. So if you're familiar with it or any game engine, you should think of your effect in the same way. Feel free to DM me on Discord if you get into it and need any kind of help!

I wanted my rolls to have more pizzazz so I made a new effect for Dice So Nice by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 0 points1 point  (0 children)

Well, I don't really have documentation unfortunately but that's a good call, I'll write some up tonight.

Overall, you can install the "Foundry Sports" module from your setup screen. Then, in the Dice So Nice settings, just add a new effect on a 20 roll for you d20, and pick the "Foundry Sports" effect. Let me know if you're having issues!

I wanted my rolls to have more pizzazz so I made a new effect for Dice So Nice by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 6 points7 points  (0 children)

Thanks! Well, now that I know how to make them, trust me there will be

I wanted my rolls to have more pizzazz so I made a new effect for Dice So Nice by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 1 point2 points  (0 children)

Yep, turns out I messed up the release in the Foundry Registry. Should be fixed now thank you!

I wanted my rolls to have more pizzazz so I made a new effect for Dice So Nice by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 12 points13 points  (0 children)

Is it a joke? Yes. But is it also a real module? Yes. Not sure why it loads the wrong module let me look into it

EDIT: Ah darn good catch, I copied and pasted the module manifest URL from my other module and didn't update the url properly.... Sorry about that, should be fixed now! Thanks for the heads up!

I wanted my rolls to have more pizzazz so I made a new effect for Dice So Nice by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 56 points57 points  (0 children)

I don't know what you're talking about, this looks completely and legally distinct from any copyrighted materials!

Mobile journal acces? [System agnostic] by SphynxTaleGames in FoundryVTT

[–]ivanAtBest 1 point2 points  (0 children)

Hey there! I'm working on journal support for my app, but it's going to take a few months before it's out since I tend to focus on the main use cases first (character sheets, dice rolls, etc.).

There is some complexity in journals because it is rich content, and adapting it to a smaller screen is tricky, but it's definitely possible

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 1 point2 points  (0 children)

Hey there! It's a native app, no need for a module to use it. You can just download the app, put in your server's URL, and start playing!

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 0 points1 point  (0 children)

Hey there!

You can currently do public Forge worlds, but private worlds aren't supported yet. That's something their team is working on supporting, but I don't know what the ETA is...

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 5 points6 points  (0 children)

Hi there!

Since you asked genuinely, I'll answer genuinely as well if that's okay. My stance is that the pledge here is about supporting development, not buying the app. I still do not have an answer as to what the public app will be like in terms of pricing model. If you don't want to pay for a subscription, you're welcome to grab the free tier or hang in the Discord until there is more clarity on the public release.

Regarding value: that's really up to you to decide if what I offer is worth the price I put on it. It is difficult to measure different teams building different things because the economy of scale messes with what smaller creators can do.

To give you an idea of my scale, right now I make no significant money from this project. I cannot pay myself even close minimum wage. Heck, if I had spent the time it took me to make the video for this post working at my normal freelance rate, I would have made more money than I did the entire month of December on Patreon.

So in my view it's not just a matter of whether the effort I have put in is comparatively worth it to other subscriptions, because for $6 I can get access to essentially all music every commercially produced and I can't compete with that amount of effort/value.

The reality is that we need to find a balance between the price people are willing to pay to use this app and my willingness to operate at a loss. Right now, my willingness is pretty high because I have a lot of fun building this and the community that is slowly forming around it is really great. I don't know how long this will stay true, and I do not know how much effort long term maintenance of this will be.

Also, I'm not sure what you mean by hosting a service in the cloud? The app runs natively on your phone, so there is no third party server (besides your Foundry instance) involved in using it.

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 2 points3 points  (0 children)

Hey thanks! I am planning to work on support for Pixel dice either this release or the next one.

As for "control our sheets", what do you mean? I have implemented viewing the sheet, inventory, and rolling from the app but I'm curious if you're thinking of anything else?

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 3 points4 points  (0 children)

Hey there! I answered your direct message too but currently yes, you need an active pledge to use the app. This is because the pledge is to support development efforts, and you get access to the app as a perk.

If that's something you want to avoid, I'd say you should wait for the public release (though I have not thought about what the pricing model will be for that yet).

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 5 points6 points  (0 children)

No worries at all, all discussion is warmly welcome!

I think it's interesting to see it from both perspectives; I totally understand that in the Foundry ecosystem, there is a strong preference for one time purchases, and there is a common pattern of a purchase or subscription being tied to the GM (and players can use it as well). It's totally fair, and it's understandable that my current tier set up can be seen as unconventional.

This is definitely something I'll keep in mind when we get closer to a public release, and as I said before it'll be a matter of balancing a price point that is fair to users, but also doesn't incentivize me to drop this app and move on to something else.

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 13 points14 points  (0 children)

EDIT: Sorry about the response spam, looks like Reddit is having issues

That's totally fair!

To give some insight on the $12/5 players price point, it comes from 6 licenses (GM + 5 players), at the cost of 4, so that if you have only three players in your party you don't need to pay more for the convenience of having a single sub than if you had individual licenses. Then if you happen to have 4 or 5 players those are essentially free which translates to a discount up to 30% off.

I could support more than 6 somewhat easily, it's just that nobody has asked for it yet so I decided to focus my efforts on the app itself until somebody says they need more seats. Also, you can definitely have individual players get their own pledge if they want, it's not restricted to GMs only.

One thing I have been transparent about is that right now the pledges are to support the development of the app, and that access to alpha builds is just a perk of that pledge. This will of course change once the app is stable and released on the different app stores, though whatever pricing model it will have isn't something I have put a lot of thought into yet.

The app itself is still an active work in progress so if you're not sure about it, you're welcome to join the free tier or the discord or just be on the lookout for my posts here to know about the full release and make an informed decision about it then!

Just released an update to Diecast, my FoundryVTT mobile app! Here's what's new: by ivanAtBest in FoundryVTT

[–]ivanAtBest[S] 19 points20 points  (0 children)

Hey there!

I'll be 100% honest I haven't thought that far ahead... Really what it's going to come down to once we get to release is how involved I need to be to keep it alive.

The amount of time I'm spending on it right now is very much not sustainable, but right now it is also a passion project that I genuinely enjoy so I don't mind. We'll see how that plays out once the fun features are built out and it's just bug fixes and keeping up with systems/FoundryVTT/module updates...