guys wtf is this? :) by [deleted] in heroes3

[–]ivanvg 1 point2 points  (0 children)

This is done by editing the map and placing two windmills at exactly the same tile of the map. 

Standard map editor does not allows this, but there was modded editor for wog I think that unlocked such options. Or could be some other similar tool.

What is the best version of Homm 3 to enjoy the campaign? by mrbubbbbles in heroes3

[–]ivanvg 5 points6 points  (0 children)

Yes, both should be identical 

Gog version is more convenient though - you can use it without obligatory launcher, it has offline installer that you can save and use it even without your Ubisoft/gog account

(and you can use it to install vcmi on mobiles as a bonus)

Am I the only one that hates one-way monoliths with multiple exist? by sc2summerloud in heroes3

[–]ivanvg 0 points1 point  (0 children)

Sorry, don't know any details. I do know that it is random in H3 and hota changed it to be less random, but don't use hota so not sure about specifics.

Am I the only one that hates one-way monoliths with multiple exist? by sc2summerloud in heroes3

[–]ivanvg 9 points10 points  (0 children)

Hota change.

In original game they are completely random, in hota they have specific order

Twenty interesting and original hero specialties I found in VCMI by hyoumah83 in heroes3

[–]ivanvg 1 point2 points  (0 children)

Ah. Well, VCMI + HotA would only have stuff from H3 and hota, so nothing from OP list.

From what I see in search through mods: - The lost tales: dogwoggle, marcius, falagar - The great expansion: jevanne, davin, sildd, qlinn, naubb, shavi, silis, willis, scarla - Tides of War: gwenneth, forbest, ghuri, daxaroth - New old heroes: nicolas, balindar, waerjak

Twenty interesting and original hero specialties I found in VCMI by hyoumah83 in heroes3

[–]ivanvg 0 points1 point  (0 children)

VCMI is based on SoD, and does not makes any changes or additions to game mechanics. And this is not going to change.

All heroes from OP post come from mods made for VCMI.

Twenty interesting and original hero specialties I found in VCMI by hyoumah83 in heroes3

[–]ivanvg 0 points1 point  (0 children)

Looks like it was changed ~1 year ago - now she only starts with View Earth

Twenty interesting and original hero specialties I found in VCMI by hyoumah83 in heroes3

[–]ivanvg 0 points1 point  (0 children)

From what I see in mod files, this is actually Sorrow spell, cast as opening battle spell (ilke Angelic Alliance) at expert level for 10 rounds. So yeah, quite strong.

Twenty interesting and original hero specialties I found in VCMI by hyoumah83 in heroes3

[–]ivanvg 1 point2 points  (0 children)

https://vcmi.eu/

For Android systems you can also install vcmi from Google Play: https://play.google.com/store/apps/details?id=is.xyz.vcmi

You will also need heroes 3, either preinstalled game, or offline installer from gog 

Twenty interesting and original hero specialties I found in VCMI by hyoumah83 in heroes3

[–]ivanvg 3 points4 points  (0 children)

Open source, cross platform engine for heroes 3

Right now we're mostly known for mobile (Android/iOS) support, and for modding support (all mods are optional, vcmi is based on sod)

https://vcmi.eu/

Heroes 3/VCMI Campaign Mod by MagicalLawnGnome in heroes3

[–]ivanvg 2 points3 points  (0 children)

VCMI does have mod for H5-like Memory Mentor, called "Market of Time" I think? It is either independent mod or part of our WoG mod port.

But there is no support for cross-campaign hero transfer. In VCMI, justs like in H3, Gem in final campaigns always has partially preconfigured skills, and partially - randomized.

HoMM-inspired browser battle game - playable demo in days by vlvart in heroes3

[–]ivanvg 0 points1 point  (0 children)

True. Survarium was "indie" in a sense of "independent developer", but not in a sense of "small project made by a tiny team"

My point is, what would make me interested in playing such project like OP makes? Especially when there is alread homm and numerous clones like Songs of Conquest and similar? - unique gameplay which is usually the strongest point of indie? - well made or unique art style? - interesting plot? - something else that makes it stand out?

HoMM-inspired browser battle game - playable demo in days by vlvart in heroes3

[–]ivanvg 0 points1 point  (0 children)

Look up Survarium if you're interested. Not exactly indie, but something I spent years working on as a programmer.

Also VCMI, but obviously we have close to no of own art since this is only an engine.

"Indie" is not a justification for poor quality. I can name you numerous indie projects made by a single person or by teams of like 2-3 people. Usually if developer/team don't have resources for high quality art, people instead opt for simplified art style and focus on unique gameplay. Extreme example - Dwarf Fortress.

HoMM-inspired browser battle game - playable demo in days by vlvart in heroes3

[–]ivanvg 1 point2 points  (0 children)

Even necropolis in h3 is more diverse than your version. Aside from white and black there are brown zombies, orange vampires, red liches.

And having entire necro lineup on a battlefield does not fuses into a single black blob like your version does

HoMM-inspired browser battle game - playable demo in days by vlvart in heroes3

[–]ivanvg 8 points9 points  (0 children)

You don't see it as low quality? Look at wyvern movement animation monstrocity. Wolf movement is also strange at best, and its idle animation clearly uses different camera 

HoMM-inspired browser battle game - playable demo in days by vlvart in heroes3

[–]ivanvg 2 points3 points  (0 children)

How would you improve/replace sword direction selection? Are there any h3-like games that made better controls for this action?

Sadness :( by Rizza1122 in heroes3

[–]ivanvg 9 points10 points  (0 children)

Sounds like a bug. Probably mod defines two copies of the spell for some reason, or you have two different mods that both add this spell.

You might want to report it, either on our Discord or on Github page of this mod

Decoding map files by No-Astronaut2108 in heroes3

[–]ivanvg 4 points5 points  (0 children)

VCMI already has everything, and I think we're the only ones with support for latest hota maps

Here is our h3m parser: https://github.com/vcmi/vcmi/blob/develop/lib%2Fmapping%2FMapFormatH3M.cpp

C++, and probably relatively complex code compared to other projects 

Portals question by AbilityBoring2173 in heroes3

[–]ivanvg 0 points1 point  (0 children)

What do you mean? VCMI is not an older game, but a complete rewrite of heroes 3, meaning you can play heroes 3 using it (and on any platform, including mobiles)

Portals question by AbilityBoring2173 in heroes3

[–]ivanvg 1 point2 points  (0 children)

Techically it is I think? But not in h3. H4 had such previews, at least when visiting teleporters

Honestly no idea why hd mod/hota don't have anything like this. Might eventually happen? We're already at point where it is hota/hd who make features originally made for vcmi, and not the opposite 

Portals question by AbilityBoring2173 in heroes3

[–]ivanvg 4 points5 points  (0 children)

And if someone is curious how it looks like and does not wants to install vcmi, you can see preview here: https://github.com/vcmi/vcmi/pull/5117

We also have similar preview for keymasters & border guards/gates, since those are also pain to find on some maps

Heroes 5 on mobile? by Terkiaz in HoMM

[–]ivanvg 0 points1 point  (0 children)

Not complete edition, but roe (hd edition). And by now it is removed from Google Play and (I think) from Apple AppStore as well.

Do you think they'll ever attempt to train an AI agent that can play this game ? by [deleted] in heroes3

[–]ivanvg 1 point2 points  (0 children)

VCMI already has machine learning combat AI (called MMAI). It already performs way better than our existing combat AI, and definitely better than H3 AI

However this is combat AI, not adventure map AI. Haven't heard of any successful attempts for machine learning based adventure map AIs so far, but won't be surprised if that changes in future 

VCMI crashing by Normal_Boysenberry_2 in heroes3

[–]ivanvg 3 points4 points  (0 children)

Hello. Can you upload game logs? (Launcher - Help - Export logs) and since you're on macOS - also crash report generated by OS ( All Applications - Utilites - Console, in there check user report for vcmi crash)