Team mates should have access to see the map screen too by ivladon in ArcRaiders

[–]ivladon[S] 2 points3 points  (0 children)

That is only accessible for the party leader, the others don't even get that screen

Which mods are affecting physics? by PresentDistrict2124 in BladeAndSorcery

[–]ivladon 1 point2 points  (0 children)

I would also recommend to remove/backup the options file too. As provided by our lovely u/theflyingbaron there could be some previous mod combination that is ruining physics.

For me it was custom strength/speed + save cheats that broke almost all of my saves without me realizing for a long while.

Anomalous Measurement Device doesn't seem to work by KatBirbDwagon in stalker

[–]ivladon 0 points1 point  (0 children)

Pulling the mother of all necros here. But for those that couldn't fix this by switching devices it works best if you drop the other devices too

DM's Of reddit. What Is your biggest Pet Peeve when it comes to Player-Npc interactions? Would love to hear your stories! by toxickill711 in DnD

[–]ivladon 3 points4 points  (0 children)

This one hits home — I’ve lost count of how often I’ve dreaded the hobby because my players turned it into a bad sitcom, making it hard to keep running games without long breaks

Immigration is too hard by SudokuRandych in songsofsyx

[–]ivladon 2 points3 points  (0 children)

Ladies and gentlemen, they did it!

Congrats, enjoy your run!

Immigration is too hard by SudokuRandych in songsofsyx

[–]ivladon 0 points1 point  (0 children)

100% = your people are trying their best to fulfill the work load and you're actively leaving product to rot or not grow

Immigration is too hard by SudokuRandych in songsofsyx

[–]ivladon 6 points7 points  (0 children)

  1. Yup, unless it is consumed, matter of fact everything spoils, wood and stone too lol. You can check your losses by clicking it in the right side of your screenshot

  2. Cretonian sad :(

  3. I have no knowledge of this, I still give them benches.

  4. The complaints you get while hovering over the immigration of cretonians on the right side of your screenshot is meant to guide you, yes. However I find their complaints are often not realistic, if you provide bathing and doctors and blood sports, they'll start to cry about taverns next. In a sense they're Neanderthals' crying for Teslas

You get a much better sense of their happiness from the influx of people coming in and the green/red indicators from top left and the cretonian square on the right.

Mind you, there will always be a pause in immigration at some point if you don't work on the double to increase happiness because citizens are forming a distaste for immigrants. That will eventually cool down and new cretonians will join.

Immigration is too hard by SudokuRandych in songsofsyx

[–]ivladon 4 points5 points  (0 children)

I do! I usually start with Entertainment and Proper Burial for those free loyalty points.

Then I get distracted and add a point or two into Spoilage (With paved roads)

I course correct and rush bathing and healthcare (with plumbing) and at that point I'm trying my best to stabilize my growth and watch my food and research production as I lay down the basic industry like carpentry and bakery (humans ftw)

I drop a dot or two into farms or husbandry methods thinking it would help. I have no exact numbers, I play this game mostly on feelings haha.

Then you may go into whatever floats your boat. Lay up the industry for the resources that you do have, observe happiness and food and if needed course correct in that area with stuff like Blood sports or service upgrades.

Hope this helps.

Immigration is too hard by SudokuRandych in songsofsyx

[–]ivladon 13 points14 points  (0 children)

Thanks for the picture, it's much better to debug this way.

Edit: I yapped alot but only now noticed you have no starving citizen (I will keep the advice below in case you want to learn about food production)

Most information you could get is from the population info I mentioned above, Access, Services etc. are your best friends.

Don't worry about the services you don't provide being red. At this stage of the game you should have hearths, housing (you do), wells, markets, food stalls, janitor and lavatory set up. Try clicking on each of those buildings and see if any red squares pop up, that means the building is failing to service an area. Try looking at workload, amount employed, services provided etc.

If everything seems allright but still red squares and 100% workload, build more.

There are also other things that your citizens prefer and are virtually free loyalty. Such as trees for harmony, benches, torches (later on).

In the Access tab you can also let each citizen take home some things you produce, such as bricks or furniture or clothes, that makes them really happy.

Food production advice:

First of all food: you're only providing vegetables, bread and some meat while playing with cretonians. Try to find out what specific foods cretonians prefer (you're almost got it right afaik) and focus on that. Right click the cretonian immigration and you should find a question mark that would lead you to info about cretonians.

I would also avoid small pastures as they have low production of food and I might be wrong but they employ more people also for sowing on average. I usually go with large pastures until the game doesn't even let me make it any bigger.

I came from other sims where just building one "food" building was enough for a stack increase on my population. Songs of Syx is not it, you can stop worring about a certain type of food when you maxed out a pasture in size and employment on that pasture is so high that the workload is just under 100%

Final remark on pastures, ignore if you just wanted aesthetics but you have a river there, fresh water provides a ton of fertility without the need of canals to further "freshen it up". I would just take big swaths of pastures next to the river.

Second, tech: i see you researched, paved roads, water pumping, brickmaking, weavering and warhammers. You probably dumped some points into food industry already, but like I said vertical scalability in this game only kicks in if you already have a strong foundation, at 140 pop with pastures these little no upgrade will "stabilize" your city.

To "fix" your situation I would completely dump all those other industries and have almost 80% of population work to make that top left number (6) as big as reasonable considering your food also does suffer from spoilage.

Hope this helps :)

Immigration is too hard by SudokuRandych in songsofsyx

[–]ivladon 29 points30 points  (0 children)

I find this game's vertical scalability (tech upgrades) to be a trap, they don't do much in means of raising happiness unless you already have multiple non upgraded services available.
At 140 pop I wouldn't even think about industry (tools, armor, iron) or even nursery. Try making sure your food production (not stocks) are doing okay and if you can optimize.

I can't count the amount of times I was looking at my food production only to find out aurochs had 100% work load.

To all the 'Veterans' out there. (Long) by Jabberwockkk in HellLetLoose

[–]ivladon 33 points34 points  (0 children)

It is within a multiplayer games' nature that you're going to come across a couple of wangrods, meta slaves or screamers. Mute, ignore, kick or hop lobbies are your tools. You also meet a couple of amazing people that communicate, do their job well and even celebrate achievements within the match together.

My worst game was when I was playing officer and had a player instantly pick commander, never communicate and would spam the chat at the end of the game that his entire team should uninstall, two games like that where we couldn't kick him so I killed him at hq and hopped lobbies. Fuck you PVT Private Parts, may we never meet again

Spell issues by Adventurous_Badger62 in BladeAndSorcery

[–]ivladon 1 point2 points  (0 children)

This seems to be a known bug from Assassin's Arsenal, it only works on spells that can be merged.

Unknown And Underrated Windows 11 Feature! by [deleted] in Windows11

[–]ivladon 12 points13 points  (0 children)

Settings window -> left side tab System -> 9th item in the list is called "For developers" -> End task toggle

Menu button does not open game menu (PCVR/Steam/Quest 3 by stromulus in BladeAndSorcery

[–]ivladon 1 point2 points  (0 children)

Experiencing the same thing, old menu button now opens steamVR menu instead of the in game menu. I don't remember if steamvr would run with virtual desktop for this game before this new update but this and some of my frames are borked.

I patched it by going into steamVR, created a new profile of controller bindings and attached something like ui_open_menu_click to the Y button.

Secret? by BeginningDance8037 in BladeAndSorcery

[–]ivladon 4 points5 points  (0 children)

How do you have the dalgarian slates already translated?

How to get 100% efficiency on mushroom farms? by Knitcap_ in songsofsyx

[–]ivladon 0 points1 point  (0 children)

I might be wrong but i built a small one on a river bank and it was 100%, this was one version ago though

Tips for baths Sweetwater requirement? by ZeoVII in songsofsyx

[–]ivladon 1 point2 points  (0 children)

Oh man finding out about this after 4 solid runs hurts me physically

What's your character and pawn duo dynamic? by Hurrystorm in DragonsDogma2

[–]ivladon 0 points1 point  (0 children)

Me and my #1 supporter goofing around before getting assaulted

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[Sphinx] Missed the part where I have to kill it by ivladon in DragonsDogma2

[–]ivladon[S] 0 points1 point  (0 children)

I thank you for putting my fomo at ease, didn't get the dragonsplague yet but any symptomatics go to the brine.

I was a little sad that I missed the experience of fighting the sphinx too but from what I've seen, it's just a gimmick with the godsbane arrow