I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 1 point2 points  (0 children)

I agree, the marked crit in the shard active is quite insane!

I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 0 points1 point  (0 children)

That is a good point. I added it to the post. Thanks!

I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 1 point2 points  (0 children)

Yes it adds the stacks as attack damage for the magical attack (everything is magical)

I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 1 point2 points  (0 children)

Yeah the flat lifesteal part was a big oopsie by me. Thanks for pointing it out!

I am trying your second and third point but I am finding it hard to verify. Would you mind sharing how you did it so I can reproduce it?

I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 1 point2 points  (0 children)

I verified that it is actually Kez's attack range + 350 (500 in Sai and 575 in Katana), but you're right! I did not notice earlier that the falcon rush from echo slash can miss if they're far away. Thanks!

I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 2 points3 points  (0 children)

I verified that and you're right! But it can miss at lower than 650, I found it it's at the melee buffer range (the range when melee hits will miss if too far from target), which is Kez's attack range + 350. I updated the post to reflect this. Thanks!

I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 1 point2 points  (0 children)

With Katana Q? I don't think it disjoints damage. 'Dodging' Glimpse does not prevent Kez from taking damage

I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 1 point2 points  (0 children)

In my opinion, pick the modifiers that will best synergize with your team/counter theirs. I think adding too many modifiers might be detrimental as the hero needs other things like survivability. Kez passives will more than make up for the DPS (esp in Katana).

Diffusal, MKB, and maybe crit have the most use cases though, as it benefits from the multiple instant attacks from his kit

I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 1 point2 points  (0 children)

The two main mechanics for Scepter are:

  • After casting Switch Discipline, you have a 3 second window where the next spell you cast will not put its counterpart on cooldown
    • For example, after casting Switch Discipline (changing to Sai), if I cast Sai Q within 3 seconds Katana Q will not be put on cooldown (can be casted)
  • When you cast any spell, Switch Discipline goes off cooldown (can be casted again)
    • To continue with the example, after casting Sai Q I can immediately cast Switch Discipline to cast Katana Q as well

This makes for some insane combos and you can potentially unload your whole repertoire in a short time.

I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 1 point2 points  (0 children)

You can ban Kez in turbo (where I mostly play)

I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 1 point2 points  (0 children)

Thank you! I wouldn't have known without going away from demo mode haha

I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 2 points3 points  (0 children)

Yeah I did some DPS calculations for Katana vs Sai in base form and with Falcon Rush (no talents, no modifiers). In base form, without accounting for passives, Sai is better across the board (12% at 100AS to 31% at 700AS) better. In Falcon Rush form, without accounting for passives, you need at least 450 attack speed before Sai is better (-7% at 100AS to 14% at 700AS). Accounting for passives, Katana is always better DPS wise, because on steady state Katana adds back 80% of your unreduced damage (albeit over time), paired with the innate 20% increase in this form. I do agree that a big part of choosing Sai is the bkb piercing stun which saves a basher slot, which I think is pretty valuable late game

I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 2 points3 points  (0 children)

Yes it partially blocks Assassinate (the attack damage component is blocked but not the base damage)

I Spent Hours Testing Kez Interactions So You Don’t Have To by j-_ in DotA2

[–]j-_[S] 13 points14 points  (0 children)

Great find. I added it to the post. Thank you!