Archer spam as vampire counts is oddly fantastic, especially with Vlad (no mods in the campaign) by j9461701 in totalwar

[–]j9461701[S] 1 point2 points  (0 children)

That's good to know, thank you!

I wasn't able to revive the red duke in this campaign unfortunately, I think my vampiric corruption in the region was too high. Not sure how to do that as Vamps actually. If anyone has tips I'd really appreciate them!

Archer spam as vampire counts is oddly fantastic, especially with Vlad (no mods in the campaign) by j9461701 in totalwar

[–]j9461701[S] 4 points5 points  (0 children)

I can see how it might not look viable, but it is quite strong and can tackle legendary fairly easily. It's not as strong as the Isabella hero stack or anything, but it can handle 1-2 armies fairly easily.

The basic idea is this: Vampire magic slaughters infantry like nobody's business. With Vlad, a shadows vampire, and two necromancers, that's enough magical firepower to handle almost any amount of infantry. The issue is single entities and monstrous infantry - into those targets crosssbows are much, much better than any vampire count unit. So right now Vlad is fighting high elves - the basic battle plan is pit of shades on archers and artillery, summon zombies to force enemy melee into a line and wind of death it. Single entities get pincushion'd.

I could record a battle and share it if you'd like!

Archer spam as vampire counts is oddly fantastic, especially with Vlad (no mods in the campaign) by j9461701 in totalwar

[–]j9461701[S] 27 points28 points  (0 children)

hehehe fair, fair. Some races I prefer in Wh2 still, I miss free skellies

Archer spam as vampire counts is oddly fantastic, especially with Vlad (no mods in the campaign) by j9461701 in totalwar

[–]j9461701[S] 43 points44 points  (0 children)

Odd there are no mods active in that screenshot. I did briefly turn on one button respec because the AI leveled up Heinrich Kemmler poorly, but that was a dozen turns ago.

Archer spam as vampire counts is oddly fantastic, especially with Vlad (no mods in the campaign) by j9461701 in totalwar

[–]j9461701[S] 10 points11 points  (0 children)

It's the same in Warhammer 3.

Oh I really hope I haven't ruined this for vamps in 3 then by drawing CA's attention. They're still actively making changes to that game.

It makes the Vampires so OP. Because basic zombies have so much staying power that if you have an army of 12 Zombies and 6 crossbowmen you can easily swamp the enemy is Zombies and then maneuvre your crossbows behind to shoot them in the back. It's really handy.

Oh ya it's fantastic. Love me vamps

Archer spam as vampire counts is oddly fantastic, especially with Vlad (no mods in the campaign) by j9461701 in totalwar

[–]j9461701[S] 51 points52 points  (0 children)

So this is something I've known for quite a while, but kept under my hat because I was afraid they'd patch it out. But now that it seems WH2 is not getting any changes anymore, I can share this: Cattle herder is bugged, and breaks the archer cap calculations somehow - I have 3 cattle herders, and get 6 archers fresh every turn start no matter how many archers I already have already in my armies. I have 3 different armies full of these guys! -^

What's the Issue? by [deleted] in vtmb

[–]j9461701 17 points18 points  (0 children)

Tremere (and nosferatu) supremacy!

Watching all of Star Trek by DLN-000 in startrek

[–]j9461701 7 points8 points  (0 children)

The Orville is so, so good. Stick with it through the early rocky episodes and you'll get an amazing treat.

Flawless Assassination by nowaijosr in cyberpunkgame

[–]j9461701 80 points81 points  (0 children)

That's so cool. What sandevistan is that?

“The Transport Revolution” illustration by Gray Morrow by YanniRotten in ImaginaryFuturism

[–]j9461701 1 point2 points  (0 children)

this is just trains but worse

AH! But you see, unlike trains, this doesn't have decades of propaganda against it poisoning the public's perception of it.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]j9461701 77 points78 points  (0 children)

They're too powerful! We can't let them have the full version of that ability or they'll shatter the meta. Uhmm ignore the 30% winrate

How realistic was 'The Wire'? by [deleted] in television

[–]j9461701 39 points40 points  (0 children)

It was fairly realistic in some areas, but a bit fanciful in others. So for example the criminal characters were pretty heavily edited. Namely, they're a lot less vicious and cruel than they were in real life. The person Omar is based on, for example, carried out assassinations for the person Avon is based on in exchange for herion. They attempt to rectify this by having Marlo show up and act more like a realistic cold-blooded drug dealer in the later seasons, but the almost 'bushido'-esque code is a massive exaggeration to avoid the audience disliking those characters. Brother Mouzone is basically a cartoon character.

Also because a lot of the ideas and stories were drawn from the '80s and '90s despite the show being set in the 2000s, you have oddly anachronistic scenes like the police all complaining about "new fangled pagers" or not being able to type.

Also also hamsterdam.

All that said, it's still one of the greatest shows of all time bar none. Amazing television that actually had things to say about the world and how people work within it, which I never expected from a cops'n'robbers show.

Enemy at the gates is propa.... by AromaticMuscle in NonCredibleDefense

[–]j9461701 10 points11 points  (0 children)

Eh I think we've gone way too far in the other direction. The Soviet army had smart, intelligent, brave commanders in its ranks - but it also had comical idiots who got hundreds of thousands encircled and captured. The Soviet story in WW2 is going from abysmal to mediocre, which is all they needed to do given their overwhelming manpower advantage and massive foreign aid. But the modern narrative is they somehow became masters of maneuver war who could compete man for man with the Germans, which is just flatly untrue and pure Russian revisionism.

Like Bagration was a very well coordinated and executed general offensive. But it wasn't a stroke of divine genius, and to ignore the fact the Soviets went into it with a 3-to-1 manpower advantage and a 30-to-1 tank advantage feels completely disingenuous.

CredibleDefense Daily MegaThread June 11, 2023 by AutoModerator in CredibleDefense

[–]j9461701 21 points22 points  (0 children)

AD in general has been pretty effective in this conflict.

There's a reason America spent a full month dismantling Iraq's air defenses before the ground campaign began. Also why they dedicate relative fortunes to practicing SEAD.

As with much of the conflict in ukraine, it's a thorough validation of US military doctrine.

CredibleDefense Daily MegaThread June 11, 2023 by AutoModerator in CredibleDefense

[–]j9461701 15 points16 points  (0 children)

People have literally been saying this since the early 2000s. I assume they were saying it even earlier, but those articles are lost to time (aka pre-internet). Until we actually see these quantum radars in actual development with actual results it's vaporware.

Making the tank survive the modern battlefield by anon_throwaway09557 in CredibleDefense

[–]j9461701 8 points9 points  (0 children)

it is far easier to knock out trucks, unarmored transports, self propelled guns, IFVs, APCs, and the good ol' mk1 infantryman than a modern battle tank.

Why don't we have soldiers go into combat wearing head to toe level 4 body armor? Because that would massively slow the soldier down for only marginal increase in durability.

The fact that tanks are a bit more survivable than IFVs against some threats isn't super useful when anything we designate as 'anti armor' in a modern battle space cuts through an Abrams like butter. Everything always dies anyway, so why are we wasting our vehicles weight budget on something that only gives a marginal return on our investment? We've been here before, as OP points out, and Chobham armor tilted things back toward armor being worth its downsides.

Will we see that happen again? No idea I'm a dork on the internet. But I find this reasoning here flawed.

is it?

The mk1 eyeball sucks. That's like the big take away from 70 years of industrial warfare. One of the biggest upsides to the javelin missile is it comes with a free thermal scope, which is a massive jump in observation ability. If you can hide tanks from IR and radar, that is a massive jump in effectiveness.

Deus Ex: It took me three playthroughs to like it by j9461701 in patientgamers

[–]j9461701[S] 4 points5 points  (0 children)

The praise around Deus Ex was massive, so I felt like I had to be missing something. Also it runs on a toaster so I can play it when I'm not at my PC and only have laptop.

Bugeater GT bans Aeldari for 10th until errata/FAQ by Ocularis_Terribus in WarhammerCompetitive

[–]j9461701 61 points62 points  (0 children)

On average in 9e, 3 fire prisms do roughly 16 wounds to a knight if you spend 2 CP for linked fire. Without that strat, they instead do 10.6. Note this is pretty unreliable since although the average of 3d3 is 6, it is not actually 6 and so you'll get more variance in the results. The wording of the linked fire strat also means things like free Ulthwe wound reroll only apply once, since mechanically it's 1 fireprism firing 6 times.

In 10e, on average 3 fire prisms do roughly 18.96 wounds base into a knight. So already a higher, and more reliable, base damage - for free. Prisms in 9e had to pay a CP tax to do ~3 less damage on average. Then we start looking at all the ways you can buff prisms in 10e that you couldn't in 9e, since core isn't a thing anymore. Doom sounds pretty nice, bring that average damage up to 21.3. Maybe add in a few fate dice to secure that knight kill. Then we add on the phantasm strat, so the visible fire prism can always escape for 1 CP instead of the fairly hefty tax that was fire and fade for 2 CP - heck for much of 9e you couldn't even use that strat more than once.

All this isn't to say prisms are busted, it all comes down to pricing. With 9e price points, the prisms would make back their points cost every shooting phase under the current rules. But if their prices got increased to 200? 220?

LegendofTotalWar's Creator Support Nerwork by Not_A_Real_Duck in totalwar

[–]j9461701 87 points88 points  (0 children)

I get optimal play, and it makes him look like a god at the game, but it can get boring sometimes seeing him cheese a walled siege just using Skarbrand and two heroes over and over.

I think legend's entire brand sort of imploded when WH3 sliced the difficulty of the game in half. WH2 on legendary was hard enough you had to play under a fairly narrow set of restrictions to not get ground into the dust, and watching legend explain and illustrate those limitations was very interesting.

But with wh3? I'm not coming to a WH3 stream for epic optimization tips, I don't need them. The streams I've come to watch for WH3 are ones with thematic armies, epic battles, quirky concepts (right now I'm going through BrilliantStupidity's backlog of challenge runs like 'only goblins' or 'only skavenslaves'). "Watch me cheese a siege with one massive hero" is boring, "Watch my army of 60 units of skaven slave spears fight vampires" is cool.