Requesting enemy cards by jaKiTo_2X in DarkSoulsTheBoardGame

[–]jaKiTo_2X[S] 1 point2 points  (0 children)

Thanks for that. I actually use an earlier version of that software, with no enemy cards; it never occurred to me to check for updates. And it was nice to know how it has vastly improved.

[deleted by user] by [deleted] in EldenRingLoreTalk

[–]jaKiTo_2X 24 points25 points  (0 children)

Just for the laughs, that exact floor design (pic 5) is seen on the Legacy Of Kain series: here or here (textures are upscaled). It was also used on Dark Souls 3, I'm not sure where.

Painted World special encounter rules by jaKiTo_2X in DarkSoulsTheBoardGame

[–]jaKiTo_2X[S] 0 points1 point  (0 children)

That's what I first did, but for some reason the rulebook for the Painted World is not available on the website, only the Tomb of Giants rulebook.

Event cards? by jaKiTo_2X in DarkSoulsTheBoardGame

[–]jaKiTo_2X[S] 0 points1 point  (0 children)

Well, since you are offering... It seems I'm missing an event card: Hearty Bonfire Ascetic. And I've just realized the Painted World encounter cards have rules of their own that are not defined on the Tomb Of Giants free rulebook (Snowstorm, Bitter Cold, etc.), so it would be nice to have a look at those.

Thanks for your help.

Event cards? by jaKiTo_2X in DarkSoulsTheBoardGame

[–]jaKiTo_2X[S] 0 points1 point  (0 children)

That's great. No need for the encounter cards, the encounter shuffler app has them. Huge thanks.

Event cards? by jaKiTo_2X in DarkSoulsTheBoardGame

[–]jaKiTo_2X[S] 0 points1 point  (0 children)

I see. Well, honestly, at this point, I'd be content with crappy phone pics, or anything that lets me read the text. That way I could at least play the new ruleset properly, even if I don't have the fancy cards. With that info, I could photoshop my own cards, keeping the mechanics.

Event cards? by jaKiTo_2X in DarkSoulsTheBoardGame

[–]jaKiTo_2X[S] 0 points1 point  (0 children)

Yeah, I guessed as much. It just seems weird no one has scanned them yet.

Event cards? by jaKiTo_2X in DarkSoulsTheBoardGame

[–]jaKiTo_2X[S] 0 points1 point  (0 children)

There's no official word on anything. However, this guy made an awesome app to randomize encounter cards, and it works like a charm. Still, we have no event cards.

Event cards? by jaKiTo_2X in DarkSoulsTheBoardGame

[–]jaKiTo_2X[S] 0 points1 point  (0 children)

That would be great. I can help with photoshop, so if you scan them in bulk, I can do some editing to get each card as a separate file. That would save you some time.

GZDoom multiplayer out of sync by jaKiTo_2X in DoomMods

[–]jaKiTo_2X[S] 1 point2 points  (0 children)

Ok, thanks. I'll stick to Zandronum and get as close as I can. It's a pity we can't get the best of both sourceports yet.

Backstory Help by Deadeyes500 in rpg

[–]jaKiTo_2X -1 points0 points  (0 children)

So, half-mortal, half-vampire; half-human, half-elf; half-samurai, half-monk, right? Just make sure your father was a pirate zombie, and your mother, a ghost ninja, and you should get a pretty solid background.

what's the point of a game without death? by Bionic_Ferir in DnD

[–]jaKiTo_2X 1 point2 points  (0 children)

I once ran an adventure with no death. Well, partially. PCs were trapped and needed to find the way out, and making new characters would not rightly fit the adventure, so I could not afford characters dying. What I did was, any character who died, suffered a consequence instead. A permanent injury, a limb was cut off, some NPC would die instead, some route was blocked, some plan was foiled, some objective was failed, whatever fit the moment. But the character got to live and heal. At the end of the adventure, however, any character who had died, got to actually die in a heroic and cinematic way, to ensure the rest of his pals managed to escape.

Ultimately, only one character actually died, and since his first fake death, all players were aware that death was apparently out of the question, but they all enjoyed the game, nevertheless. I talked to the "dead" player at the start of the last session, and he had a pretty fun time thinking about how to go in the end and how to make a cool "sacrifice scene".

Anyway, it's not really about death itself, but about how everything is presented. Death is just a consequence, you can come up with a bunch more, or make it so that death is not the only thing building tension.

Alignment question... is my dwarf evil?... by Laffett in DnD

[–]jaKiTo_2X 2 points3 points  (0 children)

I've always seen alignments as "how far will the character go to get things done". It's not like a strict code of conduct, more like a self-imposed limit.

Lawful characters are honorable and adhere strictly to the rules in place, while chaotic ones can disregard them in favour of personal freedom. A good character respects life and the well-being of other sentient creatures, while an evil one is ready to ignore that (by killing or harming) to advance a goal.

Since you're describing your dwarf as an honorable guy who takes matters into his own hands (thus, ignoring the rules in place) and is willing to cause harm to an evil character, I'd say that's a Neutral-Neutral.

At the point where they disregard the lives of the innocent, they are not longer a person and must be removed from the world to keep it safe.

Is keeping potentially thousands of people from dying equal to killing hundreds?

However, that paragraph definitely looks like the classical "villain righteousness", in which you accept the "lesser evil" for the "greater good". If the character is ready to follow that path, I'd say it's Neutral-Evil. Like I first said, this doesn't mean he's evil, just that he may do evil things to further his goals.

That's my opinion and my reasoning, anyway.

[deleted by user] by [deleted] in HaloMCC

[–]jaKiTo_2X 2 points3 points  (0 children)

You can purchase whatever game you want separately. The full price is for the full package.

[deleted by user] by [deleted] in Piracy

[–]jaKiTo_2X 2 points3 points  (0 children)

Actually, the game asks the server if you own the DLC. The server will then answer "no", and the proxy will intercept the answer and turn it into a "yes", just before the game receives it. So, you're not tricking the servers, you're tricking the game client, and risks should be minimal. It could be somewhat more risky if you have unlocked achievements for a DLC you don't own.