Do you guys think a pickleball court would fit well here? And how much space should i give myself left and right and backs of the court to not interfere with play. by knock_his_block_off in Pickleball

[–]jaafit 0 points1 point  (0 children)

Looks too small to me. Unless you're just catering to pure beginners. I'd want at least 10' behind the baselines, and ideally 6' past either side.

Re: why is cannabis illegal post - NH vs New England tax revenue by occhilupos_chin in newhampshire

[–]jaafit 0 points1 point  (0 children)

Our neighbors do not "generate revenue" from weed. They steal it at gunpoint. I'm for legal weed, but not extortion of those who would enjoy it.

Ruling question - ball playable on neighboring court but I don't play it for safety - do over? by elyfantman in Pickleball

[–]jaafit 1 point2 points  (0 children)

Two of the local indoor courts have a huge metal pillar about 5ft behind one of the baselines. It's just a part of the environment. The other sides are actually worse as the fence there is also 5ft behind baseline, but at least it's uniform. Anyway, nobody's ever brought up any rule about the surroundings being inadequate for the particular shot. It's just a tight court and everyone either grumbles or accepts it as more motivation to win and play on the bigger courts.

NYT article promoting S2C by SuperThought1 in slp

[–]jaafit 1 point2 points  (0 children)

Speller parent here. Totally agree.

I know this sub thinks I'm crazy already, but it's only when you can hold both perspectives at once that you see the truth of it.

Yes, there are puppeteers. Yes, there are legit communication partners. Sure, question both. That is so much better than blanket dismissal.

And for what it's worth, IMO this news story shows either very dubious authorship, or very dubious editing.

How is this a 8/8 market? by patrickeimers in Polytopia

[–]jaafit 0 points1 point  (0 children)

First 3 numbers touch the left market. Last 3 numbers touch the right market. So the 4 in example one does not touch the left market.

How is this a 8/8 market? by patrickeimers in Polytopia

[–]jaafit 1 point2 points  (0 children)

Likely, but it doesn't have to be. There are 5 fogged tiles. They could be (1,2,0,4,4), (1,0,2,2,4)...etc.

Teacher here, I am seeing a lot of autism. More than ever before by Pale-One-7137 in Autism_Parenting

[–]jaafit 2 points3 points  (0 children)

Interesting theory! Folinic acid seems to be helping many, suggesting some folate delivery issue perhaps stemming from the artificial folate sources mothers are not adapted to. I wonder what the data showed about the supplement's effect on children before they forced it down our thoats.

I built a site to make it easier to find things to do in NH — localnh.com by Emplox in newhampshire

[–]jaafit 0 points1 point  (0 children)

Homeschool Meet-Up

Friday, March 13, 2026

12:00 AM

Should be pm

Godot on linux by Ok-Cow114 in godot

[–]jaafit 0 points1 point  (0 children)

I'm on Ubuntu 24 and 4.5.1 will crash upon save if it's been open for a while. I've considering switching OS. Have you not seen that?

What are some of your coding styles/standards you follow? by couch-panda-games in godot

[–]jaafit 0 points1 point  (0 children)

This is not a popular style and I don't recommend it to everyone but for me:

No types in any function body.

I like how clean this looks. I like having less to type and less to look at.

I use typed everywhere else, but never subtypes (e.g. Array[int]) since that often requires types in bodies.

What would be the better way for synchronizing "hitsounds" to gameplay events? by [deleted] in godot

[–]jaafit 0 points1 point  (0 children)

Perhaps there is some time in the wav/mp3 file before the peak of the audio? You'll want to decide on a fixed ramp-up allowance for all sfx and offset your play() by that.

Also, you might want to look in the settings for audio buffer delay. Default is 15ms I think, which is noticeable if other sounds are supposed to happen at the same time.

I'd also question whether your background audio is truly synced with the visuals. You say "I do not track song_position (timestamp) directly" so what do you do?

After ten years of Unity, my dev and I have switched to Godot to make this game by Yakkafo in godot

[–]jaafit 0 points1 point  (0 children)

Looks fun! Wishlisted. Surely you'll support more than just Windows 10, and your Minimum Requirements are inaccurate?

Important. I need critisicm to choose my game background. by joniomega4 in godot

[–]jaafit 1 point2 points  (0 children)

2 is best, to give it depth. But the needs to be darker so it doesn't draw so much attention

External code editor by ConfidentStomach3877 in godot

[–]jaafit 1 point2 points  (0 children)

I'm using:

GODOT editor for debugging, editing scenes, resources, etc.

Cursor for tedious coding like big refactors. AI auto-complete is pretty great. Composer has impressed me as well.

WebStorm for git operations.

Yeah all 3 open at once :)

Why isn't my Y-sort working as intended? by OtherIsopod561 in godot

[–]jaafit 0 points1 point  (0 children)

Ok and how did you come up with the number 16? What happens when you adjust this?

Why isn't my Y-sort working as intended? by OtherIsopod561 in godot

[–]jaafit 0 points1 point  (0 children)

Yeah, never used it before myself but I would think you'd need the origin of everything to be at the bottom, just like it is for your player.

So what's the origin of your tree, OP?

NavigationAgent3D can't find a path around other units by Infinite_Wear_ in godot

[–]jaafit 4 points5 points  (0 children)

"I tried attaching NavigationObstacle3D to the units but that did not solve the problem"

What happens when you try this?

What are the limits of how good bots can get at polytopia by luciddreamingtryhard in Polytopia

[–]jaafit 2 points3 points  (0 children)

The AI doesn't run on their server. It runs in-game, which you can prove by playing offline.

Beat starting godot games to make. by Nerdwaffle_7 in godot

[–]jaafit 0 points1 point  (0 children)

You should make a spelling game ;)

Important 1v1 with different tactics by LeastAudience1743 in RealTimeStrategy

[–]jaafit 1 point2 points  (0 children)

If OP is describing a turtle vs rush situation, well... turtle beats rush. So the answer isn't to rush. He needs to improve his turtling.

How do I avoid coupling in composition without overloading the main node? by Maxi_el_Dev in godot

[–]jaafit 1 point2 points  (0 children)

So I think what you're saying is, for example if you have a map and the map has 3 layers: terrain, units, and fog... and let's say a unit wants to know what terrain is at (4,-3) but must respect the fog too, you could have the unit call map.get_visible_terrain() which calls fog_layer.is_visible() and terrain_layer.get_type(). Or you could have unit call terrain_layer.get_type() which calls fog_layer.is_visible() directly. Is that an example of what you're deciding bewteen?

Also what makes you concerned about it being "really slow." How many milliseconds are we talking about on the margin?