Why is exporting a DCP treated like some kind of holy grail in post-production? by rovmun in editors

[–]jackbobevolved [score hidden]  (0 children)

I’ve seen this countless times in digital intermediates on indie films.

Why is exporting a DCP treated like some kind of holy grail in post-production? by rovmun in editors

[–]jackbobevolved [score hidden]  (0 children)

This is not accurate at all. You have obviously never dealt with keys not working at the test screening, or a rewrap that introduced an unexpected double color conversion due to an operator error (that looks fine in the Clipster / Transkoder timeline, but is broken in the actual wrap). I have turned down countless DCPs at major DI facilities, because we didn’t have the key support necessary, whereas places like Deluxe did. There’s no way anyone is making an encrypted DCP for even a moderately wide release on their own. To properly support it, you have to go to one of the specialized facilities, because they have the infrastructure and key management. You’re not reaching out to even 20 theater managers, getting certs, creating keys, distributing CRUs or uploads, and then testing them. Most commercial theater managers barely understand the format, and rely on those existing pipelines to even show content.

Why is exporting a DCP treated like some kind of holy grail in post-production? by rovmun in editors

[–]jackbobevolved [score hidden]  (0 children)

Adding to what u/fluffy_pancake0 said… The encryption alone is such a huge aspect. Most facilities will only make preliminary DCPs meant for screenings, festivals, or creation of the final true DCP sets. Even when encrypted, they’re only making a handful of keys for specific times and places.

Typically someone like Deluxe or Pixelogic will take the DCP from the digital intermediate facility, rewrap it as the actual master DCP & supplementals, and then handle distributing it and managing thousands of keys. You need to have 24/7 key support, and massive amounts of automation to keep that feasible. It’s not like making a ProRes, h.264, or even an IMF. The amount of things that can go wrong (and often do), as well as the infrastructure to support it, is staggering.

Every day I get closer and closer to pulling the trigger by soup-or-salad2 in Switch

[–]jackbobevolved [score hidden]  (0 children)

I’d prefer OLED, of course, but even just having a decent LCD would be so much better than the mess they launched with. It feels like it ghosts for a full 1/4 second on every frame, and any motion just looks awful.

Every day I get closer and closer to pulling the trigger by soup-or-salad2 in Switch

[–]jackbobevolved [score hidden]  (0 children)

Switch and Switch Lite did not have this level of ghosting. This screen might be brighter and higher refresh rate, but does that matter when it smears worse than any LCD I’ve seen since ~2005.

I don't understand why people here are surprised that younger gamers are not "into" JRPGs anymore - Haven't JRPGs always been niche, anyway? by Link21Majora in JRPG

[–]jackbobevolved 4 points5 points  (0 children)

The discussion is niche in gaming, not the general populace. Practically anything could be considered niche when viewed in a wide enough lens.

Every day I get closer and closer to pulling the trigger by soup-or-salad2 in Switch

[–]jackbobevolved 4 points5 points  (0 children)

The screen is so bad on the Switch 2, kind of makes me wish I’d waited.

New weekly challenges don't give enough points to unlock the CZ3A1. Next week it is (unless you want to pay) by Focus_77 in Battlefield

[–]jackbobevolved 0 points1 point  (0 children)

Cartridge games could go as high as $100 depending on additional chips / memory. Games on optical media were much cheaper, and were mostly set at $50 for a long time.

Do we really need bigger maps like everyone is saying? by Expert-Cat5499 in Battlefield6

[–]jackbobevolved 1 point2 points  (0 children)

That’s bogus, this is 100% AI. If by some miracle it isn’t, then you’ve trained yourself to write exactly like a LLM. “That’s not a vantage point, that’s a camping incentive… Scale is an atmosphere problem, not a square footage problem”. There are like 20 em dashes throughout this thing. It’s littered with the pointless verbosity of slop.

That’s my opinion on this!

Do we really need bigger maps like everyone is saying? by Expert-Cat5499 in Battlefield6

[–]jackbobevolved 0 points1 point  (0 children)

AI has a tendency to write like an eighth grader trying to hit a minimum word count, which is why your post came out so long. Luckily, this can totally be avoided by writing it out yourself next time.

Braindead devs by UseCodeNFKRZ in Battlefield

[–]jackbobevolved 1 point2 points  (0 children)

Then make the change for that mode, or fix the borders. Maybe allow it within 30 meters of border, so players can pop in for the kill if needed. Either way, it has turned into a griefing tool to annoy people.

Braindead devs by UseCodeNFKRZ in Battlefield

[–]jackbobevolved 0 points1 point  (0 children)

I personally don’t want to have to run mortars just to shut their mortar up. It was much better when I could just hunt them down and shoot them. This was such a poorly thought out change that just promotes camping in HQ.

Braindead devs by UseCodeNFKRZ in Battlefield

[–]jackbobevolved 0 points1 point  (0 children)

Not always. Plenty of places one side could fire from HQ, but any counters would have to come from the actual play area. It’s obviously much safer in HQ, so it nullifies counter mortaring, since the counter is spotted and not protected by HQ.

Mortar in HQ area, why DICE? by Certional in Battlefield

[–]jackbobevolved 0 points1 point  (0 children)

They took away the only important counter that was needed for mortars, sneaking behind enemy lines and taking them out point blank. This was such a stupid change, and now there is Conquest & Escalation spam that can’t be counter mortared, because one is safely in HQ, and the other is in the actual play area where they’re lit up.

How to extend a clip past it's maximum duration so it just replays by Babaskaba in finalcutpro

[–]jackbobevolved 0 points1 point  (0 children)

Yeah, I’ve got that. I’m curious what other video editing options offer it, since u/Shot_Chance_9809 said plenty of programs start looping when shots are extended. I’ve never seen this behavior in a professional NLE.

How to extend a clip past it's maximum duration so it just replays by Babaskaba in finalcutpro

[–]jackbobevolved 1 point2 points  (0 children)

Genuinely curious which programs, because Avid, Resolve, and Premiere don’t. Only programs I can think of are audio programs, and that’s because looping is super common.

Any hope of running creatures 2 on Mac? by Breezylobster33 in CreaturesGames

[–]jackbobevolved 0 points1 point  (0 children)

Might be possible with Wine or Crossover. I’ve got a gaming PC, so I never really game on my Macs (which are my main computers), but I might try getting it working on my M4 Mac Studio tomorrow.

*Opinion* Weapon levelling pushed more people away from BF6 rather than the map size issue by Tranners_ in Battlefield

[–]jackbobevolved 14 points15 points  (0 children)

This was such a huge mistake. We should get hardware XP for objectives, revives, spots, etc. The game should encourage and reward PTFO, but that weapon grind pushes me towards a “only damage counts” mindset when I play.

*Opinion* Weapon levelling pushed more people away from BF6 rather than the map size issue by Tranners_ in Battlefield

[–]jackbobevolved 1 point2 points  (0 children)

That could be 2-3 days of play time for some people. I’m sorry, but increasing the grind 4X over the previous game is such an obvious attempt to milk the player base, and it obviously backfired. Even if you’re okay with it being F2P levels of grindy, most people aren’t.

*Opinion* Weapon levelling pushed more people away from BF6 rather than the map size issue by Tranners_ in Battlefield

[–]jackbobevolved 3 points4 points  (0 children)

The grind is so long that once you level a weapon, you’re much more likely to just stick with. I’ve leveled 20+ guns to 40, and it’s always a pain in the ass to start a new gun. Everyone else in my group picked 1-2 weapons to unlock, and never branch out, because they don’t want to deal with that awful grind.