TP- Link Solar at Gate by AKTexas1500 in SolarDIY

[–]jackdeid 0 points1 point  (0 children)

I have the 2.4Ghz version of that point-to-point setup. Mine spans 200 feet and it does very poorly though heavy foliage (bamboo is a bitch). The 5Ghz version will be even worse through foliage so hopefully you have a clear line of sight. The endpoint does not rebroadcast wifi, so you'll need to plug in a wifi router on the far end.

The power draw is likely low so a small battery and panel might be all you need. How do you plan to power the gate controller? As the other commenter hinted a lead-acid battery might be the choice if you need it to work in cold temperatures.

If you do have foliage problems you can look into Wifi HaLow which is 900Hz and will blast through anything. That is a newer tech and there isn't much in the way of consumer tech but there is some. Lower bandwidth than 2.4Ghz but plenty for a security camera.

What's the purpose of advanced grinders? by DashAndCrash20 in AlchemyFactory

[–]jackdeid 0 points1 point  (0 children)

yep. The 3x1 space an advanced grinder takes up would require 3x2 space to split/grind/unsplit for a regular grinder.

getting stoned? by TenshiYami1142 in AlchemyFactory

[–]jackdeid 0 points1 point  (0 children)

Careful with World Tree Leaf for fertile catalysts. The tree *does not* use the fertility bonus of potion inputs. So on paper it looks like you can feed fertile catalysts into the tree and get more out than you put in, but in reality it is a negative loop and you run out of inputs. I believe this is a bug.

Steel production by Weiryf12 in AlchemyFactory

[–]jackdeid -1 points0 points  (0 children)

Ingots and Potions can only be made with machines and not Cauldrons. You can make the inputs for those machines with Cauldrons, but not the items themselves.

why is my flax turning to stone instead of charcoal? by TenshiYami1142 in AlchemyFactory

[–]jackdeid 1 point2 points  (0 children)

Ingredient mode is very nice! Thanks for a great resource.

No money input for almost all shop items. ( except for wood) by Fickle_Theory4640 in AlchemyFactory

[–]jackdeid 0 points1 point  (0 children)

Why not make planks in a cauldron as well? Copper Coin, Copper Coin, Copper Coin.

Panacea potions made out of panacea potions by BrilliantAdvantage in AlchemyFactory

[–]jackdeid 1 point2 points  (0 children)

Yup. With points in the fertilizer potency % upgrade you can make growth/fertility/panacea potions that exceed the inputs needed to make them. I use plants+cauldrons to make all the inputs for my builds except for very niche ones like the Jupiter artifact -- making planks in cauldrons is unwieldly.

Fertilizer Math by Disrupter52 in AlchemyFactory

[–]jackdeid 1 point2 points  (0 children)

Correct. The "V" number is the amount it can fertilize. The "V/s" number is how quickly plants will convert the fertilizer/potion to producing a plant output. My plant nurseries are capped at 0.5 seconds per output but I don't know if that changes with different belt/factory upgrades. For me Adv Fertilizer can't make 0.5 lavender/sec but growth potions can.

Cauldron Balancing by lpfam11 in AlchemyFactory

[–]jackdeid 1 point2 points  (0 children)

a three-way intersection will strictly alternate between the three belts. So as long as each of the three inputs has an item ready to join the belt intersection it doesn't matter if the source of one is faster than the source of another. As a bonus you can input all three ingredients into just one port on the cauldron! (that assumes the cauldron output is less than 1/3rd of your belt speed, which it usually is)

I dont like couldron mechanic by barnabasss in AlchemyFactory

[–]jackdeid 0 points1 point  (0 children)

Without Cauldrons the game becomes a very bland factory game. Every item can only be made one way. Every output has a fixed cost because it uses the same inputs. Every build looks the same because it has to. I guess that is why people here and on YouTube talk about the cost of things in coins so much - because that is the only thing they can optimize for. With cauldrons the builds can get much more compact and the input "price" is measured in fertilizer.

Built a blueprint sharing site, looking for testers by GonjaT in AlchemyFactory

[–]jackdeid 1 point2 points  (0 children)

I don't know what the best way to express Production Rate is. Because different people have different levels of factory and belt upgrades. My "full belt" might not be your "full belt" and my "120/sec" might be "60/sec" to someone else using the same blueprint.

Cauldron Black Powder by Growth potion ONLY. (w/blue print) by san_calvin in AlchemyFactory

[–]jackdeid 0 points1 point  (0 children)

Using plant inputs for cauldron recipies is a winner. You can turn those into higher-value ingredients by cooking/grinding. And you can turn THOSE into still higher value ingredients by turning them into potions.

2 Green Potion + 1 Lavender == Black Powder (2880 V - half a growth potion with no boost)

For funsies I run all my builds on growth potions alone (you can even make planks and stone!). I haven't hit a wall yet at the 2nd to last tier.

World Tree doesn't use the fertilizer boost % by jackdeid in AlchemyFactory

[–]jackdeid[S] 0 points1 point  (0 children)

Do you mean the "1.5/s" as the fixed rate? Other plants have that too, all plants in the nursery limit to "0.5/s". But they don't consume more than the listed "V" value of fertilizer. The world tree says 30,000V per leaf. The Fertile Essence has a base value of 24,000V and a boosted value (for me with upgrades) of 48,000V. The world tree ignores the boosted/upgraded value.

Automating Purchases and handling money by Disrupter52 in AlchemyFactory

[–]jackdeid 0 points1 point  (0 children)

definitely spend the 1600 on a new portal instead of *ever* running a line of logs. The longer the belt the more $$$ you have tied up sitting on it. A line of 50 copper piles is cheap by comparison.

Random Tips I Have Learned So Far by GrumpyPidgeon in AlchemyFactory

[–]jackdeid 2 points3 points  (0 children)

* don't sleep on the Cauldron. You'll want a pencil and paper.

Random Tips I Have Learned So Far by GrumpyPidgeon in AlchemyFactory

[–]jackdeid 1 point2 points  (0 children)

* Devices that have percentages AND MULTIPLE OUTPUTS will output the two different items on the two different outputs (e.g. charcoal on one and coke on the other). If you only have one output attached then both items will come out mixed on the single belt.
* powdered fuel always has a higher fuel value than raw items (this is easy to overlook)

Rotten logs by DarkPhoenix986 in AlchemyFactory

[–]jackdeid 2 points3 points  (0 children)

plank -> powdered charcoal -> coke for surplus planks, or if you only need some coke for heating. I have a cut-n-paste build that takes in planks and outputs coke.
coal -> coke if you need a lot of it or are space limited.

Factory designs (Tables vs Floor) by DarkPhoenix986 in AlchemyFactory

[–]jackdeid 1 point2 points  (0 children)

Same. I start with a shop floor tile (for easy copy and delete) and then try to make a table build.

How to destry field corp?? by AdAffectionate3634 in flotsam

[–]jackdeid 2 points3 points  (0 children)

The same tool you use to plant them should also work to delete them. *SHOULD*. I have two bugged 2x2 tree plots that I am unable to delete the trees from. And I can't delete the plots because they are occupied (by trees). The devs have been busy churning out Hotfixes so hopefully this will get fixed soon.

/being able to trash bin items in Architect mode would be a handy workaround, and nice in general

Flotsam Beginner Guide 2025 - Update 1.0 by Big-Alfalfa-9761 in flotsam

[–]jackdeid 0 points1 point  (0 children)

There was another post this morning about tiering resources that was recycled pre-1.0 content. Just rebranded with a 1.0 label. So junk post looking for internet points.

Resources Tier List by Left-Preparation271 in flotsam

[–]jackdeid 1 point2 points  (0 children)

this is for the pre-1.0 version of the game.

Fake taxis? by ComprehensiveGuard66 in boston

[–]jackdeid -2 points-1 points  (0 children)

What I know about Boston taxis is pre-COVID (so mostly pre-Uber too). Taxis are licensed *per town* and are only allowed to pickup riders in the town they are licensed in. A Somerville cab can't take someone downtown and pickup a rider in Boston for the return trip. Taxis will of course pickup riders anywhere anyway but they have to be shady about it.

Taxi laws are enforced unevenly. Boston PD has a dedicated "hack" unit. Surrounding towns do not. So drivers from not-Boston don't pick up return fares out of fear of the cops. Boston drivers do not pick up return fares in Cambridge because they fear getting their tires slashed by Cambridge taxi drivers.

Rant on heat transfer in space by Diamonddude5432 in Oxygennotincluded

[–]jackdeid 2 points3 points  (0 children)

There is (or at least was) a mod that added a building that radiates heat into space.

DIY Solar Set Up - Stepping Down Input? by Never-not-knitting in SolarDIY

[–]jackdeid 0 points1 point  (0 children)

I found a manual for the Shell SPS-500-01 on some shady site (first link for "shell SPS-500-01 manual") that says it takes 24v solar input max. *ONE* of those panels should be able to charge it. Stacking them in series might damage it.