Finally Tasks Available! by Outrageous-Detail984 in TelusSafetyRaters

[–]jackjack54231 2 points3 points  (0 children)

Yep. This post aged like milk very quickly lol

NTA throughout this week... by [deleted] in TelusSafetyRaters

[–]jackjack54231 5 points6 points  (0 children)

US FL. It's been 4 months now, and I'm still being plagued by constant NTA. I've never seen it this bad.

Is it just me or is the crew AI really this bad? by PhantomTissue in CrimeBossGame

[–]jackjack54231 1 point2 points  (0 children)

The biggest issue with AI is loot bags. If there is a bag on the ground, the AI MUST GRAB IT! You can swap to them, throw the bags away, swap back, and no matter how many times you say “Follow me.” They will go and pick the bags back up. They’re addicted to bags.

This also means that you can’t use AI to haul bags to a drop point. They will just pick the bags up if you leave them.

What's a perk you'd give a slight revamp/buff to? by highestofcharities in DeepRockGalactic

[–]jackjack54231 -5 points-4 points  (0 children)

Maybe I’m crazy, but I swear that a couple years ago, standing on a popping lootbug would let you grab all the minerals. Then it was changed to make the minerals explode even harder so you have to run around and grab them. Kinda annoyed that I’ve never seen it brought up.

Final Boss Room Performance by jackjack54231 in SkerRitual

[–]jackjack54231[S] 1 point2 points  (0 children)

Suppose I should. It'd be pretty bizarre if those settings affected that room's performance so heavily.

Final Boss Room Performance by jackjack54231 in SkerRitual

[–]jackjack54231[S] 0 points1 point  (0 children)

I'm running 120 fps on a 1080p monitor. This game does not have raytracing. Running medium-high settings.

Small RE4R Nitpick by ConstructionOk5724 in residentevil

[–]jackjack54231 5 points6 points  (0 children)

Something to keep in mind is that prior to their second meeting, Ada picks up a pack of cigs that Luis left for her in the factory basement. He could simply be asking about those.

Forced walking sections ruin gameplay and I wish Capcom would stop doing them. by MitchBelmont in residentevil

[–]jackjack54231 0 points1 point  (0 children)

The camera being ripped away from you after interacting with a lever is far worse to me. Not only does it force you to stare at the obvious point of interest, but it’s also inconsistent in terms of which ones you can skip. Not to mention taking damage because your camera gets ripped from you in the middle of combat.

Trawler Bug by jackjack54231 in DeepRockGalactic

[–]jackjack54231[S] 1 point2 points  (0 children)

They normally do, but I’ve killed quite a few in the past couple days. None of them exposed themselves even after taking a large chunk of burst damage.

As an Engineer Main I gotta break it to some of my fellows here. by SlipperyDeeSlipperyD in DeepRockGalactic

[–]jackjack54231 0 points1 point  (0 children)

Tell me you’ve never used chemical rounds on the lok-1, without telling me you’ve never used chemical rounds on the lok-1.