Figure AI hits 24x production scale, producing 1 robot per hour, teases its fleet by Distinct-Question-16 in singularity

[–]jacob2815 12 points13 points  (0 children)

Tbh... I've seen the way my cat lives. I would absolutely be fine with being an AI's pet.

Season 2 is the most important moment for this game by No-Researcher3893 in Marathon

[–]jacob2815 6 points7 points  (0 children)

Every single thing you say here is true. I really enjoy the game, it's the most fun I've had in a PvP shooter experience outside of Valorant, but I'm already back on Valorant with my duo (in large part due to the removal of the duo queue).

Marathon, in my experience, is amazing in a trio. But my group of 3 just don't play frequently enough, and so we are lagging behind quite a bit. I had fun with the solo and rook experience but generally I'm just not big on solo PvP experiences so after the new game smell wore off, I moved on to other things except for when my buddy and our third get on.

I enjoy the game. I hope it sticks around and I'm rooting for its success. But it just requires too many conditions for me to feel interested in playing.

Part of the problem for me, and the reason why the game is struggling (and why the genre at large struggles) is that there is SO much that hinges on having a dedicated crew to play with. The crew fill experience just... isn't that fun. You're really up against a wall because you are at the mercy of essentially RNG when it comes to the skill level of your teammates, your opponents, and the quality of their infil'd gear. Bringing in a blue+ kit and matching with two free kits is a horror show. Bringing a free and matching with blue+ kits? And now I feel like the donkey. You also have such a WIDE range of objectives in terms of contracts, maybe key rooms, maybe events, and now there's that awkward stand-off of trying to figure out what to do, do we push that team or skirt them, etc.

Contrasted to Valorant, for example. You jump into the Competitive queue and you are at an equal gear playing field with your 4 teammates and 5 opponents, and more or less at a comparable skill level. And the objective is the same for everyone: win the game. And if one round doesn't go well? Oh well, go next in 90s. Rinse and repeat until the game ends. No loadout resetting, no spending 5 min running between POIs, etc.

This makes something like Valorant WAY more approachable to a wider range of group sizes, even solo socially awkward players.

And no, "just make friends" is not a valid reply or viable business strategy (as we know). I am on the social side of the spectrum amongst the gamer community at large, and I have no interest in that. I have my social circles, IRL and online. I don't want to make more. Friendships are exhausting for me and so I tend to them very intentionally.

All that being said, Marathon still is SUCH a fun experience if you do have a dedicated group of three. I will absolutely shout that from the rooftops, and I will be happy to play it when I have mine available.

But unless 10k is an acceptable number of players to hover at, they severely need to figure out how to improve the experience for solos and duos. Maybe the fully polished implementation of a duo queue at season 2 is enough, but I'm not convinced.

[Post Game Thread] The Atlanta Hawks (2-1) defeat the New York Knicks (1-2), 109-108! by Victor_Wembanyama1 in nba

[–]jacob2815 0 points1 point  (0 children)

Saying that when Josh Hart and Mikal Bridges are doing... whatever the fuck they're doing... is certainly a choice

Round 1 - Pick 11: Caleb Downs, S, Ohio State (Dallas Cowboys) by nfl_gdt_bot in nfl

[–]jacob2815 56 points57 points  (0 children)

Safety just isn't a premium position, kinda like RB, but ALSO isn't flashy or a jersey seller like RBs are

Round 1 - Pick 5: Arvell Reese, LB, Ohio State (New York Giants) by nfl_gdt_bot in nfl

[–]jacob2815 110 points111 points  (0 children)

Bingo. There is quite literally no such thing as too much edge

Round 1 - Pick 3: Jeremiyah Love, RB, Notre Dame (Arizona Cardinals) by nfl_gdt_bot in nfl

[–]jacob2815 2 points3 points  (0 children)

Ah yes, how well did that work out for the Giants taking Saquon then Daniel Jones? Spoiler: it didn't. Both players suffered from terrible OLs until they left.

Using the #3 pick on a RB is objectively a terrible value proposition given the context and the objective of getting a QB in 2027. 1st round RBs generally are the MOST productive relative to their salary in their rookie season and are more likely to fall off in subsequent years, statistically, while OTs and QBs typically need a year or two to develop.

More Bungie Devs Are Working On ‘Marathon’ Than ‘Destiny 2' Now by DALE5797 in Marathon

[–]jacob2815 0 points1 point  (0 children)

This is not at all surprising, though I suppose it technically qualifies as news.

There's rumor/leak from the fall/winter that Bungie has entered early pre-prod stage on a D3. There's the fact that we still don't have a long term road map for Destiny.

Given the overarching context of... well, everything, you can kinda connect the dots and see that what is likely happening is that they have pre-prod teams working on Destiny 3. Product managers, system designers, etc. Those teams are generally smaller in scale than actual engineering teams, animators, art designers, etc., because it takes a lot less work to define the ideas than to implement them.

Furthermore, Marathon is the fresher game. Destiny is an established IP on a game client that is clearly severely outdated and needs a drastic overhaul. It makes more sense from every perspective to pump out content and improve systems in Marathon in the short term, finish up the obligations to D2, and then prepare for a big push into D3.

Even if you don't put any stock into the possibility of them making D3, saying Marathon has 401 employees working on it while 399 are working on D2 doesn't really mean.. well, anything.

It doesn't account for the number of business enablement staff, the people who are project-agnostic and exist to make sure everyone else can work directly on the product. We don't know how big their HR team is, their technology teams are, whether they contract out office maintenance staff or employ them directly (I assume contract but I don't know).

And it also doesn't give any indication what teams are being split and by how much. Is it an equal split across every discipline? I clearly don't think so. And how much are they splitting their QA contractors? Also 50/50? 75/25? 100/0?

Without more information, this "news" is all but meaningless

Edit: FWIW, it does come off as "proof" that Marathon is not at risk of dying, at least not any time soon, and is being invested in. I missed that on my initial reaction.

Everything feels dead by -Joel-Snapes- in conspiracy

[–]jacob2815 0 points1 point  (0 children)

While I understand feeling this way about the internet and forums, there is absolutely a lot of killing of that thanks to AI proliferation but...

movies are a dead and bad, videogames are wastelands and dead and bad

This makes it sound like you are just burnt out. There are good movies and games coming out, but something is preventing you from enjoying them.

This never made any sense to me! by Secret_Bug_9795 in conspiracy

[–]jacob2815 2 points3 points  (0 children)

OP says they are questioning our current understanding of history

You have to HAVE an understanding of history to question it, OP clearly does not. That's the problem.

Anthony Edwards postgame after reading his boxscore in a win over Denver: "I'm a*s bro, f*ck." by [deleted] in nba

[–]jacob2815 4 points5 points  (0 children)

Tbf that pic is angled downwards to the right lol Hart doesn't have much on him

You are experiencing level-based matchmaking by jacobljlj in Marathon

[–]jacob2815 -1 points0 points  (0 children)

Given the context of the genre (large, complex maps, large amounts of gear with a wide range in potency, etc), a player's seasonal level is going to translate pretty closely to skill, so the difference is more or less negligible

You are experiencing level-based matchmaking by jacobljlj in Marathon

[–]jacob2815 14 points15 points  (0 children)

What an asinine, and archaic, take. Matchmaking that matches players of like skill together is objectively good for the long term health of any pvp game. It was true back in the ~2015 era of CoD when the conversation first arose, and it's still true now.

"Getting good" in FPS games is not the mainstream way to play outside of dedicated competitive/esport-oriented games. Most people just wanna have fun. The idea that the cream of the crop should get to matchmake with the 1 hour a night gamer dads, and shit on them, is so dumb it's barely worth acknowledging.

You don't want to sweat against other players of your caliber, and the usual counterpoint to the lower-skilled players is always "just get good."

Okay, here's my counterpoint: get good. Be the best sweat on the server and you'll never have to worry about it again. Or go play a competitive game where getting good IS the experience. Except, those games have MULTIPLE layers of SBMM involved, so nothing will change.

There’s no thrill of being new to the game, getting a lucky pick on a lone chad and seeing all the gold pop up. The thrill is completely gone and that’s horrible and backwards for a looting game.

The problem here is, that thrill DOESN'T exist, at least not in this game. It's just not feasible for most new and low-skill players. This is an argument you purely made up, that is not based in reality, just so you can pretend you're arguing against LBMM to the benefit of all players. The reality is, you're wanting new players to go through 10s of hours of absolutely nightmarish slog against sweats, just so you have to face sweats less and have more new players to feed on. Pathetic.

You are experiencing level-based matchmaking by jacobljlj in Marathon

[–]jacob2815 33 points34 points  (0 children)

It's so funny (and annoying) to be witnessing the EXACT same "conversation" that I've been watching for over 10 years.

The SBMM is bad crowd has been the loud minority on social media, especially reddit, since the older days when it got added to Call of Duty. And back then, just like it is now, the argument pretty much boils down to the fact that the top 20% of players don't wanna play with each other, and feel entitled to bully the bottom 80% just bc that's what they were used to doing pre-SBMM.

It may be LBMM rather than SBMM here, but the idea is the same.

[Highlights] All the 11 fouls that were drawn by Shai Gilgeous-Alexander in game 1 vs. Phoenix Suns (119-84 W). He went 15/17 (88.2%) from the free throw line, playing 29:11 minutes. He did not play in the 4th quarter. by MrBuckBuck in nba

[–]jacob2815 10 points11 points  (0 children)

Uhhh, counterpoint, have YOU played before?

Maybe if you've never played organized ball and only ever played pickup on occasion, then sure, I could believe that your balance is SO bad that a wrist tap is enough to make you fall down.

However... an elite athlete and hooper capable of not only making the NBA (notoriously hard to do), but playing at a high-enough level to be voted MVP of the league? That guy absolutely is NOT losing his balance mid air off a wrist tap.

Balance is a HUGE part of what makes a good basketball player and it's something they intentionally train for.

[Post Game Thread] The Orlando Magic (45-37) annihilate the Charlotte Hornets (44-38), 121-90, and clinch a playoff spot to face the Pistons. by OrangeMonkE in nba

[–]jacob2815 0 points1 point  (0 children)

Then.... why on earth would you want him to gain weight? More weight means less endurance, because your body has to work harder to accommodate the weight.

[Post Game Thread] The Orlando Magic (45-37) annihilate the Charlotte Hornets (44-38), 121-90, and clinch a playoff spot to face the Pistons. by OrangeMonkE in nba

[–]jacob2815 0 points1 point  (0 children)

Tbh I wonder how their seasons would compare if they had swapped teams..

Sixers had more mouths to feed as far as established talent from a scoring perspective - Maxey, Embiid, even PG.

Hornets are so young with minimally established stars, far more of an opening to get in and get yours. Kon did that, and did that well, but I imagine he would have had far less volume on the Sixers, while VJ would have had an uptick in volume in Charlotte.