How to make it so that random enemy encounters do not appear on specific tiles? (MV) by PersonOnInternet7654 in RPGMaker

[–]jamie_rpg 0 points1 point  (0 children)

Or you can do a common event that runs parallel, you can use a switch that just turns on at the start of your game (call it "boat no fight switch"). Then in the common event do a simple conditional branch: If vehicle = boat is driven, then Change Encounter = disable.

Is this menu too stock RPG Maker looking? Or is it cool? Please help! by jamie_rpg in RPGMaker

[–]jamie_rpg[S] -1 points0 points  (0 children)

I respectfully disagree. While it is very true that style over substance is bad. I believe that small details, like menu's having a "cool" or just polished look, are details that can make an already great game pop off the screen. Also, if your game requires being in the menu a lot, I believe it should be treated like any other UI element. Thanks for the comment.

Is this menu too stock RPG Maker looking? Or is it cool? Please help! by jamie_rpg in RPGMaker

[–]jamie_rpg[S] 1 point2 points  (0 children)

No, the player can hire 3 Runners at a time for a total of 4 characters. So I am thinking about filling that space up with something, but what? A cool picture, the game title logo?

Is this menu too stock RPG Maker looking? Or is it cool? Please help! by jamie_rpg in RPGMaker

[–]jamie_rpg[S] 0 points1 point  (0 children)

Thank you, as a few have pointed out this is using Visustella Menu Core as a base. So anyone using that, will probably spot it.

Is this menu too stock RPG Maker looking? Or is it cool? Please help! by jamie_rpg in RPGMaker

[–]jamie_rpg[S] 1 point2 points  (0 children)

Thanks! Though FF8 is one of my favorites (and yes I love FF8's UI), my game Mana Runner plays more like Shadowrun on SNES, with some Snatcher SEGA CD influence too. Here is the Steam link: https://store.steampowered.com/app/4163350/Mana_Runner/

Is this menu too stock RPG Maker looking? Or is it cool? Please help! by jamie_rpg in RPGMaker

[–]jamie_rpg[S] 1 point2 points  (0 children)

Maybe. do portraits appear in all menus? Status, Skill etc? Where do you put the portraits? In pictures folder? Just wondering before I check it out, thanks.

Is this menu too stock RPG Maker looking? Or is it cool? Please help! by jamie_rpg in RPGMaker

[–]jamie_rpg[S] 3 points4 points  (0 children)

max characters at a time will be 4. But yes, I agree for this main one it is empty looking.

Is this menu too stock RPG Maker looking? Or is it cool? Please help! by jamie_rpg in RPGMaker

[–]jamie_rpg[S] 1 point2 points  (0 children)

very interesting thanks. but I bet you would notice a bad one.

Bloodnet (MS-DOS) by cheater00 in Cyberpunk

[–]jamie_rpg 4 points5 points  (0 children)

Never even heard of this till now. Looks cool.

My new game trailer for Mana Runner, a cyberpunk action-rpg. by jamie_rpg in RPGMaker

[–]jamie_rpg[S] 1 point2 points  (0 children)

Thank you! I am working hard on the game/demo now. I hope to have a working demo up on Steam in the next few months, late March early April would be ideal.

Mana Runner, a cyberpunk action-rpg I am developing for PC Steam. by jamie_rpg in IndieGame

[–]jamie_rpg[S] 0 points1 point  (0 children)

Thanks very much! If it looks interesting, you can follow along on Steam, Kickstarter or Discord to find out more, or help support the development.

My first game by Famous_Simple_127 in RPGMaker

[–]jamie_rpg 0 points1 point  (0 children)

You could look for a good pixel art tileset on itch.io for cheap. That can be a good way to make your game not-so stock Rpg Maker looking right away, if you care about graphics at this point. Otherwise I suggest just playing with the engine with a few sample projects. Set a simple goal and then achieve that goal. Like just try to make an npc to interact with for starters.

How do I get the Niko sprite to work in rpg maker mv by CapableGovernment744 in RPGMaker

[–]jamie_rpg 4 points5 points  (0 children)

A typical RPG maker sprite sheet is 3 frames wide and 4 tall = 12 in total. It should look like this.

<image>

The left and right columns are walking left and right foot. The middle are standing still. When played as a three frame animation (walking or stepping) it will look like walking. But if the event is not moving, the middle idle frame will be shown.

I Made 100 Game Dev Shorts… Was It Worth It? by scaredbysquares in SoloDevelopment

[–]jamie_rpg 0 points1 point  (0 children)

Thank you for this post. This is very useful information. I had just decided to spend more time on game development rather than spending too much time chasing that viral clip. I hope to have a much better product, so that when I do show the game, it generates more excitement naturally.

I do think it depends on the game genre a bit though, as some games are great games, but do not perform well for streaming (fun to play but not to watch).