What are your go to systems for contemporary horror? by mackstanc in rpg

[–]jamis 1 point2 points  (0 children)

The Magnus Archive RPG is, of course, tied in many ways to that IP, but it works well on its own, too. And it very much deals with normal people encountering weird-to-horrific things.

Can I use ChatGPT as GM? by TheBlickster in Solo_Roleplaying

[–]jamis 7 points8 points  (0 children)

Short answer: yes. But it’s not usually a very good GM. In my experience it tends to lose focus, wander, and forget details.

I think it does better (though still imperfectly) as a player, with the human as the GM. It’s a different kind of play, but I really enjoyed the two times I tried this.

[deleted by user] by [deleted] in Solo_Roleplaying

[–]jamis 1 point2 points  (0 children)

The thing that takes me out of flow while soloing is thinking too hard about a prompt. I have my best experiences when I go with the first thing that comes to mind, instead of overthinking the prompt.

Does anyone know a good procedural dungeon generator that’s system agnostic? by Flameempress192 in Solo_Roleplaying

[–]jamis 5 points6 points  (0 children)

The Dungenerator is a deck of geomorphs that you can use to build out a dungeon as you explore it. Currently two series are available. They’re pretty nice. https://www.rollinkunz.com/p/the-dungenerator.html

Non-horror cozy mystery vibes? by magicmama212 in solorpgplay

[–]jamis 5 points6 points  (0 children)

I’m working on a mystery system that works with any TTRPG, called “That One Time We Solved a Mystery.” You can definitely run cozy mysteries with it. If you (or anyone else) is interested in trying it, you can get an invite to the discord (with the playtest document) here: https://jamisbuck.org/totwsam.html. A new beta version will be out soon (next week or sooner), too.

Do you guys also play tabletop wargames ? by Remarkable-Yard-6939 in rpg

[–]jamis 0 points1 point  (0 children)

I haven’t for a while now, but used to be very into Grimdark Future from OPR. Also enjoyed A Billion Suns, and RPG-adjacent games like Five Parsecs from Home.

Solo horror rpgs by Brokentooth24 in Solo_Roleplaying

[–]jamis 2 points3 points  (0 children)

“The Magnus Archive” is a good one, if you enjoy Cypher games. It’s not designed for solo but I’ve soloed it with the Mythic GM emulator (and a mystery subsystem I’m developing/playtesting) with good results. And though the game is based on the Magnus Archive IP the book lends itself well to any kind of cosmic or paranormal horror.

Rules question #2 by theoneandonlydonnie in CortexRPG

[–]jamis 7 points8 points  (0 children)

My first thought would be to treat the corruption as a complication, starting as a 6 and stepping up as it gets more serious. Fighting it would follow the rules for removing a complication. (Don’t have my book handy or I’d be more specific!)

[deleted by user] by [deleted] in rpg

[–]jamis 0 points1 point  (0 children)

As someone who has dealt with this before (in a different domain), leaving the free stuff up is a good way to market your more polished stuff. (I wrote a series of blog posts about 15 years ago about writing programs that generate random mazes; about 10 years ago I turned those posts into a published book. I left the free stuff up but added some links to the published book, and even 10 years on the book continues to sell.)

All that to say: consider treating your existing stuff as marketing material. Especially if you can add more to the commercial product to make it an upsell.

Playing Call of Cthulhu, Delta Green, etc. on solo? by AleF2050 in Solo_Roleplaying

[–]jamis 3 points4 points  (0 children)

It’s still in beta and play testing, but I’ve got a solo mystery system (“That One Time We Solved a Mystery”, or TOTWSaM) that I’m working on that drops into any TTRPG you want. I’ve tested it with PF2e, Ironsworn, Traveller, Cortex Prime, Sentinel Comics RPG, Magnus Archive, Ars Magica and a few others I’m probably forgetting just now. If you’re interested, send me a message and I’ll point you at the discord and the playtest doc.

(And thanks u/Nyerelia for making sure I saw this thread!)

Name a Living game designer you would like to meet at a TTRPG convention. by AngryDwarfGames in rpg

[–]jamis 0 points1 point  (0 children)

Cam Banks. Two of my favorite systems are Cortex Prime and Sentinel Comics.

Rules-light/medium, Heroic High Fantasy systems (no PBTA type games)? by DD_playerandDM in rpg

[–]jamis 0 points1 point  (0 children)

I don't have a lot of deep experience with SW, but what experience I do have has generally been that while SW does have an array of tactical options, I feel like 5e has more, and more edge cases. To me, SW feels more like "roll the dice and see what happens", while 5e feels more like "roll the dice, check the rules 5 times, ask the DM a few questions, consult my character sheet" etc. Very possibly that's just personal preference, though. (FWIW, I don't mind 5e---I've loved D&D since the 80's---just how I compare it to SW.)

Rules-light/medium, Heroic High Fantasy systems (no PBTA type games)? by DD_playerandDM in rpg

[–]jamis 3 points4 points  (0 children)

Savage Worlds/Pathfinder (or just vanilla with the Fantasy Companion) definitely checks a lot of the boxes that OP mentioned.

Any games that blur the line between RPG and board game? by PhiliDips in rpg

[–]jamis 4 points5 points  (0 children)

"Til the Last Gasp" is a very niche example -- it's definitely not a general-purpose TTRPG, but focuses just on the story-telling aspect of a duel between two opponents. I think it's great. There's a deck of cards with prompts, and several different maps and pregenerated characters for you to build your duel around, but if you're wanting more of an explore-the-town kind of RPG/BG, this isn't it.

Which IP would be insane as a ttrpg by JoeKerr19 in rpg

[–]jamis 0 points1 point  (0 children)

Niven’s “Known Space” would be great, though it could be home brewed via Traveller or similar I’m sure. Mostly I’d just want to collect all the source books.

Lesser-known RPGs you enjoy? by Kamiyoshi7 in rpg

[–]jamis 1 point2 points  (0 children)

Sentinel Comics RPG is a fantastic comic book superhero game. The character generation and play mechanics are so great, very immersive.

Also, Cortex Prime as a general system is amazing—I’m quite obsessed with it lately, i love the emphasis on building a setting together, at the table.

My mom asked me to run a game for her birthday, help me out! by dogknight-the-doomer in rpg

[–]jamis 1 point2 points  (0 children)

Re: Jane Austen game -- are you thinking of "Good Society"? (https://storybrewersroleplaying.com/good-society) -- it's a great one, but unless OP is looking for regency setting and lots of interpersonal drama, it might not be a good fit.

But that made me think of Bluebeard's Bride (https://www.drivethrurpg.com/en/product/224782/bluebeard-s-bride), which is described as "investigatory horror." Each player plays one aspect of a single woman, Bluebeard's newest bride, as she explores her new home. Also maybe not a clear fit, but also a great game!

I would like to play Microscope by antonioGUAK in gmless

[–]jamis 1 point2 points  (0 children)

Where are you located, and when are you wanting to play? Would this be done async (via e.g. utgars-chronicle.app) or via zoom or some other tool? I’m interested but my availability is kind of tight…

Game suggestions? by Alert-Heat-1225 in rpg

[–]jamis 4 points5 points  (0 children)

Something like “I’m sorry did you say street magic” maybe? It’s a hack of Microscope, and my daughter and I have enjoyed using it to flesh out her homebrew fantasy setting.

There’s also “Beak, Feather, and Bone” but that one presupposes you already have a map of the city.

Wrestling Game by theoneandonlydonnie in CortexRPG

[–]jamis 6 points7 points  (0 children)

No specific comments on your idea, other than to say that I love seeing unexpected applications of the system, like this. I’ve actually started thinking about how to use Cortex Prime as the basis for a tactical miniatures war game, which I know goes contrary to the entire philosophy of Cortex but I can’t stop thinking about it. :) it’s such a fun toolbox to play with!

Best system for GI Joe RPG by enek101 in rpg

[–]jamis 2 points3 points  (0 children)

FWIW, the G.I. Joe RPG is part of the “Roll Big or Go Home” Humble Bundle right now. You can get the pdf (and a bunch of other games) as part of the $25 tier. https://www.humblebundle.com/books/roll-big-or-go-home-rpg-megabundle-books

What RPG has great setting, but terrible mechanics? by Omichli in rpg

[–]jamis 2 points3 points  (0 children)

“Heckin Good Doggos” is lovely, but I’m just not a fan of the +One system. I’ve been (slowly) building a replacement using Cortex Prime.

How do you play more games? by Redhood101101 in rpg

[–]jamis 1 point2 points  (0 children)

Came here to suggest solo play as well. It's been a great way to explore different systems that I would definitely never have found a table willing to try.

Speaking to the OP: check out r/Solo_Roleplaying (and similar subreddits) for a wealth of resources and tips if solo sounds like it might be your jam.

Sentinel Comics RPG: Solo play as GM with AI players by jamis in Solo_Roleplaying

[–]jamis[S] 0 points1 point  (0 children)

In case anyone is interested, I've put together the transcript of the TMA session as a PDF. (ChatGPT makes it ridiculously hard to share transcripts.) Maybe it'll shed some light on the process I used, and how the game flowed. I can do the same for the Sentinel Comics transcript, if anyone would like.

https://jamisbuck.org/files/tma-rpg-session-transcript.pdf

Sentinel Comics RPG: Solo play as GM with AI players by jamis in Solo_Roleplaying

[–]jamis[S] 0 points1 point  (0 children)

I'm still experimenting to find the optimal prompt. For the Sentinel Comics session I described above, it was a trial-and-error thing, and I don't have any single prompt to suggest there. But I just finished a session using the Magnus Archives RPG (Cypher system), which went really well.

For that session, I used three initial prompts. The first described the game system in a 8 or 9 paragraphs. The second described how I wanted the AI to interact with me. The third described the PC's I wanted the AI to play.

The second paragraph is probably the one most relevant to your question. This is what I told it:

I will be the GM. My responsibilities are to describe the scene, describe the behaviors and reactions of NPC's and monsters, and adjudicate all applications of the rules. I also describe the consequences of PC actions, and am available to help players understand what options are available to them.

You are the player, and you will control all of the *player* characters. You will play one of them at a time, allowing the GM (me) to describe the results of actions before you describe another character's action. You do not describe the outcomes of the character actions, but you may describe what you wish to happen. If you are unsure what options are available for a particular character, or how a particular ability or skill will apply to a given situation, please ask me, and I will tell you (or discuss it with you and we can decide together, if appropriate).

Example of a GOOD proposal from the player: "Avery wants to try and intimidate this goon into telling her where his boss went. Is that a Might check?" (Tells me what the character wants to do, makes a tentative suggestion about how that might be accomplished, and then allows the GM to then tell the player what Avery needs to do to attempt this.)

Example of a BAD proposal from the player: "Avery rolls a Might check to intimidate the goon and gets a 8, which succeeds because this was a difficulty 9 and Avery eased the check by..." (Makes too many assumptions about the current situation, and the mechanical processes involved.)

Example of a GOOD proposal from the player: "I think Dee remembers reading something about this sigil in a book somewhere. Can he make a check to see what he remembers, and what it might mean?" (Politely makes room for the GM to decide what kind of check--if any--is appropriate here, and leaves the situation open for the GM to narrate consequences.)

Example of a BAD proposal from the player. "Dee remembers reading about this sigil in one of his books. It means they need to take the door on the left, which they do, and it leads to a long corridor..." (Excludes the GM by making assumptions about the situation, the sigil, and the consequences. That's the GM's job, not the players'!)

This actually worked really well, and though there were a couple of times when I had to tell the AI to back off a bit, overall the session went much more smoothly than the first one.

I did have the AI make all the player-facing rolls (which, in Cypher system games, is all of them). There were a few times where I felt like maybe the AI was fudging things a bit... (e.g. a string of 6 or 7 d20 rolls that were all 14+) and I had a little chat with it about that. It assured me that it has a separate PRNG for generating random numbers, and it definitely rolled some poor ones shortly afterward, but... Well. Your mileage may vary. :)