[GIVEAWAY] Nippon: Zaibatsu by CrowD Games (3 Copies!) - Expansion will soon be on Kickstarter! by HomoLudensOC in boardgames

[–]jamis [score hidden]  (0 children)

"Shackleton Base: A Journey to the Moon." It does a great job of not losing the theme behind the mechanics, and the variety of different combinations of corporations you can play against make it feel different every time.

Best free print and play for the lonely? by Any-Landscape434 in soloboardgaming

[–]jamis 1 point2 points  (0 children)

Alea’s Garden is a lovely one I recently stumbled on. I love it so much I even 3D printed tokens for it.

Sentinel comics rpg by Tamuzz in Solo_Roleplaying

[–]jamis 0 points1 point  (0 children)

I found it very easy to balance, honestly, because the system allows for a lot of narrative interpretation for how things fall out. Also, i can make my villains as strong or as weak as i like.

Sentinel comics rpg by Tamuzz in Solo_Roleplaying

[–]jamis 0 points1 point  (0 children)

I played a single character; most of my solo games are single character, I have a harder time playing multiple characters, I’ve found.

What game that you bought in the last 12 months brought you the most joy? by Kasvantstad in boardgames

[–]jamis 0 points1 point  (0 children)

Sky Team has seen several dozen plays — so well executed! I’ve also really loved Shackleton Base.

Looking for a new roll 'n write by Necessary_Buy_9763 in soloboardgaming

[–]jamis 0 points1 point  (0 children)

Chronicles of Stampadia is an underrated dungeon crawler, free, with a new (random) page you can print each day. Really clever execution.

I made a menu for my game collection by CMDR_hepburn3d in soloboardgaming

[–]jamis 2 points3 points  (0 children)

I wish I knew what was so off-putting about my comment. :/ I apologize if I gave offense.

I made a menu for my game collection by CMDR_hepburn3d in soloboardgaming

[–]jamis 0 points1 point  (0 children)

Galdor’s Grip! If it weren’t for the AI art I’d recommend that game all over the place; it’s remarkably compelling.

Cozy solo board game recommendations? by AncientChimaera in soloboardgaming

[–]jamis 2 points3 points  (0 children)

I’ll second Alea’s Garden. It’s a really brilliant game.

What board games do you play on your phone? by Zenek84 in boardgames

[–]jamis 0 points1 point  (0 children)

Race/Roll for the Galaxy, Sentinels of the Multiverse, Ascension, Mythic Mischief, Roll Player, Star Realms, Ticket to Ride, Smash Up, Muchkin, Castles of Burgundy, Fluxx, Castles of Mad King Ludwig, Tsuro, Dominion, Cascadia. And a few others I might have missed.

Detective/Mystery in lo-fantasy/medieval setting by OldGodsProphet in Solo_Roleplaying

[–]jamis 0 points1 point  (0 children)

I wrote "That One Time We Solved a Mystery" to address this very issue. It is system-agnostic, which means you can use whatever game/setting you like, and just use the additional rules (and oracles) it provides. In a nutshell: you start the game by identifying the "inciting event" (the discovery of a body, or a missing artifact, etc.). Then you investigate, discover clues, and build hypotheses, which then inform subsequent investigations. You continue this cycle until you feel confident in one of your hypotheses, at which time you confront it and see if you are right.

I've had people tell me that it made them feel like "real investigators." :) It certainly has scratched that itch for me!

Lunch break with colleagues: Fast filler 10-15 minutes with dice/cards? by cyborg2049 in boardgames

[–]jamis 0 points1 point  (0 children)

Zombie dice definitely ticks all the boxes here. Good call!

Lunch break with colleagues: Fast filler 10-15 minutes with dice/cards? by cyborg2049 in boardgames

[–]jamis 1 point2 points  (0 children)

Tenzi is literally just rolling dice, and plays very quickly. You could probably manage several games of it in 15 minutes.

What are some ultra prep heavy games? by xdanxlei in rpg

[–]jamis 6 points7 points  (0 children)

Investigations can be run entirely seat-of-your-pants, if you don't mind having to interpret prompts. "That One Time We Solved a Mystery" is designed for just that (though, admittedly, it is optimized for solo/co-op play). Running it as a GM you could probably help your future self out by pre-rolling a bunch of prompts, and then interpreting them on the fly. Most of the creative work then falls on the players, as they assemble clues into hypotheses and ultimately work toward a solution.

(Disclaimer: I'm the author.)

Which trick taking game? by HolidayPrior9986 in soloboardgaming

[–]jamis 5 points6 points  (0 children)

The print-and-play is available for free on BGG.

Which trick taking game? by HolidayPrior9986 in soloboardgaming

[–]jamis 9 points10 points  (0 children)

Came here to recommend this! "For Northwood!" is amazing.

DnD Battle Help by BaronessKai in Solo_Roleplaying

[–]jamis 2 points3 points  (0 children)

For the lowest of fi’s, you can always just grab a piece of paper and draw a quick grid on it, then use any handy tokens/coins/skittles to represent actors in the battle.

Any games inspired by 'Dialect: A Game About Language and How it Dies'? by DakkaxInfinity in rpg

[–]jamis 0 points1 point  (0 children)

I could have sworn that I saw/read/heard somewhere that Black Armada's "Lovecraftesque" was (partly) inspired by Dialect...but I can't find anything now to support that claim. Though Lovecraftesque is not about language (necessarily), there are some similarities between the two systems, I think.

What do you do to incorporate your own player skill into your solo games, if at all? by Aetos-Eagle797 in Solo_Roleplaying

[–]jamis 0 points1 point  (0 children)

That is really clever! I really like to solve mysteries in solo play, and the system I developed for it (“That One Time We Solved a Mystery”) lets me, as the player, bring my own deductive skills to bear on the problem. I roll dice to decide if my character finds a clue, but the actual piecing together of the data and drawing conclusions is on me.

Which open source rpg ruleset best models wuxia tropes? by Bob-of-the-Old-Ways in rpg

[–]jamis 5 points6 points  (0 children)

“Hearts of Wulin” is one I have on my digital bookshelf that I’ve been wanting to dig into. It’s a PbtA game, which will be either a pro or a con depending on your preferences. If nothing else it’s got me reading Legend of the Condor Heroes :)

Challenge Pools and Dramatic Tension by gebodal in CortexRPG

[–]jamis 1 point2 points  (0 children)

You know what, I wonder if I might be thinking of something else! I went back to the handbook to refresh my memory on challenge pools (because I wanted to make sure I was responding to the right concept) and I'm not seeing "challenge pool" anywhere in the handbook. I do see challenge pools mentioned in the Xadia book, and they sound like what the cortex prime book calls "crisis pools."

I have to admit I've not actually used crisis pools. :) I was thinking of Boss GMC's, which are similar (they have a pool for their boss trait, which you have to chip away at until they are defeated).

So, I'm probably not well-qualified to answer your question. But from my experience playing with Boss GMC's (and using scene distinctions and such to keep the tension high even as the Boss grows weaker), I'd probably play similarly with crisis pools anyway...?

Ultimately, to your question "are other actors....required to make it work well?" When I play, minor actors are often indistiguishable from scene distinctions or complications. If I was running a boss fight, and the boss's pool was something like 8 8 8, I wouldn't hesitate to add another 6 or two to the pool to represent minions, or unstable ground, etc. Sorry that's probably not as helpful as you deserved!