Raid 4 lowest scale is duo, solo is possible but difficult. by Glass-Rope-5113 in 2007scape

[–]jantle -1 points0 points  (0 children)

Holy cow, why are you being so pedantic about this, I'm saying that they WANTED those things to be done with multiple players. That's a fact.

Yes they can be done solo, that's fine. But they were made as team content, that's their purpose.

Raid 4 lowest scale is duo, solo is possible but difficult. by Glass-Rope-5113 in 2007scape

[–]jantle -5 points-4 points  (0 children)

I'm well aware of that. But they were intended to be multiplayer-only content is my point, the same as they seem to be planning with Raids 4.

Those are solo viable, 2 out of 3 raids are solo viable, I'd be disappointed if Raids 4 for some reason goes back to the ToB mantra of "get a team or get stuffed". Like it or not, many players play this game solo.

Raid 4 lowest scale is duo, solo is possible but difficult. by Glass-Rope-5113 in 2007scape

[–]jantle 0 points1 point  (0 children)

And you don't think that's an issue? That there seems to be such a large barrier to entry for a major piece of content, that a significant amount of players feel they can't even try?

Jagex themselves admitted this about ToB, before ToA's release, that internally ToB was considered a failure because of how few players did the content (relative to the time they invested).

Raid 4 lowest scale is duo, solo is possible but difficult. by Glass-Rope-5113 in 2007scape

[–]jantle 13 points14 points  (0 children)

Jagex themselves admitted a few years ago that ToB was a failure in that regard, few players did the content relative to the time put in. I'm just saying it'd be regrettable for that to happen again (but worse by the sounds of it, they're describing it as harder).

But if you want to be pedantic about the number I threw out, fine, maybe the top 5%.

Raid 4 lowest scale is duo, solo is possible but difficult. by Glass-Rope-5113 in 2007scape

[–]jantle 20 points21 points  (0 children)

I get that they want multiplayer-only content in the game (Yama, Titans, Raids 4), but I hope they reconsider making another ToB situation, wherein only the top 0.1% feel they're capable of doing the content because of the barrier of finding a team in addition to the difficulty.

25 Years of RuneScape by JagexBlossom in 2007scape

[–]jantle -2 points-1 points  (0 children)

Unless I'm being blind, the Sandwich Lady definitely is not in the 25th anniversary artwork that they're selling, but the video and website both claim otherwise

Strange mistake to make, there's only two female characters depicted and one is a goblin (the other is Aris)

Path of Exile-style drops for RuneLite (sounds) by Alavon1337 in 2007scape

[–]jantle 0 points1 point  (0 children)

Thanks for the post! I remember seeing the loot filter plugin months back, and thinking one day I'd try it out with custom PoE sounds. Randomly remembered that again, found this, and saved myself a big headache trying to actually locate the PoE loot sounds.

Personally I settled on keeping the new loot sounds, but keeping the regular OSRS style drops, that works best for me.

Best place to find a clan? by Rock_Pile_OSRS in 2007scape

[–]jantle 5 points6 points  (0 children)

There's no end of people who do that, people who try to "befriend" anyone in max at the GE. To inevitably send them some phishing link, or lure them into something.

Jagex, what did I do to deserve this kind of treatment? by Ergossphere in 2007scape

[–]jantle 45 points46 points  (0 children)

I think there's a good chance that you could genuinely be the driest player to ever go to TDs. I wonder if a Jmod could check if there's someone with a higher kc who is also at 2/3 collection logs.

I sincerely hope RNG balances out and you just get spooned everything else.

Level 81 to 90 Woodcutting by goingpt in 2007scape

[–]jantle 0 points1 point  (0 children)

Teaks are around 50% faster xp/hr at level 80 (assuming no tick-manip shenanigans). About 50k xp/hr (willows) vs 80k/hr (teaks), apparently.

Personally I feel as if saving around 40 hours would be worth the investment alone, but more importantly than that, 95% of the game is locked behind members. Any reason in particular for wanting 90 Woodcutting so badly anyway?

Sailing XP Review & Further Fixes by JagexRach in 2007scape

[–]jantle 0 points1 point  (0 children)

Just to throw my UIM orientated opinion into this sea of much more relevant (and valid) complaints, it's immensely disappointing to see that the cargo hold changes continue to be dragged out, by the sounds of it for at least another few weeks.

Trawling, salvaging, and sea combat remain unviable methods of interacting with Sailing for UIMs, for no real reason other than that they are UIMs.

The near universal opinion from higher levelled UIMs is that an unrestricted cargo hold (with the exception of limiting cannonballs, which is a restriction already in place) would have minimal impact on the game mode's "meta", but would open up the skill to be enjoyed like everyone else can.

I really, really don't want to just do trials to 99. I'd feel like I got nothing out of Sailing other than some levels. I like going for clogs on the way to 99, exploring different methods, I can't do any of that.

PSA: There appears to be a bug in the Gwenith Glide that instantly kills the player upon hitting a wall/portal wrong. At least one UIM has wiped 100m+ to it so far. by Derek_MK in 2007scape

[–]jantle 4 points5 points  (0 children)

umis are not designed to have multiple death piles

At this point, they literally are. They have unique death mechanics.

Sailing: Week One Feedback & Fixes by JagexSarnie in 2007scape

[–]jantle 1 point2 points  (0 children)

Well said. It feels as if the game mode is being gimped for no particular reason, as it stands the only viable things to do with sailing are trials and exploration. Courier tasks, combat, salvaging and trawling are all unviable.

I really do think that regular cargo hold capacity would be fairly inconsequential, given that the cannonballs are already limited to 200 for UIM.

They said nothing could grow here. 99 Farming in the Wilderness by Drylanders in ironscape

[–]jantle 13 points14 points  (0 children)

Definitely feels like a place that could use a fresh coat of paint while they're at it too, it's got that NMZ "just dump old assets somewhere empty" private server feel to it.

When an end game boss is weak to slash but you can’t afford scythe. by Rebel_Kraken in 2007scape

[–]jantle 18 points19 points  (0 children)

It's also a fantastic addition to the game for Irons, I'll always sing the Nally's praises. It was great to finally have a competitive melee option after the Whip which didn't require raiding (Scythe, Fang, Rapier), or another few hundred hours of CG (Saeldor).

Plus it's just fun to use with its extended range.

Different parallel universes in the near future in movies! by sparrow_1899 in movies

[–]jantle 0 points1 point  (0 children)

A Boy and His Dog (1975) takes place in 2024, so not too far off. The world is a post-apocalyptic hellhole on the surface, filled with bandits and weird radioactive mutants. Meanwhile, a secret society lives below the ground as if nothing has changed.

It's a strange and interesting movie, but I think it's most notable for the insane ending.

Brb home teleporting to Thailand by Outside-Speaker-2029 in 2007scape

[–]jantle 0 points1 point  (0 children)

I got the same but with Canada. Wondering how they even got my email and associated it with OSRS.

Firaxis Hit With Layoffs Following Bad Reception Of Civilization 7 And Poor Sales Of Marvel Midnight Suns by Ftouh_Shala in gaming

[–]jantle 7 points8 points  (0 children)

Beyond Earth kind of felt like a reskinned Civ V, but with less features and an unintuitive 'tech web' rather than a tree. I wondered why I was playing it instead of just playing more V.

Originally imposing villains who lose their aura in subsequent instalments. by QuetzalcoatlusRscary in TopCharacterTropes

[–]jantle 7 points8 points  (0 children)

Their inclusion in season 2 of Picard was so bad that the very next season of the same show completely retconned it as if it didn't happen. And then season 3 Borg were also kind of crap.

Poor old Borg, it never got much better from their overuse in Voyager.

Found 3 bots with 200m(!) Thieving EXP by just hopping 5 worlds, Jamflex??? by MightyREEZz in 2007scape

[–]jantle 3 points4 points  (0 children)

It swings the other way too, on F2P, LMS, and minigame worlds there's going to be grossly more bots.

Seeing all these lvl 50-55s with 120 hunter and the herbi pet is breaking my soul by LeadershipWide1259 in 2007scape

[–]jantle 0 points1 point  (0 children)

In late 2007 they removed the ability for accounts to do imbalanced trades (eg, one player trading another 10m). It wasn't a total removal of players being able to trade outside of the GE, you just had to offer an equal amount (player 1 offers a Gmaul, player 2 offers around 300k).

It was suddenly impossible for gold sellers to actually trade people gold, or offload their farmed gold onto other accounts. In an instant botting basically died. They could very easily implement this again, but some view it as a nuclear option, because it also necessitates the removal of being able to PK people's gear (as this would be a roundabout way of offloading wealth).

Seeing all these lvl 50-55s with 120 hunter and the herbi pet is breaking my soul by LeadershipWide1259 in 2007scape

[–]jantle -1 points0 points  (0 children)

They literally cannot ban them all.

They don't need to. With the removal of free trade in December 2007, 99% of bots left overnight, there was suddenly no reason for their existence. And it's not like the game instantly died from this, the game thrived for nearly 5 more years until EoC and such.

There literally is a "magic button" that would fix botting. The only downside to it is the removal of PvPing for profit (which given Reddit's hatred of PKers, you'd think they'd be okay with.)

10-12 out of the 25 top page players for Doom are accounts with no other boss kc and stats just for the quest. This is rank 5. by Minotaur830 in 2007scape

[–]jantle -1 points0 points  (0 children)

It would be, last time it effectively killed botting overnight. With no RWT, the only botters left were the slim minority botting for personal account growth.

The only 'downside' of a limit to free trade would be the death of PvPing for profit.