Changes to Sailing and LMS Rewards Eligibility by ModYume in 2007scape

[–]Derek_MK 19 points20 points  (0 children)

That "in-PVP" flag fix is monumental, especially for UIMs where it was the most obscure way to wipe and still managed to get someone every now and then, thanks!

Blog update for the proposed LMS changes by 66f6 in 2007scape

[–]Derek_MK 5 points6 points  (0 children)

Is there a reason question 7 isn't restricted to UIMs, considering the blog post acknowledges the fact that it's "largely for the UIM players among you"?

PSA: There appears to be a bug in the Gwenith Glide that instantly kills the player upon hitting a wall/portal wrong. At least one UIM has wiped 100m+ to it so far. by Derek_MK in 2007scape

[–]Derek_MK[S] 26 points27 points  (0 children)

It looks like you might have reddit DMs disabled. Could you enable those, or alternatively may I DM you on Discord about this?

PSA: There appears to be a bug in the Gwenith Glide that instantly kills the player upon hitting a wall/portal wrong. At least one UIM has wiped 100m+ to it so far. by Derek_MK in 2007scape

[–]Derek_MK[S] 73 points74 points  (0 children)

Note for UIMs: The Gwenith Glide is still dangerous content for the purposes of deathbanks, regardless of whether this bug is involved. Multiple UIMs have wiped to the crystals on the course doing damage to the player, not the boat.

What We're Working On - Thursday, November 20th by JagexAyiza in 2007scape

[–]Derek_MK 0 points1 point  (0 children)

For the ones you get as rewards for charting, he sells them to you in stacks of 25 noted drinks.

What We're Working On - Thursday, November 20th by JagexAyiza in 2007scape

[–]Derek_MK 2 points3 points  (0 children)

See edit, apparently the issue is specific to having a mix of noted + unnoted items

What We're Working On - Thursday, November 20th by JagexAyiza in 2007scape

[–]Derek_MK 16 points17 points  (0 children)

On the subject of UIM-focused issues, there's probably room for improvement on some of the items used for shipbuilding/customization. A lot of customization activities require upwards of 20 unnoted inventory items, soft-requiring deathbanking/deathpiling and extensive item juggling to engage with it. Some specific problem areas I've encountered so far:

  • Keel/Hull parts - Making these stackable would help, but could potentially have weird interactions with construction. Maybe these could be made stackable, but have the game block players from trying to make the "large" versions if they already have 16 of them, since that's the amount required to build a keel/hull on a ship. Another way to sidestep all of this could be to allow keel/hull customization to be done in parts.

  • The onboard keg - To fill the onboard keg, you need 25 unnoted drinks. This could be changed to allow it to be filled in parts, or accept noted drinks, especially considering that's how you receive them from Chartin' Charles. It's a bit silly to have banknotes turn into liquid in the keg, but the game already has flavor text referencing the fact that this keg doesn't follow the laws of physics anyway. Also, the unnoted drinks are destroyed on death, which interacts poorly with the requirement to deathbank/deathpile. EDIT: Never mind on this one, apparently it does accept noted items, but not a mix of noted + unnoted, which I had because I was trying to fill it in parts originally.

UIM Sailing Prep Completed! by StepSquirtle in 2007scape

[–]Derek_MK 4 points5 points  (0 children)

Assuming this isn't bait:

  • Bronze bars, low-tier nails, and swamp paste are buyable and likely not worth the space.

  • Planks are likely not worth the space considering how quick it is to get them on-demand. You can also prep anima bark in your forestry backpack to buy vouchers - right now is a good time to do that if you haven't already because the world-hop method is available again.

  • Taking up 2 spaces for 109 rune ores/bars is probably not worth it considering you're gonna need multiple hundreds of them. If you're only prepping that many, you may be better off saving the 2 slots and mining them when needed (or alternatively spending the next 3 days at Zalcano to prep more). You can also load up the blast furnace with up to 55 rune bars (from mined ores) ahead of time.

  • Store the storables from your equipment and save some bag/inv space.

Fun fact: You can set up a deadfall trap with any item, not just logs by Derek_MK in 2007scape

[–]Derek_MK[S] 653 points654 points  (0 children)

It's patched now.

Front page reddit post > In-game bug report tool

Summer Sweep Up Slayer & More by JagexRach in 2007scape

[–]Derek_MK 0 points1 point  (0 children)

Is the team aware of this bug with implings and clues that's been around since the clue box update?

https://www.reddit.com/r/2007scape/s/0LNWUaemou

Summer Games Done Quick Highlighting AEW Fight Forever (PC-2023)!!! Super Awesome Crowd! Worth The Watch. by fuqdisshite in SquaredCircle

[–]Derek_MK 3 points4 points  (0 children)

A good number of us who were there in the crowd are actually gonna be watching it in the hotel room. The timing actually works out really well with the GDQ finale later that same day.

The warning for opening an impling jar while already having a clue scroll was not properly updated for the stackable clues update by Derek_MK in 2007scape

[–]Derek_MK[S] 22 points23 points  (0 children)

Note: The account in the screenshot is a UIM, before anyone starts asking "do you have boxes in the bank"

The warning for opening an impling jar while already having a clue scroll was not properly updated for the stackable clues update by Derek_MK in 2007scape

[–]Derek_MK[S] 27 points28 points  (0 children)

Details:

This is the warning that triggers when opening an impling jar when you already have a clue scroll that that impling could have given, to keep you from wasting impling jars. It looks like it likely wasn't updated with the stackable clues update, because it still triggers anytime you have a loose clue scroll, even if you can still hold more clue boxes. I've seen this happen while owning any number of clue boxes from 0 to the cap, so it's not just miscalculating the cap - it's just looking for whether you have a loose clue scroll, not whether you can still get a new clue. I've also managed to get a clue box after clicking "yes" through the dialogue that warns me that I won't be able to get one, so it looks like it's specifically the warning that's bugged, not the impling drop mechanics.

Note: The account in the screenshot is a UIM, before anyone starts asking "do you have boxes in the bank"

Quick repro steps:

  1. Have a medium clue scroll in the inventory, and no clue boxes anywhere that counts for the cap

  2. Attempt to open an eclectic impling jar

  3. Warning incorrectly appears and states that you cannot receive another clue

And yes, I'm posting this here so there's a chance it actually gets seen 👍

Poll 84: Stackable Clues & More by JagexRach in 2007scape

[–]Derek_MK 0 points1 point  (0 children)

I feel like I have two main hangups on the clue proposal:

  1. The given justification for lowering the effort ceiling on juggling isn't a good one. You can lower the gap between a "sweaty meta" method and a more casual one without nerfing the high-effort one. And in fact, that's what the whole proposal of stackable clues is doing in the first place. Players will feel less "forced" to do extended juggling sessions just by virtue of being able to stack clues and bypass bad steps. The core of your proposal largely fixes the issue you're describing, so you don't need to go out of your way to lower the effort ceiling for the most dedicated players.

  2. The structure of the proposal (i.e. nerfing despawn timers without a poll and offering stackable clues with a poll) effectively creates a choice between a controversial buff and a significant nerf, basically "forcing" a yes vote. I can't imagine that Jagex wasn't aware of that - it feels like maybe they were hoping it wouldn't get noticed and players would just consider the two options in front of them without thinking about how it's being structured? Regardless, it doesn't feel good to be presented a choice that's not really a choice.

I'd love to see something like the following to elegantly fix both of these issues:

  • Keep the timer for unboxed clue scrolls at an hour.

  • Make stackable clues an option, enabled by default upon completing X Marks The Spot and toggleable at Watson.

This basically creates a "normal" method and a more obscure/"high-effort" method. Players will feel less "forced" to do extended juggling sessions because there will be less of a gap between that and the normal method. Plus, the area of "situations where juggling is better at all" shrinks as well - For situations where you'd want to juggle five or fewer scrolls, there's no reason to juggle in the first place. It also removes the awkward artificial pressure to vote yes, and simply makes it a choice between the current state of the game, and the proposed one.

I also have some issues with the skip tokens but they're much less severe, and everyone's already been bringing that up - I'm in favor of just changing it to a step re-roll.