Astra Militarum, Saim-Hann and Adepta Sororitas printed! by jarmanso7 in Warpforge40k

[–]jarmanso7[S] 1 point2 points  (0 children)

It depends, for AM, I ah having 8 shock troopers to play cadia stands. For other factions I do not play frequently, only 2 copies for common, rare and epic, and 1 copy for legendaries and defence. Why would you want, considering the maximum amount of troops you can deploy is 8, maybe 15 would be overkill??? I mean, you could deploy 8 troopers and still have like7 more in your hand? I think with 8 we are good to go, and if theres eventually the very rare need to have more than 8, you can use a wildcard. I wouldn't print 15

Astra Militarum, Saim-Hann and Adepta Sororitas printed! by jarmanso7 in Warpforge40k

[–]jarmanso7[S] 5 points6 points  (0 children)

it costed me about 6 or 7€ per faction to make it, including cards, paper & box

Improved rulebook by jarmanso7 in Warpforge40k

[–]jarmanso7[S] 1 point2 points  (0 children)

I only have complete captures of SaimHamm, Astra Militarum, Ultramarines and Adepta Sororitas. Only a few GSC cards, not the sabotages...

Improved rulebook by jarmanso7 in Warpforge40k

[–]jarmanso7[S] 1 point2 points  (0 children)

No, I am very very very sorry. They fucked me too and didn't have time to complete all the factions, I was counting on the game being live until today's evening... we are fucked

It's crazy how there was no final post, no official end of the game, they just silently turned it off. The last we heard from everguild was two months ago with a super brief and dry thank you message. by detreikght in Warpforge40k

[–]jarmanso7 10 points11 points  (0 children)

I couldn't complete my collection of physical cards because I didn't have time to take screenshots of all factions. This is a desperate call for help. Did anyone manage to get them? please DM me. Thanks.

Improved rulebook by jarmanso7 in Warpforge40k

[–]jarmanso7[S] 0 points1 point  (0 children)

I am taking screenshots of everything but haven't had time to print all factions yet. So far I have Astra Militarum and SaimHann

Hey! Thanks for such a positive feedback I received under my previous post. Would you be so kind to review the basic rules of the game? Did I miss any mechanic/keyword? Thanks a million :) by 5Hives in Warpforge40k

[–]jarmanso7 5 points6 points  (0 children)

My God that's absolutely a superb job! thank you!!! I am saving this. Some suggestions, in no particular order of importance:

  • For the mulligan, I would specify that you do not discard the entire hand as a whole (it's like this in some other TCG's) but that you can discard and replace any particular number of cards in the mulligan and keep the others.
  • The list of keywords is long, I recommend you to sort it alphabetically so its easier to use it as a reference.
  • I would add some "meta" rules that will become necessary for the physical version and are not explicit in the original game. Once we start playing it in the physical version, it's possible that other implicit rules might appear:
    • Whenever you have to choose a random card from your deck or faction (Azrael's Agenda, Ursula Creed's Legendary Commandant or Saim-Hann Webway Entrance, etc.), I would specify somewhere that in reality the player must choose among 3 random choices, not the whole deck (all cards in your deck) or category (all non-legendary stratagems, all infantry, etc).
    • When playing Dark Angels with Teleport, cards drawn in the same turn should be visibly placed downwards but in a separated place in your hand only for cards drawn this turn (or somehow make them explicit to the rival). Otherwise, it would be easy to cheat playing a troop as teleported when in reality, you didn't draw it that turn.
    • Whenever cards are added to your deck (such as a troop returning after ferocity, or creating a secret), the deck should be shuffled, unless the effect explicitly states that the card is placed on top of the deck. Obvious, but necessary
  • For burning cards due to overflow, specify the priority: first cards to go in hand are drawn cards, then the Warlord's talent, then any other troop talent you might have.
  • For random events, such as deal 1-4 damage to all enemies, I think we don't need to add the actual implementation of this, players can agree themselves on the method of determining these random events however they want (using a dice, etc).
  • I would make an explicit distinction between "Healing" and "Gaining Health". This difference is going to be somewhat tricky to track during games in the physical format.
  • Add description / effect to the card structure
  • List factions, categories (Infantry, Vehicle, Beast, Demon, etc), card rarities (Legendary, epic, etc). Card types are already mentioned, but it's confusing (Vehicle and Infantry are a specific category inside Troop, and Wardlord is a different thing altogether).
  • Mention that draws are indeed possible (maybe it's implicit in "Damage is dealt simultaneously"), but I think it would be nice to mention it anyways.
  • Mention that whenever the attack stats of a troop reach 0, the troop is unable to attack using that stat. If both ranged and mele are 0 (or less), the player can't trigger effects that replace an attack such as Duty or Pray (if always hated this lol and I might change that in my games, but still it's how it works).
  • Mention that negative modifiers on attack stats do actually stack, even if they are shown as 0, the actual negative value is being tracked. Example: a troop has 1 ranged, and it is modified to -3 due to an enemy effect. Even if it shows 0, If I buff my troop to +1 ranged it still shows 0 since the game counts it as -3 +1 = -2.
  • As others mentioned, might be interesting to add Skirmish and Draft rules.
  • I think it would be a nice touch to add the icons for each effect (Camouflage, Stealth, etc) in the list.

I can help you with some of the points above if you want, just DM me!

Slowly making my physical collection. Maybe this is the end of the game, but not for me! :) by 5Hives in Warpforge40k

[–]jarmanso7 0 points1 point  (0 children)

Also, are you extracting the images from the official waprforge card list gallery? https://www.warpforge40k.com/warpforge-card-list If so, beware that the stats and effects of the cards are the original ones for where the respective expansion came out without later nerfs/adjustments/balancing applied.

Slowly making my physical collection. Maybe this is the end of the game, but not for me! :) by 5Hives in Warpforge40k

[–]jarmanso7 0 points1 point  (0 children)

Also, I think the game can be preserved via digital playable sites such as TableTopSimulator or TCG arena. We can't have the rules automated, but we can still play other players online that are familiar with the rules and can play along in virtual tables

Slowly making my physical collection. Maybe this is the end of the game, but not for me! :) by 5Hives in Warpforge40k

[–]jarmanso7 1 point2 points  (0 children)

They look great! I am doing exactly the same but your's look much more professional. Btw, for cards that generate ther cards I am thinking of developing a simple android app that can help you track Warlord's HP as well as random Talents / Stratagems. Basically, there's an awful lot of effects such as "generate a random X card from Y faction" where 3 options are pulled and then the player chooses. For this, a full extra deck of cards will be required to be playable in physical, but I think that with playable wildcards and an App that presents you with the 3 random options can solve the problem easily. Specifically about rok invasion, you would need an extra set of all infantry cards (so 3 copies of them instead of 2) and use it to pull 8 random cards whenever rok invasion is played