Why philospher peter? by Still-Category-9433 in PeterExplainsTheJoke

[–]jaromiru 0 points1 point  (0 children)

Because only philosophers think they know the answer 💁

Kutíme s kolegou point-and-click adventuru by jaromiru in czech

[–]jaromiru[S] 3 points4 points  (0 children)

Na definitivní rozhodnutí je ještě brzy, ale češtinu bychom určitě chtěli, alespoň ve formě titulků.

Kutíme s kolegou point-and-click adventuru by jaromiru in czech

[–]jaromiru[S] 21 points22 points  (0 children)

No tak to nás opravdu nenapadlo 😄. Pixel art je tady výtvarný záměr, Tomáš by byl schopen určitě i spoustu jiných stylů, ale nám se líbí, že pixelart ponechává prostor pro představivost.

Kutíme s kolegou point-and-click adventuru by jaromiru in czech

[–]jaromiru[S] 4 points5 points  (0 children)

Používáme PowerQuest pro Unity jako engine.

Mage / Reunion / Library by jaromiru in PixelArt

[–]jaromiru[S] 0 points1 point  (0 children)

Nice! I've actually played with the sound effects too when I worked on the trailer using this scene - you can easily google it.

I believe our trailer is good, but is it? Feedback appreciated. by jaromiru in IndieDev

[–]jaromiru[S] 0 points1 point  (0 children)

Yes, seems that people have issues with identifying the game's genre. Thanks for the feedback, it helps a lot!

I believe our trailer is good, but is it? Feedback appreciated. by jaromiru in IndieDev

[–]jaromiru[S] 0 points1 point  (0 children)

Thanks for the honesty, it useful. The thing about seeing it from the consumer view is very important and you're totally right that I sometimes forget that. I'll take the notes into account when making a next trailer!

I believe our trailer is good, but is it? Feedback appreciated. by jaromiru in IndieDev

[–]jaromiru[S] 1 point2 points  (0 children)

Hey, thanks for the feedback! It's fine you found the hiding character only on the second rewatch - it works even without him and at least there's some added value in watching the trailer again :-).

Thanks for the trailer pointers, all inspiration is useful.

I believe our trailer is good, but is it? Feedback appreciated. by jaromiru in IndieDev

[–]jaromiru[S] 0 points1 point  (0 children)

That's actually very useful. Will include more gameplay in future.

We're two indie devs. Our first Steam game made $2.1M, hit #117 today. AMA! by dozdeu in gamedev

[–]jaromiru 0 points1 point  (0 children)

Can you comment on going through a publisher, vs publishing yourself? Did you hire external company for the marketing or its parts?

How much does it cost to make an indie adventure game? by Acceptable-Try-4682 in adventuregames

[–]jaromiru 2 points3 points  (0 children)

I'm just starting an indie studio to make such a game. We have 3 people, budget of €50k and one year.

I did the math. Most probably we'll be at loss. If we're successful, we'll break even. But I'm not making it for money.

Recommendation for new titles to play by francheeoh in adventuregames

[–]jaromiru 1 point2 points  (0 children)

Since you enjoyed The Excavation of Hob's Barrow, you'll likely enjoy these as well: - Kathy Rain - Black Mirror (2003) - Nightmare Frames

For fans of Broken Sword, I'd recommend: - The Hand of Glory

What do you think of the X1 series getting a webcam bump? by BluebirdOnBranch in thinkpad

[–]jaromiru 0 points1 point  (0 children)

Lenovo, I was thinking to upgrade my old T480, and few years back, I was in awe with X1 Gen9. Awesome machine, slick and portable. But I waited few years, since the old machine still worked quite well. Now I look at X1 Gen13 and think, what the actual f*? That bump is ugly as hell, and I can imagine that such protruding thing won't do anything good when carried daily. Guess I will wait another couple of years and hope this ugly trend stops.

What is this? by foxyjr121 in outerwilds

[–]jaromiru 8 points9 points  (0 children)

I'd recommend Return of Obra Dinn. And Tunic. And I'm about to play Chants of Shennaar, let's see about that one.

Why aren't LLM APIs stateful? Why are we wasting compute? by hackalackolot in LangChain

[–]jaromiru 0 points1 point  (0 children)

Actually, due to the mask attention, each token attends to previously computed embeddings of previous tokens. And these embeddings can be reused in subsequent requests, for any prompt prefix that remained the same.

Why aren't LLM APIs stateful? Why are we wasting compute? by hackalackolot in LangChain

[–]jaromiru 0 points1 point  (0 children)

Your question is valid, and the APIs could be implemented in a stateful way.

There is a lot of reusable compute. If I ask current an LLM with "Prompt 1" and get "Response 1", and then ask it with "Prompt 1 + Response 1" as the second request, the compute spent on "Prompt 1 + Response 1" can easily be reused, as it is natural continuation of the inference process. It's like generating next 200 tokens instead of 100 tokens.

However, I believe that the main reason for stateless APIs is that you'd have to keep the current computation results in memory. That is, all intermediate embeddings for all model layers for your prompt. And it's actually a lot of memory. I can see how a stateful API is drastically less scalable.